Hair Material 毛发材质Basic 基础Color 颜色Backlit Color 背光颜色Specular 镜面的Transparency 透明度Thickness 厚度Length 长度Scale 比例Frizz 女名女子名Kink 扭结Density 密度ClumpTighten 收紧Displace 取代Bend 弯曲Curl 体积发Twist 扭转Wave 波浪Straighten 拉直Illumination 照明Assign 分配

Length

长度

This setting defines the length of the hair, in percent along the guides.

这个设置定义了毛发的长度,以百分比沿着指南。

Length[0..100%]

长度[0. . 100% ]

From left to right, a part with 从左到右,一个部分Length 长度 values of 20%, 60% and 100%, respectively. 分别为20% 、60% 及100%

Use the Length slider to define at which length the hair should be cut.

使用长度滑块来定义毛发的长度。

This is exactly the setting you need if you want to animate hair growing. Style your hair as it should look in its final state and animate the Length setting from 0% to 100%, and the hair will grow. Make sure you turn off dynamics (Hair object: Dynamics / Enable option).

这正是你需要的设置,如果你想动画毛发生长。给你的毛发定型,因为它应该看起来在它的最终状态和动画的长度设置从0% 到100% ,毛发会生长。确保关闭动态(毛发对象: 动态/启用选项)。

Variation[0..100%]

变动[0. . 100% ]

Use Variation to define the maximum random variance in height the hair should have. A value of 0% will make all hairs equally long. If a texture has been loaded, a Variation value of 0% will cause the hairs to be as long as is defined by the texture.

使用变化来定义最大的随机变化的高度的毛发应该有。0% 的值会使所有的毛发长度相等。如果已经加载了纹理,0% 的变化值将导致毛发长度与纹理定义的一样长。

Amount[0..100%]

金额[0.100% ]

Use this slider to define to what degree randomly selected hair will be affected by the other Length settings.

使用这个滑块可以定义随机选择的毛发受其他长度设置影响的程度。

Texture

纹理

The texture at the top left was loaded into the 左上角的纹理被加载到Length 长度 channel’s 频道Texture 纹理 field, and used to generate the varying hair lengths. 用来产生不同长度的毛发

The Texture setting lets you use a bitmap’s grayscale to regulate the length of hair.

纹理设置允许你使用位图的灰度来调节毛发的长度。