Hair Material 毛发材质Basic 基础Color 颜色Backlit Color 背光颜色Specular 镜面的Transparency 透明度Thickness 厚度Length 长度Scale 比例Frizz 女名女子名Kink 扭结Density 密度ClumpTighten 收紧Displace 取代Bend 弯曲Curl 体积发Twist 扭转Wave 波浪Straighten 拉直Illumination 照明Assign 分配

Transparency

透明度

A comparison of different transparency gradients. 不同透明度梯度的比较

Use this channel to define the transparency of the hair.

使用这个通道来定义毛发的透明度。

Transparency

透明度

If the left end of the gradient represents the root and the right the tip of the hair, the grayscale will be applied as follows:

如果渐变的左端代表根部,右端代表毛发的尖端,灰度将被应用如下:

You can also use transparency to simulate realistic backlighting (see Backlit Color). If you do so, you should also adjust the Translucency settings.

你也可以使用透明度来模拟真实的背光(见背光颜色)。如果你这样做,你也应该调整半透明设置。

Since rendering transparent hair takes longer and requires more memory, it should only be applied if absolutely necessary. Hair renders very realistically, even without using transparency.

由于渲染透明的毛发需要更长的时间和更多的内存,只有在绝对必要的情况下才应用它。毛发渲染非常逼真,即使没有使用透明度。

Brightness[0..100%]

亮度[0. . 100% ]

This setting lets you adjust the amount of transparency. Higher values lead to greater transparency.

此设置允许您调整透明度的数量。较高的值将导致更大的透明度。

Invert

When active, this setting inverts the transparent color gradient

当激活时,此设置反转透明颜色渐变

Texture

纹理

Here you can load a texture that will then be projected onto each individual hair. This texture will then regulate the transparency of each hair relevant to its grayscale values. Further details regarding projection can be found here.

在这里你可以加载纹理,然后将投影到每个个人的毛发。这个纹理将调节每根毛发的透明度,使其与其灰度值相关。关于投影的更多细节可以在这里找到。

Blend

混合

The blend mode defines how the texture will be blended with the transparent gradient. Ten blend modes are available from which to choose.

混合模式定义了纹理和透明渐变的混合方式。有十种混合模式可供选择。

Mix[0..100%]

混合[0. . 100% ]

See Blend Modes.

参见混合模式。