Hair Material 毛发材质Basic 基础Color 颜色Backlit Color 背光颜色Specular 镜面的Transparency 透明度Thickness 厚度Length 长度Scale 比例Frizz 女名女子名Kink 扭结Density 密度ClumpTighten 收紧Displace 取代Bend 弯曲Curl 体积发Twist 扭转Wave 波浪Straighten 拉直Illumination 照明Assign 分配

Density

密度

Density[0..100%]

密度[0. . 100% ]

Left: A lower Density value. Right: A higher Density value. 左: 较低的密度值。右: 较高的密度值

The Density setting defines the overall density of the hair. This value directly affects the hair on a specific Hair object (Hair Tab), and defines how many of those hairs will be rendered.

密度设置定义了毛发的整体密度。这个值直接影响一个特定的毛发对象(毛发标签)上的毛发,并定义有多少毛发将被渲染。

Density Levels[2..10000]

密度水平[2. . 10000]

This setting affects any texture that is loaded into the Texture field. If used, it will quantize the texture internally, based on its grayscale values. In doing so, Density Levels determines the number of gray values that will affect the hair. The lower the value, the more coarse the result will be. The higher the value, the more constant and precise the nuances will be.

此设置会影响加载到纹理字段中的任何纹理。如果使用,它将在内部量化纹理,基于其灰度值。在这样做,密度水平决定了灰色值的数量,将影响毛发。值越低,结果就越粗糙。值越高,细微差别就越稳定和精确。

Texture

纹理

The density of the hair pictured above resulted from using the texture shown at the bottom left (insert). 上图中毛发的密度是由于使用了左下角所示的纹理(插入)

A bitmap or shader can be loaded here that will define the density of the hair based on its grayscale values.

可以在这里加载位图或着色器,它们将根据毛发的灰度值定义毛发的密度。