Hair Object
毛发物体
Basic 基础Coord.Guides 指南Hairs 毛发Editor 编辑Generate 生成Dynamics 动力学Forces 力量Cache 缓存Partings 分别Culling 剔除Advanced 高级Hair Object
毛发物体
指南和毛发
To begin with, something you should always keep in mind: Guides are not hair. Where guides are present hair must not necessarily grow. Nevertheless, hair can grow where no guides are present.
首先,有些事情你应该时刻记住: 指南不是毛发。在有向导的地方,毛发不一定要长出来。然而,毛发可以在没有向导的地方生长。
In which areas hair roots can be placed is determined primarily by these three factors:
在哪些区域可以放置毛发根主要取决于以下三个因素:
Hair will grow from the hair roots planted using the above-mentioned methods. The direction in which the hair will grow, as well as its length, will be determined primarily by the guides (of course the hair can also be influenced using the Hair material, but we will get to that later).
毛发会生长从毛发根种植使用上述方法。毛发生长的方向和长度主要取决于向导(当然毛发也会受到毛发材质的影响,不过我们稍后会讲到)。
You can define exactly where guides should grow in the Guides tab. Basically, hair will be interpolated between existing guides, wherever they are placed. Hence, it makes sense to plant guides where the hair should grow (this will, though, occur automatically if you select an object and subsequently select Add Hair).
您可以在“指南”选项卡中确切地定义指南应该增长的位置。基本上,毛发将被插入到现有的向导之间,无论他们是放置。因此,植物指南对于毛发应该生长的地方是有意义的(但是,如果你选择一个对象,然后选择添加毛发,这将会自动发生)。
Guides roughly indicate how the hair lies, i.e., how the hairstyle looks. The density of the guides does not at all reflect the density of the hair!:
指南大致指出了毛发的位置,也就是说,发型看起来如何。导游的密度根本不能反映毛发的密度!:
Guides can be manipulated using the numerous Hair tools.
指南可以操纵使用众多的毛发工具。
How each individual hair is rendered (frizz, bend, kink, etc.) is determined by the rough placement of the guides, as well as the numerous channels available in the Hair material.
如何渲染每个毛发(体积曲,弯曲,扭结等)是由导游的粗略位置,以及众多的渠道可用的毛发材质。
Guides are also essential for hair dynamics: Hair dynamics moves the guides, between which the hair is interpolated (dynamics can also be made to affect individual hairs but this would require considerable processing power).
导向器对于毛发动力学也很重要: 毛发动力学移动导向器,在导向器之间插入毛发(动力学也可以影响单个毛发,但这需要相当大的处理能力)。
无根指南
Guides will basically follow any movement the object makes, onto which they are rooted . Nevertheless, guides can still be unrooted (uprooted):
向导基本上会跟随物体的任何移动,它们就扎根在这些移动上。尽管如此,向导仍然可以不扎根(连根拔起) :
Unrooted guides will be depicted with a green circle around the root. Unrooted guides have the following properties:
无根导游将在根部画一个绿色圆圈。无根导游具有以下属性: