Sketch Material 素描材质Basic 基础Main 主要Strokes 中风Adjust 调整Distort 扭曲Color 颜色Thickness 厚度Opacity 不透明度Render 渲染Clone 克隆Animate 动画Assign 分配

Thickness

厚度

These three tabs give you complete control over the color, thickness and opacity of lines. They enable you to create any type of line effect, from simple lines that fade out to complex brush effects. Each tab works in a similar way:

这三个选项卡可以完全控制线条的颜色、粗细和不透明度。它们使你能够创建任何类型的线条效果,从简单的淡出线条到复杂的画笔效果。每个标签页的工作原理都是相似的:

With a few exceptions, each tab has the same modifier options. For example, the Along Stroke modifier is present on all three tabs.

除了少数例外,每个选项卡都有相同的修改选项。例如,沿笔画力场出现在所有三个选项卡上。

Thickness[0..10000]

厚度[0.10000]

Thin out and fade the lines as they get further away from the object or polygon selection.

细化和淡出线条,因为他们得到更远的对象或多边形的选择。

Modifiers

力场

Distance
Position
Scale
Illumination
Vertex Map
Texture Map
Screen Texture
Along Stroke
Total Length
Facing Angle
Join Angle
Screen Angle
Noise
Python

距离位置比例尺照明顶点贴图纹理贴图屏幕纹理沿行程总长面向角连接角屏幕角噪声 Python

Activate the desired modifier here:

在这里激活所需的力场:

Python

巨蟒

Tip 小贴士
In order to use this very powerful modifier, you should have a good command of Python, which is the script language implemented by Cinema 4D. For details about the Python programming language, visit http://developers.maxon.net.

The Python modifier lets you create virtually any medium or style, from a simple pencil to a complex brush.

Python 力场可以让你创建几乎任何媒介或风格,从简单的铅笔到复杂的笔刷。

Strength[0..10000%]

实力[0. . 10000% ]

Defines the strength of the effect - 0% = no effect; 100% = full effect.

定义效果的强度-0% = 无效果; 100% = 完全效果。

Script

剧本

Enter your Python script into the Script field.

在 Script 字段中输入您的 Python 脚本。

Editor...

编辑..。

Enter a script into the Script box or click the Expresson Editor button and enter the script into Cinema 4D’s script editor.

在脚本框中输入脚本,或者点击 Expresson Editor 按钮,将脚本输入到 Cinema 4D 的脚本编辑器中。

Command

命令

This acts as a quick reference to look up the names of the commands. It has no other purpose. It does not insert commands.

这充当快速引用,用于查找命令的名称。它没有其他目的。它不插入命令。

sPosition [Real]

位置[ Real ]

Position along a line in pixels (screen space).

以像素(屏幕空间)为单位沿直线定位。

sNormalisedP [Real]

恢复正常电子数据处理程序[ Real ]

Normalized position along a line (0 to 1).

沿直线归一化位置(0至1)。

ToLine [Real]

托林[瑞尔]

Distance to the line from the current render point (which is within the line’s thickness). Values range from - Thickness to 0 to Thickness.

从当前呈现点到直线的距离(在直线的粗细范围内)。数值范围从-厚度到0到厚度。

Thickness [Real]

厚度[真实]

The line’s thickness as set on the [Thickness] tab.

线条的粗细设置在[粗细]选项卡上。

StrokeLength [Real]

斯特罗克伦斯[ Real ]

The total length of the stroke being rendered.

呈现的行程总长度。

ScnPnt [Vector]

[向量]

The render point in screen space (with Z).

屏幕空间中的呈现点(带 z)。

LineOff [Real]

LineOff [ Real ]

The offset (0 to 1) along the line segment being rendered.

沿着被呈现的线段的偏移量(0到1)。

wPnt [Vector]

wPnt [ Vector ]

The world coordinates for the point being rendered.

要呈现的点的世界坐标。

Time [Real]

时间[真实]

Current document time in seconds.

当前文档时间(秒)。

Frame [Real]

帧[真实]

Current frame.

当前帧。

FPS [Long]

第一财政预算案〔朗〕

Frames per second.

帧率。

LineStart [Vector]

LineStart [ Vector ]

The screen space coordinates for the start of the line (LineOff = 0 at the LineStart, 1 at LineEnd).

行开始的屏幕空间坐标(LineStart 上的 LineOff = 0,LineEnd 上的1)。

LineEnd [Vector]

Linend [ Vector ]

Screen space for line segment’s end point.

线段端点的屏幕空间。

JoinAngleA [Real]

JoinAngleA [ Real ]

Join angle to the line segment at LineStart (if available, or 0.0).

与 LineStart 线段的连接角度(如果可用,或0.0)。

JoinAngleB [Real]

JoinAngleB [ Real ]

Join angle (0 to 2*pi) to the line segment at LineEnd.

