Hair Material 毛发材质Basic 基础Color 颜色Backlit Color 背光颜色Specular 镜面的Transparency 透明度Thickness 厚度Length 长度Scale 比例Frizz 女名女子名Kink 扭结Density 密度ClumpTighten 收紧Displace 取代Bend 弯曲Curl 体积发Twist 扭转Wave 波浪Straighten 拉直Illumination 照明Assign 分配

Kink

扭结

The Kink channel is similar to Frizz. It also uses an internal Noise filter to give the hair shaft a chaotic look. The Kink filter, though, roughly maintains the original shape of the shaft (Frizz can be used to completely change the shape of the hair shaft).

扭结通道类似于 Frizz。它还使用了内部的噪音过滤器给毛发轴一个混乱的外观。扭结过滤器,虽然,大致保持轴的原始形状(体积曲可以用来完全改变形状的毛干)。

Kink[-∞..+∞%]

扭结[-∞ . . + ∞% ]

Left: A lower 左图: 一个较低的Kink 扭结 value. Right: A higher 价值。对: 更高的Kink 扭结 value. 价值

The Kink slider lets you define the strength of the Kink. The higher the value, the more kink the hair will have.

扭结滑块可以让你定义扭结的强度。值越高,毛发就会有越多的扭结。

Variation[0..100%]

变动[0. . 100% ]

Use this setting to vary the overall kink of the hair (No hair will be kinked alike!).

使用这个设置来改变毛发的整体扭结(没有毛发会被扭结一样!)。

Scale X[0..+∞%]
Scale Y[0..+∞%]

刻度 x [0. . + ∞% ]刻度 y [0. . + ∞% ]

Viewed from above, the 从上往下看Scale X / Scale Y X/y 量表 values are set to 10%, 100% and 1000% respectively. 数值分别设定为10% 、100% 及1000%

Use these two settings to define a chaotic change of direction of the hair. The greater the value, the more often the hair will be kinked. You can also enter values greater than 100%, if desired.

使用这两个设置来定义毛发方向的混乱变化。值越大,毛发就越容易体积曲。如果需要,还可以输入大于100% 的值。

Make sure not to enter equal values for 请确保不要为Scale X X 比例尺 and Scale Y Y 标尺. This would lead to 。这将导致Kink 扭结 being applied only on a single layer. 只涂在一层上

Amount[0..100%]

金额[0.100% ]

Use this slider to adjust the percentage of hair that should be affected by Kink.

使用这个滑块来调整毛发的百分比,应该受到影响的纠结。

Curve

曲线

Curve lets you define precisely to what degree, along the length of the shaft of hair, Kink should affect the hair.

曲线可以让你精确地定义,沿着毛干的长度,扭结应该影响到毛发的程度。

Texture

纹理

The kink in the image above was produced using the texture at the bottom left. 上图中的扭结是使用左下角的纹理产生的

If you want hair to kink over an entire surface, load a texture into the Texture field.

如果你想让毛发在整个表面上扭结,在纹理区加载一个纹理。