Straighten
拉直
You can ruin any hair style you have created, using the Straighten channel, regardless of whether it was created using guides or Hair channels: The hair will be straightened, either by aligning it to the Normals, the guides or to the hair root segment.
你可以毁掉任何你创造的发型,使用直发通道,无论它是创建指南或毛发通道: 毛发将被拉直,无论是通过调整到正常,指南或毛发根部分。
走向
From this menu you can select the method with which the hair should be straightened. Three available options are:
从这个菜单中,你可以选择拉直毛发的方法。有三个选项:
根
A straight element will be generated, based on the hair root segment, to whose orientation the hair will then adapt.
基于毛发根部分,生成一个直线元素,然后毛发将根据其方向调整。
正常
The hair will adapt to the orientation of the surface Normals at the hair root.
毛发将适应毛发根部表面法线的方向。
指南
Use this option to straighten strong kinks in the hair, the kind that can be caused if you selected As Normal in the Roots menu of a Hair object’s Hair tab.
使用这个选项可以使毛发变直,如果你在毛发对象的毛发选项卡的发根菜单中选择“正常” ,那么就可以造成毛发的强烈扭结。
金额[0.100% ]
Use this slider to define the percentage of hair to be straightened.
使用这个滑块来定义毛发被拉直的百分比。
Strength[-100..100%]
Variation[-∞..+∞%]
强度[-100. . 100% ]变化[-∞ . . + ∞% ]
Use this setting to define the strength with which the hair should be straightened. Use Variation to randomly vary the degree to which individual hairs will be straightened, within the settings of this channel.
使用这个设置来定义毛发应该被拉直的强度。使用变异随机变化的程度,个人毛发将被拉直,在这个通道的设置。
曲线
Use this function graph to define the strength with which the hair should be straightened over the length of the hair.
使用这个函数图来定义毛发在毛发长度上应该被拉直的强度。
纹理
A texture loaded here will use its grayscale values to define the strength with which the hair should be straightened across an entire surface.
这里加载的纹理将使用它的灰度值来定义整个表面上毛发应该被拉直的强度。