连接角(0至2 * π)到 LineEnd 的线段。

LineNormal [Vector]

LineNormal [ Vector ]

The line normal in screen space (2D, Z=0).

屏幕空间中的法线(2D,z = 0)。

EdgeNormal [Vector]

[矢量]

The normal from the edge that created the original line segment.

从创建原始线段的边缘开始的法线。

LinePosA [Real]

莱尼波萨[真实]

The line segment’s position along the stroke in pixels (A means LineStart, B LineEnd).

线段沿笔画的位置(a 表示 LineStart,b 表示 linend)。

LinePosB [Real]

Linebasb [ Real ]

The position along the stroke in screen space for the line segment being rendered.

要呈现的线段在屏幕空间中沿笔划的位置。

PntA [Long]

PntA [ Long ]

The index number of the object point or spline point that created the start of the line segment (or -1 if not available).

创建直线段起点的对象点或样条点的索引号(如果不可用,则为 -1)。

PntB [Long]

PntB [ Long ]

The point index that created the LineEnd (or -1).

创建 LineEnd (或-1)的点索引。

PolyA [Long]

保利亚〔朗〕

The polygon index that created the line segment (or -1 if not available, like a spline).

创建线段的多边形索引(如果不可用,则为 -1,如样条)。

PolyB [Long]

理大〔朗〕

The polygon index that shared the edge (or -1 if not available).

共享边的多边形索引(如果不可用,则为 -1)。

RayBits [Long]

RayBits [ Long ]

This passes in the raybits from the Cinema 4D render. See the Cinema 4D SDK.

这通过从Cinema 4D 渲染的光线位。见Cinema 4D SDK。

CosC [Real]

CosC [ Real ]

The angle between the ray and normal on the surface.

光线与表面法线之间的角度。

Normal [Vector]

法线〔向量〕

The normal from the surface (if PolyHit is not 0, which says it hit an object).

表面法线(如果 PolyHit 不是0,表示它击中了一个物体)。

BumpNormal [Vector]

BumpNormal [ Vector ]

Bumped surface normal.

碰撞表面法线。

Dist [Real]

区[真实]

Distance to the point hit on the surface (if one was hit).

到击中表面的点的距离(如果有人被击中)。

PolyHit [Long]

保利海特[朗]

Really only useful to know if an object was hit by a ray, which means the value is not 0.

真正有用的只是知道一个对象是否被射线击中,这意味着该值不是0。

RayPos [Vector]

RayPos [ Vector ]

World position for the ray’s starting point.

射线起始点的世界位置。

RayDirn [Vector]

2.1.1.1.1.1.1.1.2.2.2.1.2.2.2.2.2.2.2.2.2.2.2.2.2.2.2

Direction of the ray (the ray is from Cinema 4D).

射线的方向(射线来自C4D)。

SurfPnt [Vector]

SurfPnt [ Vector ]

The world coordinates for the point hit (if one was hit).

击中点(如果有人被击中)的世界坐标。

RendLeft [Real]

RendLeft [ Real ]

The render image left pixel.

左边的渲染图像像素。

RendTop [Real]

RendTop [ Real ]

Render top pixel (left, top usually 0, but not always, e.g render region).

渲染顶部像素(左边,顶部通常是0,但不总是,例如渲染区域)。

RendRight [Real]

RendRight [ Real ]

Right pixel (width = right-left+1).

右像素(宽度 = 右-左 + 1)。

RendBottom [Real]

RendBottom [ Real ]

Bottom pixel (height = bottom - top +1).

底部像素(高度 = 底部-顶部 + 1)。

ObjLeft [Real]

[实际]

Object’s left screen bounds pixel. This is for the object that the line came from. This is not necessarily the object hit by the Cinema 4D ray.

对象的左屏幕边界像素。这是代表这条线所来自的对象。这并不一定是C4D 射线击中的对象。

ObjTop [Real]

奥布吉托普[皇马]

Object’s top screen bounds pixel.

对象的屏幕顶部边界像素。

ObjRight [Real]

ObjRight [ Real ]

Object’s right screen bounds pixel.

对象的右屏幕边界像素。

ObjBottom [Real]

ObjBottom [ Real ]

Object’s bottom screen bounds pixel.

对象的屏幕底部边界像素。

Color [Vector]

颜色[矢量]

The color set in the [Color] tab (Color parameter only).

[ Color ]选项卡中设置的颜色(仅为 Color 参数)。

Distance

距离

Original, color, thickness, opacity, all three 原始,颜色,厚度,不透明度,所有三个

The Distance modifier changes the color, thickness or opacity of lines in relation to their distance from the camera.

距离修改器改变线条的颜色、粗细或不透明度,它们与相机的距离有关。

Material Editor Settings

材质编辑器设置

Strength[0..10000%]

实力[0. . 10000% ]

Defines the strength of the effect. 0% = no influence, 100% = maximum influence.

