Thickness
厚度
This channel lets you define the thickness of the hair along its shaft. Usually, the narrower the hair, the more realistic it will look when rendered. The number of hairs rendered will have to be increased accordingly (Hair object: Hair Tab), which also increases render times. A good balance between the two will have to be found to achieve the best results.
这个通道可以让你定义沿着毛干的毛发的厚度。通常,毛发越窄,渲染时看起来越真实。渲染毛发的数量必须相应地增加(毛发对象: 毛发标签) ,这也会增加渲染时间。必须在两者之间找到一个良好的平衡,才能取得最好的结果。
Often, hair effects can be better understood if you render just a few, maybe ten, thick hairs (e.g., a value of 20). The effect of changes to individual settings are then more obvious (and render faster) than if you rendered 4000 thin hairs each time you want to see how the changed setting will look. 通常,如果你只渲染几根或者十根浓密的毛发(例如,值为20) ,就可以更好地理解毛发效果。与每次渲染4000根细毛来查看更改后的设置的效果相比,更改单个设置的效果更明显(渲染速度也更快)Thick hairs serve well for such things grass or weeds, or even for simulating fiberglass.
厚厚的毛发可以很好的处理草或杂草,甚至可以用来模拟玻璃纤维。
根[0. . + ∞ m ]提示[0. . + ∞ m ]
These settings let you set the thickness of the hair root or hair tip. The thickness of the hair along its length will then be interpolated linearly between these two values. You can also use the function graph below to set your own interpolation between the two values.
这些设置可以让你设置发根或发梢的厚度。毛发的厚度沿着它的长度,然后将线性插值之间的这两个值。您还可以使用下面的函数图来设置两个值之间的内插值。
Very thick hairs are ideal for creating fiberglass light strands:
非常厚的毛发是制作玻璃纤维轻丝的理想材质:
变异[0. . + ∞ m ]
This setting varies the thickness of the hair root and tip by randomly adding to or subtracting from the values entered for Root and Tip.
这个设置通过随机添加或减去为根和尖输入的值来改变发根和发梢的厚度。
曲线
This function graph lets you define the shape of the hair along its entire length. This does not make much sense when creating normal hair, but can be used to create interesting effects, such as the one shown below:
这个函数图可以让你定义毛发的整个长度的形状。这在创建普通毛发时没有多大意义,但可以用来创建有趣的效果,如下图所示:
In the example above, Root and Tip values were each set to 12m. To create complex shapes as the one above (and have them look good) thicker Root and Tip values are recommended. Also, the more complex the shape, the more hair segments that will be required (Hair object: Hair tab / Segments) in order for the curve to be able to accurately create the shape.
在上面的例子中,Root 和 Tip 的值分别设置为12m。要创建像上面那样的复杂形状(并且让它们看起来不错) ,建议使用较厚的根和尖端值。此外,形状越复杂,需要更多的毛发片段(毛发对象: 毛发标签/片段) ,以便曲线能够准确地创建形状。
纹理
If you want Thickness to affect an entire surface using a grayscale texture, simply load your texture here.
如果您希望厚度影响整个表面使用灰度纹理,只需加载您的纹理在这里。