Hair Object 毛发物体Basic 基础Coord.Guides 指南Hairs 毛发Editor 编辑Generate 生成Dynamics 动力学Forces 力量Cache 缓存Partings 分别Culling 剔除Advanced 高级

Basic Properties

基本属性

You should already be familiar with these settings from Cinema 4D ( see Objects ).

你应该已经熟悉这些设置从C4D (见对象)。

Icon Settings

图标设置

Icon File / ID

图标文件/ID

Sometimes, when working with numerous icons that look the same, you want to have a better overview of it all. This is what this function does. Objects and tags can be assigned their own icons or existing icons can be re-assigned or colored:

有时候,当处理许多看起来相同的图标时,您希望对它们有一个更好的概述。这就是这个函数的作用。对象和标签可以分配它们自己的图标,或者现有的图标可以重新分配或着色:

Examples for tags that were colored, replaced by existing ones and custom tags. 被现有标记和自定义标记替换的有色标记示例

Note the Show Custom Icons command in the Object Manager’s View menu, which lets you switch to the Cinema 4D icons.

注意对象管理器视图菜单中的显示自定义图标命令,它可以让你切换到Cinema 4D 图标。

There are a few objects (e.g., Houdini generator) and tags (e.g., Material tags) that can’t be colored because they are controlled by Cinema 4D directly.

有一些物体(例如 Houdini generator)和标签(例如 Material tags)不能着色,因为它们直接由 Cinema 4D 控制。

Here, you can either

在这里,你可以选择

Icon Color

图标颜色

Color

颜色

This function can be used to color an existing or a custom icon. You can select from the following options:

此函数可用于为现有图标或自定义图标着色。您可以从以下选项中进行选择:

Tags have no Display Color and can therefore only be colored using a custom color. Do do so, activate the Icon Color option.

标签没有显示颜色,因此只能使用自定义颜色进行着色。这样做,激活图标颜色选项。

Presets laden/speichern

预装货物/车辆

These commands can be used to save icons as a preset or to load an icon. Custom icons are saved to and managed with the Content Browser under Presets/User (in the corresponding folder).

这些命令可以用来保存图标作为预设或加载图标。自定义图标保存到 preset/user 下的 Content Browser 中(在对应的文件夹中) ,并通过该文件夹管理。

Name

姓名

Here you can enter a name for the object.

在这里您可以输入对象的名称。

Layer

图层

If an element was assigned to a layer its layer color will be displayed here. This field reflects the layer color in the Layer Palette. You can drag & drop layers from the Layer Manager or similar layer fields onto this field. You can also assign layers or remove elements from current layers using the menus located behind the small triangle.

如果一个元素被分配到一个图层,它的图层颜色将显示在这里。此字段反映图层调色板中的图层颜色。你可以从图层管理器或类似的图层拖放图层到这个字段上。您还可以使用位于小三角形后面的菜单来分配图层或从当前图层中删除元素。

Visible in Editor

在编辑器中可见

Controls whether the selected objects are visible or invisible in the viewport.

控制所选对象在视区中是可见还是不可见。

Visible in Renderer

在渲染器中可见

Controls whether the selected objects are visible or invisible in the renderer.

控制所选对象在呈现程序中是可见还是不可见。

Display Color

显示颜色

Determines whether the selected objects use their display color. Off switches off the display color so that material colors are used instead. Automatic means the display color is only used if the object has no materials. On means the display color is always used, even if the object has materials.

确定所选对象是否使用其显示颜色。关闭显示器颜色的开关,以便使用材质颜色代替。自动意味着只有当物体没有材质时才使用显示颜色。On 表示总是使用显示颜色,即使对象具有材质。

If an object is assigned to a layer, selecting Layer will color the primitive using the color of that layer (see Layer Manager).

如果一个对象被分配到一个图层,选择图层将使用该图层的颜色为原语着色(参见图层管理器)。

Color

颜色

Defines the display color. Click the color box to access the system color chooser or click the small triangle to access Cinema 4D’s color chooser. Choose the desired color.

定义显示颜色。点击颜色框进入系统颜色选择器或点击小三角进入C4D 的颜色选择器。选择你想要的颜色。

Enabled

启用

Switches generators, deformers and primitives on or off. Disabled objects are not visible in the viewport.

开关生成器,变形和原语或关闭。禁用的对象是不可见的视窗。

Priority

优先权

What’s new and interesting in Hair, though, is the Priority setting.

不过,《毛发》的新颖和有趣之处在于优先级设置。

Use this setting to define the refresh rate of the Hair object (see also Cinema 4D Tags).

使用此设置来定义 Hair 对象的刷新率(参见 Cinema 4D Tags)。

The following will be refreshed:

以下内容将会更新:

The following rules apply:

以下规则适用:

Tip: 提示:
If you arrange guides on other guides (activate the Hair object and subsequently select 如果你在其他指南上安排指南(激活毛发对象,然后选择Add Hair 添加毛发), a second Hair object will be created. Having done this, it is now very important that the correct sequence is selected using the ) ,将创建第二个 Hair 对象。完成此操作后,现在使用Priority 优先权 setting. The guides rooted on the hair-covered object must be calculated before the guides that were subsequently created and attached to the guides already rooted on the object. 设置。生根于被毛覆盖物体上的导轨必须在随后创建并附加于已生根于该物体上的导轨之前计算 Tip 2: 贴士二:
If you want the HAIR Object to affect an object which is in turn affected by Cloth the guides may subsequently no longer be visible. If this happens simply switch 如果你想让毛发物体影响到一个物体,而这个物体又会受到布料的影响,那么导轨可能会随后不再可见。如果发生这种情况,只需切换Priority 优先权 to Generators 101 发电机101.