定义效果的强度。0% = 无影响,100% = 最大影响。

Range

范围

The Range setting defines the range over which the color, thickness or opacity is modified.

范围设置定义了修改颜色、厚度或不透明度的范围。

Object

对象

This range is from the part of the object nearest the camera to the part furthest away.

这个范围是从最接近相机的物体的一部分到最远的一部分。

Camera

相机

This uses the camera’s Front Blur End and Rear Blur End values (Depth tab) when you enable them. If the options are disabled then Sketch and Toon will use the Target Distance in place of Rear Blur End and the Camera in place of Front Blur End.

这使用相机的前端模糊和后端模糊值(深度标签) ,当你启用他们。如果选项被禁用,那么素描和图恩将使用目标距离代替后方模糊末端和摄像机代替前方模糊末端。

Custom

习俗

When you select the Custom range, you will see the Min and Max boxes appear. These define the start and end of the range as distances from the camera.

当您选择自定义范围,您将看到最小和最大框出现。它们将距离的起点和终点定义为与相机的距离。

Mode

模式

Tip 小贴士
Not all modifiers offer different modes from which to select. 并不是所有的力场都提供了不同的选择模式 A Distance modifier set to Linear mode in the Thickness tab. The graph controls the thickness of the line in relation to its distance from the camera. 在“厚度”选项卡中将距离修改器设置为“线性”模式。该图控制线条的粗细与其到摄像机的距离之间的关系 Spline mode for the Thickness Tab’s Distance modifier. In the image above, the graph defines the thickness of the line in accordance with its distance from the camera. 样条模式,用于厚度标签的距离修改器。在上面的图像中,图表根据线到摄像机的距离定义了线的粗细

Use this mode to define how thickness or opacity should influence a particular area. The Linear mode mixes line thickness or opacity evenly over a given area. The Invert option will reverse the direction of the mixing. If, on the other hand, you set Mode to Spline, a spline graph will appear in which you can draw a gradient that will influence thickness and opacity. The X axis represents the area from start to end of a given line, the Y axis represents its thickness or opacity.

使用此模式可定义厚度或不透明度对特定区域的影响程度。线性模式混合线厚度或不透明度均匀地在一个给定的区域。倒置选项将逆转混合的方向。另一方面,如果将 Mode 设置为 Spline,则会出现一个样条图形,您可以在其中绘制一个梯度,该梯度将影响厚度和透明度。X 轴表示给定线条从开始到结束的区域,y 轴表示其厚度或不透明度。

Invert
Spline

反转样条

Min[0..+∞m]
Max[0..+∞m]

Min [0. . + ∞ m ] Max [0. . + ∞ m ]

Position

职位

From left to right: Original, color. thickness, opacity, all three 从左到右: 原色,颜色,厚度,不透明度,所有三个

The Position modifier modifies the color, thickness or opacity based on the object’s scale along an axis.

位置力场根据物体沿轴线的比例修改颜色、厚度或不透明度。

Material Settings

材质设置

Strength[0..10000%]

实力[0. . 10000% ]

Defines the strength of the effect. 0% = no influence, 100% = maximum influence.

定义效果的强度。0% = 无影响,100% = 最大影响。

Axis

轴心

Axis represents the camera axis to use. The Min and Max values define range over which the parameter is modified. For example, if Axis is set to Z and Min and Max are set to 500 m and 1000 m respectively, the range is from 500 m to 1000 m along the camera’s Z axis.

轴表示要使用的摄像机轴。最小值和最大值定义修改参数的范围。例如,如果轴设置为 z,最小和最大分别设置为500米和1000米,那么沿着相机的 z 轴的距离为500米到1000米。

Mode

模式

Tip 小贴士
Not all modifiers offer different modes from which to select. 并不是所有的力场都提供了不同的选择模式 A Distance modifier set to Linear mode in the Thickness tab. The graph controls the thickness of the line in relation to its distance from the camera. 在“厚度”选项卡中将距离修改器设置为“线性”模式。该图控制线条的粗细与其到摄像机的距离之间的关系 Spline mode for the Thickness Tab’s Distance modifier. In the image above, the graph defines the thickness of the line in accordance with its distance from the camera. 样条模式,用于厚度标签的距离修改器。在上面的图像中,图表根据线到摄像机的距离定义了线的粗细

Use this mode to define how thickness or opacity should influence a particular area. The Linear mode mixes line thickness or opacity evenly over a given area. The Invert option will reverse the direction of the mixing. If, on the other hand, you set Mode to Spline, a spline graph will appear in which you can draw a gradient that will influence thickness and opacity. The X axis represents the area from start to end of a given line, the Y axis represents its thickness or opacity.

