Hair
Material
毛发材质
Basic 基础Tag 标签Hair Material
毛发材质
常规
The Hair Material tag is automatically created when you add hair to an object or selection by selecting Add Hair, or if you apply hair to an object as a whole. This Tag’s primary function is to correctly mix materials for hair that has numerous materials applied to it.
当您添加毛发到一个对象或选择添加毛发,或者如果您将毛发作为一个整体应用到一个对象时,毛发材质标签会自动创建。这个标签的主要功能是正确的混合材质的毛发有许多材质适用于它。
How can numerous Hair Material Tags be mixed?
如何将众多的毛发材质标签混合?
You can apply as many Hair materials as you want to a Hair object. The Hair Material Tags will then be applied in the order they appear in the Object Manager – from left to right. Basically, the first tag will use a certain number of hairs (depending on the Tag’s settings) for its material and leave what’s left for the subsequent Tags to use. It is, though, possible to define if and how a subsequent tag will apply its material to hair. The settings of numerous Hair materials can be mixed as well. For example, various material settings for the Frizz channel can be mixed.
你可以应用尽可能多的毛发材质,因为你想一个毛发对象。然后,毛发材质标签将按照它们在对象管理器中出现的顺序被应用——从左到右。基本上,第一个标签将使用一定数量的毛发(取决于标签的设置)作为它的材质,留下什么留给后面的标签使用。不过,可以定义后续标记是否以及如何将其材质应用到毛发上。许多毛发材质的设置也可以混合。例如,可以混合 Frizz 频道的各种材质设置。