Create Menu

创建菜单

This menu contains most basic objects that can be created in Cinema 4D. Objects are the most indispensable items in Cinema 4D. After all, objects are the most-rendered items in 3D, be it parametric primitives, polygon objects or a variety of other types of objects. Additionally, there are many helper objects that can be used to form or duplicate your actual objects or make renderable objects from splines, and much more. Of course these various objects have differing properties or attributes, even if different types of objects, such as Generators, primitives or particle modifiers, share some of the same settings. Some objects even share nearly identical properties, e.g., those of the Basic tab. All object properties for a selected object will be displayed and can be edited in the Attributes Manager. 这个菜单包含了可以在 Cinema 4D 中创建的最基本的对象。物体是C4D 中最不可缺少的元素。毕竟,对象是3D 中渲染最多的项目,无论是参数化原语、多边形对象还是各种其他类型的对象。此外,还有许多辅助对象可以用来形成或复制实际对象,或者用样条函数生成可渲染对象,等等。当然,这些不同的对象具有不同的属性或属性,即使不同类型的对象,如生成器、原语或粒子力场,共享一些相同的设置。有些对象甚至具有几乎相同的属性,例如 Basic 选项卡的属性。所选对象的所有对象属性都将显示出来,并且可以在 Attributes Manager 中进行编辑

On the Objects menu, you will find not only a rich variety of object types for building all kinds of shapes, but also objects that allow you to add sound, lighting and more to the scene.

在对象菜单中,你不仅可以找到各种各样的对象类型来构建各种形状,还可以添加声音、灯光和其他对象到场景中。

No matter what type of object you want to add to your scene - be it a Extrude object for character modeling, lights to illuminate your city or invisible microphones to record the whoosh of space shuttles in Dolby Surround Sound - you will find the commands for adding all of these objects on the Objects menu.

无论你想在你的场景中添加什么类型的对象——不管是角色模型的挤压对象,照亮你的城市的灯光,还是杜比环绕立体声中记录航天飞机呼啸声的隐形麦克风——你都可以在对象菜单中找到添加所有这些对象的命令。

In the Attribute Manager 属性管理器, you can animate any object parameter that has a circle next to its name. For details on how to record animation in the ,您可以动画任何对象参数,有一个圆圈旁边的名称。有关如何录制动画的详细信息,请参阅Attribute Manager 属性管理器, see ,看Attribute Manager 属性管理器.

If a single object is selected in the Object Manager when you create a new object, you can affect where the new object will be placed in the Object Manager by holding down one of the following keys at the same time (this also works with existing multiple selections - multiple new objects will be created; at locations at which it makes sense, newly created objects (e.g. Deformers) will be created at the same position as the selected objects and the Fit to Parent command will be executed):

如果在创建一个新对象时,在对象管理器中选择了一个对象,你可以通过同时按住下面的一个键来影响新对象将放置在对象管理器中的位置(这也适用于现有的多个选择——多个新对象将被创建; 在有意义的位置,新创建的对象(例如 Deformers)将被创建在与所选对象相同的位置,并执行 Fit to Parent 命令) :

The object properties in the Attribute Manager are usually divided into three main pages (although some objects have further pages): Basic Properties, Coordinates and Object Properties.

属性管理器中的对象属性通常分为三个主要页面(尽管有些对象还有其他页面) : 基本属性、坐标和对象属性。

Basic Properties

基本属性

All objects have the same Basic Properties apart from a few objects that don't have the Enabled and X-Ray options (for these object types - such as the Null object - the options are irrelevant).

除了一些没有 Enabled 和 X-Ray 选项的对象之外,所有对象都具有相同的 Basic Properties (对于这些对象类型——比如 Null 对象——选项是不相关的)。

Coordinates

坐标

All objects have coordinates, even objects where coordinates seem irrelevant, such as for the Background object. For most object types, though, coordinates play an important role. The Coordinates page gives you access to the object's position, scale and rotation in relation to the world system or - if the object is in a hierarchy - in relation to the parent system. P stands for position, S for scale and R for rotation.

所有对象都有坐标,即使是坐标看起来不相关的对象,比如背景对象。但是,对于大多数对象类型,坐标起着重要作用。坐标页面可以让您访问对象的位置、比例和旋转与世界系统的关系,或者-如果对象是在一个层次结构中-与父系统的关系。P 代表位置,s 代表尺度,r 代表旋转。

Keep in mind that if you change the scale values, it is the object's axis system that are scaled not the surfaces - this is the same as scaling with the Object tool.

请记住,如果你改变缩放值,是对象的轴系统,而不是表面缩放-这是相同的缩放与对象工具。

Object Properties

对象属性

These properties and other object-specific properties are described later in this chapter, in the entries for the various types of objects.

这些属性和其他特定于对象的属性将在本章后面的各种类型对象的条目中进行描述。

Tags

标签

As soon as an object is assigned a tag, that tag's properties will be displayed in the Attribute Manager in additional tabs when the object is selected. There are, however, several exceptions such as XPresso, C.O.F.F.E.E. or other Material tags.

一旦一个对象被分配了一个标记,当该对象被选中时,该标记的属性将显示在附加选项卡中的 Attribute Manager 中。然而,也有一些例外,如 XPresso、 c.o.f.e.e 或其他 Material 标签。

Null Object

空对象

Primitives

原语

Spline

花键

Generators

发电机

Deformer object

变形物体

Field

田野调查

Environment

环境

Camera Object

相机对象

Light Object

轻物体

Material and Tags

材质和标签

Lighting Tool

照明工具

XRefs

Bake as Alembic & Delete

作为 Alembic 和删除烤