使用此模式可定义厚度或不透明度对特定区域的影响程度。线性模式混合线厚度或不透明度均匀地在一个给定的区域。倒置选项将逆转混合的方向。另一方面,如果将 Mode 设置为 Spline,则会出现一个样条图形,您可以在其中绘制一个梯度,该梯度将影响厚度和透明度。X 轴表示给定线条从开始到结束的区域,y 轴表示其厚度或不透明度。

Invert
Spline

反转样条

Min[0..+∞m]

Min [0. . + ∞ m ]

See axis.

见轴线。

Max[0..+∞m]

最大值[0. . + ∞ m ]

Scale

比例

The Scale modifier modifies the color, thickness or opacity based on the object’s scale along an axis.

Scale 力场根据物体沿轴线的尺度修改颜色、厚度或不透明度。

From left to right and top to bottom: Original, color, thickness, opacity, all three 从左到右,从上到下: 原始,颜色,厚度,不透明度,所有三个

This modifier is based on the scale — not the size — of the objects!

这个力场是基于对象的比例,而不是大小!

Material Editor Settings

材质编辑器设置

Strength[0..10000%]

实力[0. . 10000% ]

Defines the strength of the effect. 0% = no influence, 100% = maximum influence.

定义效果的强度。0% = 无影响,100% = 最大影响。

Axis

轴心

Defines which axis (X, Y or z Z) should be used.

定义应该使用哪个轴(x、 y 或 z z)。

Coordinates

坐标

The Coordinates setting lets you choose whether this axis is an object axis (Local) or world axis (World). For example, if you set Axis to Y and Coordinates to Local, the lines will be modified based on the scale of the object’s Y axis.

坐标设置允许您选择此轴是对象轴(局部)还是世界轴(世界)。例如,如果将 Axis 设置为 y,将 Coordinates 设置为 Local,那么将根据对象的 y 轴的比例修改这些直线。

Range

范围

Tip: 提示:
A custom range is always used on the Color tab. Set the range using the Min and Max boxes. 颜色选项卡上总是使用自定义范围。使用最小和最大框设置范围

This is the range of scales over which the parameter is modified. If Range is set to Scale, the range is from a scale of 0 to 1. To define your own range, set Range to Custom and enter the minimum and maximum scale into the Min and Max boxes.

这是修改参数的比例范围。如果范围设置为比例,则范围从0到1。若要定义自己的范围,请将范围设置为“自定义” ,并在“最小”和“最大”框中输入最小和最大范围。

Mode

模式

Tip 小贴士
Not all modifiers offer different modes from which to select. 并不是所有的力场都提供了不同的选择模式 A Distance modifier set to Linear mode in the Thickness tab. The graph controls the thickness of the line in relation to its distance from the camera. 在“厚度”选项卡中将距离修改器设置为“线性”模式。该图控制线条的粗细与其到摄像机的距离之间的关系 Spline mode for the Thickness Tab’s Distance modifier. In the image above, the graph defines the thickness of the line in accordance with its distance from the camera. 样条模式,用于厚度标签的距离修改器。在上面的图像中,图表根据线到摄像机的距离定义了线的粗细

Use this mode to define how thickness or opacity should influence a particular area. The Linear mode mixes line thickness or opacity evenly over a given area. The Invert option will reverse the direction of the mixing. If, on the other hand, you set Mode to Spline, a spline graph will appear in which you can draw a gradient that will influence thickness and opacity. The X axis represents the area from start to end of a given line, the Y axis represents its thickness or opacity.

使用此模式可定义厚度或不透明度对特定区域的影响程度。线性模式混合线厚度或不透明度均匀地在一个给定的区域。倒置选项将逆转混合的方向。另一方面,如果将 Mode 设置为 Spline,则会出现一个样条图形,您可以在其中绘制一个梯度,该梯度将影响厚度和透明度。X 轴表示给定线条从开始到结束的区域,y 轴表示其厚度或不透明度。

Invert
Spline

反转样条

Min[0..+∞]

Min [0. . + ∞]

This is the area over which the setting will be modified. If the area is set to Size the range will be from 0 to 1. To define an area manually, select Manual and define the area accordingly.Max[0..+∞]

这是将要修改设置的区域。如果将面积设置为 Size,则范围为0到1。若要手动定义区域,请选择“手动”并相应地定义区域。最高限额[0。.+ ∞]

Along Stroke

沿着中风

Original, color, thickness, opacity, all three. 原始,颜色,厚度,不透明度,所有三个

This modifier modifies color and the thickness and/or opacity based on their position along the strokes.

这个力场会根据颜色和厚度以及/或不透明度在笔画中的位置来修改它们。

Strength[0..10000%]

实力[0. . 10000% ]

Defines the strength of the effect. 0% = no influence, 100% = maximum influence.

定义效果的强度。0% = 无影响,100% = 最大影响。

Range

范围

The Range setting defines the range over which the color, thickness or opacity is modified.

范围设置定义了修改颜色、厚度或不透明度的范围。

Line

第一行

The range runs from the beginning to the end of the stroke or segment.

