Hair Material 毛发材质Basic 基础Color 颜色Backlit Color 背光颜色Specular 镜面的Transparency 透明度Thickness 厚度Length 长度Scale 比例Frizz 女名女子名Kink 扭结Density 密度ClumpTighten 收紧Displace 取代Bend 弯曲Curl 体积发Twist 扭转Wave 波浪Straighten 拉直Illumination 照明Assign 分配

Specular

镜面的

This channel primarily defines specular highlights. As in reality, rendered hair also has 2 sources of specular highlights. The first source originates from reflections on individual hairs, the second from an overall reflection from within the hair. The second source is, therefore, influenced much more by the color of the hair than is the first.

这个通道主要定义高光。实际上,渲染过的毛发也有两种高光源。第一种来源于毛发上的反射,第二种来源于毛发内部的全面反射。因此,第二个来源受毛发颜色的影响要比第一个来源大得多。

The specular lights can be output separately using the 镜面灯可以单独输出使用Multi-Pass 多通道 functionality in the Hair render settings. 在毛发渲染设置的功能

Hair lets you define each specular highlight separately.

毛发可以让你分别定义每个镜面高光。

Left: Both specular highlights. Center: Primary highlight only. Right: Secondary highlight only. 左: 两个镜面高光。中: 只有主高光。右: 只有次高光

Primary

小学

Color

颜色

In this example, a blue specular highlight was used. 在这个例子中,使用了一个蓝色的镜面高光

If you want to change the color of the primary specular highlight, this is where you do it. The color of the secondary specular highlight is determined by the hair color (Color channel). If you want to define the specular highlight color using a texture, simply load a texture into the Texture field.

如果你想改变主镜面高光的颜色,这就是你要做的。镜面高光的颜色取决于毛发的颜色(颜色通道)。如果你想使用纹理来定义镜面高光/颜色,只需加载一个纹理到纹理区域。

Strength[0..10000%]

实力[0. . 10000% ]

Use this slider to adjust the strength, and therewith brightness, of the specular highlight. The lower the value, the more dull the hair will appear.

使用这个滑块可以调整镜面高光的强度和亮度。数值越低,毛发就越暗淡。

Sharpness[0..+∞]

清晰度[0. . + ∞]

Increasing 增加Sharpness 锐度 values from left to right. 值从左到右

The Sharpness slider controls the spread of the specular highlight. Tip: You can enter a value greater than 100% for most Specular settings. Setting Strength and Sharpness to greater than 100% can be especially helpful in achieving really snappy specular highlights.

清晰度滑块控制镜面高光的传播。提示: 您可以为大多数高光设置输入大于100% 的值。设置强度和锐度大于100% 可以特别有助于实现真正快速高光。

You can also get sharper specular highlights by changing the Sampling parameter to Vertex or Pixel (Render Settings: HAIR renderer / Render tab), which will increase the render time.

您还可以通过更改采样参数为顶点或像素(渲染设置: 毛发渲染/渲染选项卡)来获得更清晰的高光,这将增加渲染时间。

Texture

纹理

Here you can load a texture or shader to that will define the specular color along the length of the hair.

这里你可以加载一个纹理或着色器来定义沿着毛发长度的高光颜色。

A good gradient to use is the 2D-V type – this gradient will run over the entire length of the hair.

一个好的渐变使用是2D-V 类型-这个渐变将运行在整个长度的毛发。

Blend

混合

See Blend Modes.

参见混合模式。

Mix[0..100%]

混合[0. . 100% ]

See Blend Modes.

参见混合模式。

Secondary

中学

Strength[0..10000%]
Sharpness[0..+∞]
Texture

强度[0. . 10000% ]锐度[0. . + ∞]纹理

These are the settings for the secondary specular highlight. These settings behave just like the ones just described for the primary specular highlight. Below, the difference between the two is demonstrated:

这些是二级镜面高光的设置。这些设置的工作方式就像刚才描述的主要镜面高光。以下是两者之间的区别:

Left: Both specular highlights are active. Center: The primary specular highlight has been turned off. Right: Both specular highlights have been turned off. 左: 两个镜面高光都是活动的。中心: 主要的镜面高光已经关闭。右图: 两个高光都被关闭了

Blend

混合

See Blend Modes.

参见混合模式。

Mix[0..100%]

混合[0. . 100% ]

See Blend Modes.

参见混合模式。

Back Specular[0..+∞%]

返回镜面[0. . + ∞% ]

Use this setting to adjust the specular strength resulting from back lighting (light source behind the hair).

使用这个设置来调整镜面强度产生的背光(光源后面的毛发)。