Hair Material 毛发材质Basic 基础Color 颜色Backlit Color 背光颜色Specular 镜面的Transparency 透明度Thickness 厚度Length 长度Scale 比例Frizz 女名女子名Kink 扭结Density 密度ClumpTighten 收紧Displace 取代Bend 弯曲Curl 体积发Twist 扭转Wave 波浪Straighten 拉直Illumination 照明Assign 分配

Backlit Color

背光颜色

In this example, one light source was placed in front of the hair, another behind the hair. Color in the 在这个例子中,一个光源放在毛发前面,另一个放在毛发后面。上色Color 颜色 channel was set to red, color in the 频道设置为红色,颜色在Backlit color 背光颜色 channel was set to blue. 频道设置为蓝色

This channel is responsible for coloring hair, when lit, that lies behind other hair.

这个通道负责染色毛发,当点燃,这是后面的其他毛发。

These settings are exactly the same as in the Color channel, with only two exceptions (explained below).

这些设置与 Color 通道中的设置完全相同,只有两个例外(在下面解释)。

As you can see in the image above, it’s possible to give hair that is lit from behind a completely different color from the hair that lies in front of it.

正如你在上面的图片中看到的那样,从后面照亮的毛发可能与前面的毛发完全不同。

In reality, this particular effect is visually very understated. The intensity of this effect is relatively small, so, in most cases, you will not even need this channel. If you want to make the effect visible, increase the 在现实中,这种特殊的效果在视觉上被低估了。这种影响的强度相对较小,因此,在大多数情况下,您甚至不需要这个通道。如果你想让效果可见,增加Translucence 半透明 value in the Illumination 照明 channel. 通道

The next two settings are available in addition to the settings described in The Color Channel:

接下来的两个设置除了在颜色通道中描述的设置外也可以使用:

Blend

混合

Here you can define how the backlit color should be blended with the color of the hair (Color channel). All blend modes are described under Blend Modes.

这里你可以定义背光颜色应该如何混合的毛发颜色(颜色通道)。所有的混合模式都在混合模式下描述。

Mix[0..100%]

混合[0. . 100% ]

The Mix setting lets you define to what degree the backlit color should be mixed with the color of the hair (Color channel).

混合设置允许您定义什么程度的背光颜色应该与毛发的颜色(颜色通道)混合。

Color

颜色

This gradient defines the color of the hair along the entire length of the hair. The left end of the gradient represents the hair root, the right the tip.

这个渐变定义了沿着整个毛发长度的毛发颜色。渐变的左端代表发根,右端代表尖端。

Brightness[0..100%]

亮度[0. . 100% ]

Use this setting to adjust the overall brightness. A value of 0 results in black hair.

使用这个设置来调整整体亮度。如果设置为0,毛发就会变成黑色。

Texture

纹理

Load the texture here that you want projected onto each individual hair. You can find more details regarding this here.

在这里加载你想要投影到每个毛发上的纹理。你可以在这里找到更多的细节。

Blend

混合

See Blend Modes.

参见混合模式。

Mix[0..100%]

混合[0. . 100% ]

See Blend Modes.

参见混合模式。

Var:
H[0..100%]
S[0..100%]
V[0..100%]

变量: h [0.100% ] s [0.100% ] v [0.100% ]

Use this setting to vary the hair’s H/S/V values. This prevents the overall color of the hair from being too uniform and results in a more realistic look. Even real hair does not have a uniform color.

使用此设置可以改变毛发的 H/S/V 值。这样可以防止毛发的整体颜色过于均匀,从而使毛发看起来更加真实。即使是真正的毛发也没有统一的颜色。

Roots

Color

颜色

Use the Roots channel to define how color(s) should be distributed over a given area. The tips will assume the color of the roots. This can, though, be changed using the Tips channel, which is explained next.

使用 Roots 通道定义颜色在给定区域的分布方式。尖端会呈现出根的颜色。不过,可以使用 Tips 频道更改这一点,下面将对此进行解释。

Blend

混合

See Blend Modes.

参见混合模式。

Mix[0..100%]

混合[0. . 100% ]

See Blend Modes.

参见混合模式。

Tips

小贴士

As Roots

作为根

If the As Roots option is active, the tips of the hair will assume the color of the roots.

如果 As Roots 选项处于活动状态,那么毛发的尖端将呈现发根的颜色。

Color

颜色

If you want to use a different texture for the tips, deactivate this option and load the desired texture into the Tips channel. The color(s) between the root and tip will then be interpolated along the length of the hair.

如果你想使用一个不同的纹理为提示,停用此选项,并加载所需的纹理到提示通道。发根和发梢之间的颜色将沿着毛发的长度进行插值。

Blend

混合

See Blend Modes.

参见混合模式。

Mix[0..100%]

混合[0. . 100% ]

See Blend Modes.

参见混合模式。

Tint

淡色

Color

颜色

If a texture is loaded into the Tint channel, it will define the color of the mixed in hair across the hair-covered surface.

如果纹理被加载到色彩通道中,它将定义混合在毛发覆盖表面的毛发的颜色。

Blend

混合

See Blend Modes.

参见混合模式。

Mix[0..100%]

混合[0. . 100% ]

See Blend Modes.

参见混合模式。

Surface

表面

The Surface settings are specially designed for rendering fur. Surface uses hair color, illumination and, if applicable, cast shadows to generate a fitting color for the fur. These settings (described below) will then be blended with the existing hair color.

表面设置是专门为渲染毛皮而设计的。表面使用毛发的颜色,照明,如果适用的话,投下阴影,以产生一个合适的毛皮颜色。这些设置(下面描述)然后将与现有的毛发颜色混合。

The Additive blend mode will blend the least.

添加剂混合模式将混合最少。

Surface

表面

Activate this setting if you want the object’s surface to assume the color of the hair.

激活此设置,如果你想对象的表面假设的颜色的毛发。

Color

颜色

If this setting is active, the color of the object will be assumed. If this setting has been deactivated, the fur will be rendered in the color defined.

如果此设置处于活动状态,则将假定对象的颜色。如果此设置已停用,毛皮将呈现为定义的颜色。

Illumination

照明

Here you can define if the color should be affected by the scene lighting.

这里你可以定义颜色是否应该受到场景照明的影响。

Shadows

阴影

Deactivate this setting if you do not want to include any cast shadows (see image here: Color).

如果您不想包含任何投影,请停用此设置(参见图片: 颜色)。

Blend

混合

See Blend Modes.

参见混合模式。

Mix[0..100%]

混合[0. . 100% ]

See Blend Modes.

参见混合模式。

Example

例子

A white backlight color was selected to brighten the hair that is lit from behind. 一个白色背光颜色选择照亮毛发是从后面照亮