范围从笔划或笔段的开始到结束。

Custom

习俗

When you select the Custom range, you will see the Min and Max boxes appear. These define the start and end of the range as distances from the camera.

当您选择自定义范围,您将看到最小和最大框出现。它们将距离的起点和终点定义为与相机的距离。

Mode

模式

Tip 小贴士
Not all modifiers offer different modes from which to select. 并不是所有的力场都提供了不同的选择模式 A Distance modifier set to Linear mode in the Thickness tab. The graph controls the thickness of the line in relation to its distance from the camera. 在“厚度”选项卡中将距离修改器设置为“线性”模式。该图控制线条的粗细与其到摄像机的距离之间的关系 Spline mode for the Thickness Tab’s Distance modifier. In the image above, the graph defines the thickness of the line in accordance with its distance from the camera. 样条模式,用于厚度标签的距离修改器。在上面的图像中,图表根据线到摄像机的距离定义了线的粗细

Use this mode to define how thickness or opacity should influence a particular area. The Linear mode mixes line thickness or opacity evenly over a given area. The Invert option will reverse the direction of the mixing. If, on the other hand, you set Mode to Spline, a spline graph will appear in which you can draw a gradient that will influence thickness and opacity. The X axis represents the area from start to end of a given line, the Y axis represents its thickness or opacity.

使用此模式可定义厚度或不透明度对特定区域的影响程度。线性模式混合线厚度或不透明度均匀地在一个给定的区域。倒置选项将逆转混合的方向。另一方面,如果将 Mode 设置为 Spline,则会出现一个样条图形,您可以在其中绘制一个梯度,该梯度将影响厚度和透明度。X 轴表示给定线条从开始到结束的区域,y 轴表示其厚度或不透明度。

Invert
Spline

反转样条

Min[0..+∞]

Min [0. . + ∞]

See Range / Custom.

见范围/自定义。

Max[0..+∞]

最大值[0. . + ∞]

Loop[0..2147483647]

回路[0. . 2147483647]

Defines how often a given line should be repeated.

定义给定行应该重复的频率。

Total Length

总长度

From left to right and top to bottom: 从左到右,从上到下:

Original, color, thickness, opacity, all three.

原始,颜色,厚度,不透明度,所有三个。

These define the minimum and maximum line length in pixels over which the parameter is modified.

它们定义了修改参数的最小和最大行长度(以像素为单位)。

The Total Length modifier modifiers the color, thickness or opacity based on the length of each stroke (or line segment if strokes are disabled).

总长度力场颜色,厚度或不透明度的基础上每笔画的长度(或线段,如果笔画禁用)。

Material Editor Settings

材质编辑器设置

Strength[0..10000%]

实力[0. . 10000% ]

Defines the strength of the effect. 0% = no influence, 100% = maximum influence.

定义效果的强度。0% = 无影响,100% = 最大影响。

Min[0..+∞]

Min [0. . + ∞]

Use this setting to define the minimum line length in pixels over which the setting should be modified.

使用此设置可以定义修改该设置的最小行长度(以像素为单位)。

Max[0..+∞]

最大值[0. . + ∞]

Use the Max setting to define the maximum line length in pixels over which the parameter should be modified.

使用 Max 设置定义最大行长度(以像素为单位) ,该参数应该修改。

Spline

花键

Tip 小贴士
Not all modifiers offer different modes from which to select. 并不是所有的力场都提供了不同的选择模式 A Distance modifier set to Linear mode in the Thickness tab. The graph controls the thickness of the line in relation to its distance from the camera. 在“厚度”选项卡中将距离修改器设置为“线性”模式。该图控制线条的粗细与其到摄像机的距离之间的关系 Spline mode for the Thickness Tab’s Distance modifier. In the image above, the graph defines the thickness of the line in accordance with its distance from the camera. 样条模式,用于厚度标签的距离修改器。在上面的图像中,图表根据线到摄像机的距离定义了线的粗细

Use this mode to define how thickness or opacity should influence a particular area. The Linear mode mixes line thickness or opacity evenly over a given area. The Invert option will reverse the direction of the mixing. If, on the other hand, you set Mode to Spline, a spline graph will appear in which you can draw a gradient that will influence thickness and opacity. The X axis represents the area from start to end of a given line, the Y axis represents its thickness or opacity.

使用此模式可定义厚度或不透明度对特定区域的影响程度。线性模式混合线厚度或不透明度均匀地在一个给定的区域。倒置选项将逆转混合的方向。另一方面,如果将 Mode 设置为 Spline,则会出现一个样条图形,您可以在其中绘制一个梯度,该梯度将影响厚度和透明度。X 轴表示给定线条从开始到结束的区域,y 轴表示其厚度或不透明度。

Facing Angle

面向角度

From left to right and top to bottom: 从左到右,从上到下:

Original, color, thickness, opacity, all three.

