Tools, Functions, Modes

工具,功能,模式

Tools 工具

The numerous Hair tools are designed to manipulate (style) the guide so you can style hair any way you want. Guides determine the direction and length of the hair (hair style). Hair is interpolated between the guides, and can be seen when the image is rendered. Select a Hair object, whose guides you want to edit (more than one Hair object can be styled simultaneously).

众多的毛发工具是设计来操纵(风格)的指南,所以你可以发型任何你想要的方式。导游决定毛发的方向和长度(发型)。毛发在导线之间插值,当图像渲染时可以看到。选择一个毛发对象,您要编辑它的指南(可以同时设计多个毛发对象的样式)。

As you already know, the various Cinema 4D tools affect either selected elements or, if no element is selected, all elements. The selection mode can even be changed to only affect visible elements, for example.

正如你已经知道的,各种 Cinema 4D 工具会影响选择的元素,或者,如果没有选择元素,影响所有元素。例如,甚至可以将选择模式更改为只影响可见元素。

In the following, we will explain all available (guide) elements.

在下面,我们将解释所有可用的(指南)元素。

All tools contain settings that are available in the Attribute Manager (when that tool is active).

所有工具都包含属性管理器中可用的设置(当该工具处于活动状态时)。

Furthermore, most tools are interactive, i.e., you can manipulate the guide directly in the editor view while simultaneously pressing the mouse button.

此外,大多数工具是交互式的,也就是说,您可以在编辑器视图中直接操作指南,同时按下鼠标按钮。

Spline Mode

样条模式

Guides can also be edited to a certain extent using Cinema 4D tools. Two methods are available:

指南也可以在一定程度上使用 Cinema 4D 工具进行编辑。有两种方法:

  1. Create an empty spline object (main menu: Create / Spline / Empty Spline) and drag it into the 创建一个空的样条对象(主菜单: Create/Spline/Empty Spline) ,并将其拖放到Points Link 点数连结 field. The guides will be created based on the shape of the splines and can be edited using common tools. 字段。指南将创建基于形状的样条和可以编辑使用共同的工具

  2. Select the Hair object and convert it to splines (main menu: 选择 Hair 对象并将其转换为样条(主菜单:Hair / Convert to Spline 毛发/转换成样条). You will then have a normal spline object, which can be converted back into a Hair object after it has been edited. This will, though, unroot the guides, which will have to be replanted using the ).然后,您将拥有一个普通的样条对象,它可以在编辑之后被转换回一个 Hair 对象。然而,这将使向导失去根系,这些向导将不得不使用Set Roots 扎根 command (main menu: 命令(主菜单:Hair / Set Roots 毛发/定根).

    However, preference should be given to using the Hair tools since they are designed for optimal editing of guides and are more numerous. The main reason guides should be edited using the Hair tools is that the hair reacts somewhat like IK (Inverse Kinematics), which means moving a given point will affect neighboring points. 然而,应该优先考虑使用毛发工具,因为他们是为最佳的编辑指南和更多的设计。使用毛发工具编辑指南的主要原因是毛发的反应有点像 IK (逆运动学) ,这意味着移动一个给定的点会影响邻近的点

Add Hair

添加毛发

Feather Object

羽毛物体

HAIR Modes

毛发模式

Edit HAIR

编辑毛发

HAIR Selection

毛发的选择

HAIR Tools

毛发工具

Symmetry

对称性

Soft-Selection

软选择

Dynamic Interaction

动态交互

Symmetry

对称性