原始,颜色,厚度,不透明度,所有三个。

The Facing Angle modifier modifies the color, thickness or opacity based on the direction in which the lines are facing relative to the camera. Hidden lines are also affected if shown.

面向角度修改器根据线条相对于相机的方向来修改颜色、厚度或不透明度。如果显示,隐藏线也会受到影响。

Blue visible lines and red hidden lines via the Facing Angle modifier. 蓝色可见线和红色隐藏线通过面向角度力场

Material Editor Settings

材质编辑器设置

Strength[0..10000%]

实力[0. . 10000% ]

Defines the strength of the effect. 0% = no influence, 100% = maximum influence.

定义效果的强度。0% = 无影响,100% = 最大影响。

Spline

花键

Tip 小贴士
Not all modifiers offer different modes from which to select. 并不是所有的力场都提供了不同的选择模式 A Distance modifier set to Linear mode in the Thickness tab. The graph controls the thickness of the line in relation to its distance from the camera. 在“厚度”选项卡中将距离修改器设置为“线性”模式。该图控制线条的粗细与其到摄像机的距离之间的关系 Spline mode for the Thickness Tab’s Distance modifier. In the image above, the graph defines the thickness of the line in accordance with its distance from the camera. 样条模式,用于厚度标签的距离修改器。在上面的图像中,图表根据线到摄像机的距离定义了线的粗细

Use this mode to define how thickness or opacity should influence a particular area. The Linear mode mixes line thickness or opacity evenly over a given area. The Invert option will reverse the direction of the mixing. If, on the other hand, you set Mode to Spline, a spline graph will appear in which you can draw a gradient that will influence thickness and opacity. The X axis represents the area from start to end of a given line, the Y axis represents its thickness or opacity.

使用此模式可定义厚度或不透明度对特定区域的影响程度。线性模式混合线厚度或不透明度均匀地在一个给定的区域。倒置选项将逆转混合的方向。另一方面,如果将 Mode 设置为 Spline,则会出现一个样条图形,您可以在其中绘制一个梯度,该梯度将影响厚度和透明度。X 轴表示给定线条从开始到结束的区域,y 轴表示其厚度或不透明度。

Join Angle

连接角

Tip: 提示:
This modifier works with strokes only. 这个力场只对笔画有效 (Original), color, thickness, opacity, all three (原件) ,颜色,厚度,不透明度,所有三个

The Join Angle modifier modifies the color, thickness or opacity based on the angle of the joints in the stroke.

连接角度修改器修改颜色,厚度或不透明度的基础上的角度的关节在中风。

Material Editor Settings

材质编辑器设置

Strength[0..10000%]

实力[0. . 10000% ]

Defines the strength of the effect. 0% = no influence, 100% = maximum influence.

定义效果的强度。0% = 无影响,100% = 最大影响。

Ends

Use this setting to define the look of the line tips.

使用此设置定义线条提示的外观。

No Change

没有变化

When in this mode, the parameter’s values will remain unchanged at both start and end of a given line. For example, if Thickness is set to 12 pixels in the Thickness tab the line will be 12 pixels thick at its start and at its end.

在此模式下,参数的值在给定行的开始和结束处都将保持不变。例如,如果厚度在厚度标签中设置为12像素,那么线条在开始和结束时将是12像素厚度。

Minimum Angle
Zero Angle
Maximum Angle

最小角度零最大角度

Depending on the option selected, the line ends will reflect minimum, maximum or zero angle.

根据所选择的选项,线端将反映最小、最大或零角度。

Spline

花键

Tip 小贴士
Not all modifiers offer different modes from which to select. 并不是所有的力场都提供了不同的选择模式 A Distance modifier set to Linear mode in the Thickness tab. The graph controls the thickness of the line in relation to its distance from the camera. 在“厚度”选项卡中将距离修改器设置为“线性”模式。该图控制线条的粗细与其到摄像机的距离之间的关系 Spline mode for the Thickness Tab’s Distance modifier. In the image above, the graph defines the thickness of the line in accordance with its distance from the camera. 样条模式,用于厚度标签的距离修改器。在上面的图像中,图表根据线到摄像机的距离定义了线的粗细

Use this mode to define how thickness or opacity should influence a particular area. The Linear mode mixes line thickness or opacity evenly over a given area. The Invert option will reverse the direction of the mixing. If, on the other hand, you set Mode to Spline, a spline graph will appear in which you can draw a gradient that will influence thickness and opacity. The X axis represents the area from start to end of a given line, the Y axis represents its thickness or opacity.

使用此模式可定义厚度或不透明度对特定区域的影响程度。线性模式混合线厚度或不透明度均匀地在一个给定的区域。倒置选项将逆转混合的方向。另一方面,如果将 Mode 设置为 Spline,则会出现一个样条图形,您可以在其中绘制一个梯度,该梯度将影响厚度和透明度。X 轴表示给定线条从开始到结束的区域,y 轴表示其厚度或不透明度。

Screen Angle

屏幕角度

Original, color, thickness, opacity, all three. 原始,颜色,厚度,不透明度,所有三个

The Screen Angle modifier modifies the color, thickness or opacity based on the line’s direction on the computer screen.

Screen Angle 力场根据计算机屏幕上线条的方向修改颜色、厚度或不透明度。

Material Editor Settings

材质编辑器设置

Strength[0..10000%]

实力[0. . 10000% ]

Defines the strength of the effect. 0% = no influence, 100% = maximum influence.

定义效果的强度。0% = 无影响,100% = 最大影响。

Spline

花键

Tip 小贴士
Not all modifiers offer different modes from which to select. 并不是所有的力场都提供了不同的选择模式 A Distance modifier set to Linear mode in the Thickness tab. The graph controls the thickness of the line in relation to its distance from the camera. 在“厚度”选项卡中将距离修改器设置为“线性”模式。该图控制线条的粗细与其到摄像机的距离之间的关系 Spline mode for the Thickness Tab’s Distance modifier. In the image above, the graph defines the thickness of the line in accordance with its distance from the camera. 样条模式,用于厚度标签的距离修改器。在上面的图像中,图表根据线到摄像机的距离定义了线的粗细

Use this mode to define how thickness or opacity should influence a particular area. The Linear mode mixes line thickness or opacity evenly over a given area. The Invert option will reverse the direction of the mixing. If, on the other hand, you set Mode to Spline, a spline graph will appear in which you can draw a gradient that will influence thickness and opacity. The X axis represents the area from start to end of a given line, the Y axis represents its thickness or opacity.

使用此模式可定义厚度或不透明度对特定区域的影响程度。线性模式混合线厚度或不透明度均匀地在一个给定的区域。倒置选项将逆转混合的方向。另一方面,如果将 Mode 设置为 Spline,则会出现一个样条图形,您可以在其中绘制一个梯度,该梯度将影响厚度和透明度。X 轴表示给定线条从开始到结束的区域,y 轴表示其厚度或不透明度。

Rotate[-360..360°]

旋转[-360. . 360 ° ]

The Rotate setting lets you rotate the modifier’s effect.

旋转设置允许你旋转修改器的效果。

Vertex Map

顶点地图

Tip: 提示:
This modifier is available on the 此力场可在Thickness 厚度 and Opacity 不透明度 tabs only. 只能用标签 Original, thickness, opacity 原始,厚度,不透明度

The Vertex Map modifier modifies the thickness or opacity based on a vertex map. To choose which vertex map is used, assign a Sketch Style tag to the object if it does not have one already and set the map on the tag’s Maps tab (Drag & drop the tag into the Thickness Map or Opacity Map box).

顶点映射力场基于顶点映射修改厚度或不透明度。若要选择使用哪个顶点映射,请为对象分配一个草图样式标记(Sketch Style) ,如果该对象还没有草图样式标记,则在标记的 Maps 选项卡上设置映射(将标记拖放到“厚度映射”或“不透明映射”框中)。

Material Editor Settings

材质编辑器设置

Strength[0..10000%]

实力[0. . 10000% ]

Defines the strength of the effect. 0% = no influence, 100% = maximum influence.

定义效果的强度。0% = 无影响,100% = 最大影响。

Texture Map

纹理贴图

Texture, color, thickness, opacity, all three 纹理,颜色,厚度,不透明度,所有这三个

The Texture Map modifier modifies the color, thickness or opacity based on a texture map.

纹理贴图力场基于纹理贴图修改颜色、厚度或不透明度。

Material Editor Settings

材质编辑器设置

Color tab. 颜色标签

Strength[0..10000%]

实力[0. . 10000% ]

Defines the strength of the effect. 0% = no influence, 100% = maximum influence.

定义效果的强度。0% = 无影响,100% = 最大影响。

Texture

纹理

Load the texture that should affect the strokes here.

加载纹理,应该影响笔画在这里。

Projection

投影

This is the projection to use for the texture map, such as UVW, Flat or Spherical.

这是用于纹理映射的投影,例如 UVW、 Flat 或 Spherical。

Offset U[-∞..+∞%]

偏移量 u [-∞ . . + ∞% ]

Use this setting to offset scale and texturing in the U direction.

使用此设置可以在 u 方向偏移缩放和纹理。

Offset V[-∞..+∞%]

偏移量 v [-∞ . . + ∞% ]

Use this setting to offset scale and texturing in the V direction.

使用此设置可以在 v 方向偏移缩放和纹理。

Length U[-∞..+∞%]

长度 u [-∞ . . + ∞% ]

Use this setting to offset scale and texturing in the U direction.

使用此设置可以在 u 方向偏移缩放和纹理。

Length V[-∞..+∞%]

长度 v [-∞ . . + ∞% ]

Use this setting to offset scale and texturing in the V direction.

使用此设置可以在 v 方向偏移缩放和纹理。

Illumination

照明

From left to right and top to bottom: Original illumination, color, thickness, opacity, all three. 从左到右,从上到下: 原始照明,颜色,厚度,不透明度,所有三个

The Illumination modifier modifies the color, thickness or opacity based on the illumination falling onto the line.

照明修改器修改的颜色,厚度或不透明的基础上的照明下降到线上。

Material Editor Settings

材质编辑器设置

On the Color tab you can use the modifier in two modes: Intensity and Color.

在“颜色”选项卡上,您可以在两种模式下使用该调节器: 亮度和颜色。

Spline

花键

Tip 小贴士
Not all modifiers offer different modes from which to select. 并不是所有的力场都提供了不同的选择模式 A Distance modifier set to Linear mode in the Thickness tab. The graph controls the thickness of the line in relation to its distance from the camera. 在“厚度”选项卡中将距离修改器设置为“线性”模式。该图控制线条的粗细与其到摄像机的距离之间的关系 Spline mode for the Thickness Tab’s Distance modifier. In the image above, the graph defines the thickness of the line in accordance with its distance from the camera. 样条模式,用于厚度标签的距离修改器。在上面的图像中,图表根据线到摄像机的距离定义了线的粗细

Use this mode to define how thickness or opacity should influence a particular area. The Linear mode mixes line thickness or opacity evenly over a given area. The Invert option will reverse the direction of the mixing. If, on the other hand, you set Mode to Spline, a spline graph will appear in which you can draw a gradient that will influence thickness and opacity. The X axis represents the area from start to end of a given line, the Y axis represents its thickness or opacity.

使用此模式可定义厚度或不透明度对特定区域的影响程度。线性模式混合线厚度或不透明度均匀地在一个给定的区域。倒置选项将逆转混合的方向。另一方面,如果将 Mode 设置为 Spline,则会出现一个样条图形,您可以在其中绘制一个梯度,该梯度将影响厚度和透明度。X 轴表示给定线条从开始到结束的区域,y 轴表示其厚度或不透明度。

Invert

Mode

模式

Use this field to define whether the lights placed into this field should be included or excluded from a given effect.

使用此字段可定义放置在此字段中的灯是否应包含或排除在给定效果之外。

Lighting

照明

Use Lighting to choose whether the lighting, shadows or both are used to modify the parameter.

使用灯光来选择是否使用灯光、阴影或两者来修改参数。

Strength[0..10000%]

实力[0. . 10000% ]

Defines the strength of the effect. 0% = no influence, 100% = maximum influence.

定义效果的强度。0% = 无影响,100% = 最大影响。

Lights

灯光

Drag lights that should be included in rendering into this field.

将呈现中应包含的灯光拖动到此字段中。

Noise

噪音

Original, color, thickness, opacity, all three. 原始,颜色,厚度,不透明度,所有三个

The Noise modifier modifies the color, thickness or opacity based on a noise pattern.

噪音力场修改的颜色,厚度或不透明的基础上噪音模式。

Material Editor Settings

材质编辑器设置

Strength[0..10000%]

实力[0. . 10000% ]

Defines the strength of the effect. 0% = no influence, 100% = maximum influence.

定义效果的强度。0% = 无影响,100% = 最大影响。

Type

类型

Choose from 30 types of noise such as Blistered Turbulence, Dents and Wavy Turbulence. These are the same types that are available for Cinema 4D’s Noise shader. Read more here.

从30种类型的噪音中选择,例如起泡的湍流,凹痕和波浪的湍流。这些是相同的类型,可为C4D 的噪音着色器。点击这里阅读更多。

Mapping

地图

This selection menu defines the coordinates that will be used to generate the noise. This can affect to the look of the noise, how it changes according to the camera’s movement or whether or not it continues in line segments once Strokes has been deactivated.

此选择菜单定义用于生成噪声的坐标。这可能会影响噪音的外观,它是如何变化根据相机的运动,或者它是否继续在线段一旦笔画已被停用。

Line, Line 1D, Line 2D

线,线1D,线2D

Strokes disabled (left) and enabled (right). 中风禁用(左)和启用(右)

This modifier uses the position along the line. Avoid using this type if strokes are disabled, otherwise poor results are likely (see left cylinder above).

这个力场使用行的位置。如果中风是禁用的,避免使用这种类型,否则结果可能会很差(见上面的左圆柱)。

Screen

屏幕

The noise is calculated in the space of the screen. The noise will change as the object’s position on the screen changes.

噪声是在屏幕空间内计算出来的。当物体在屏幕上的位置改变时,噪音也会随之改变。

Object

对象

The noise is calculated in object space and remains the same regardless of object and camera moves.

噪声是在物体空间中计算出来的,不管物体和摄像机的移动如何,噪声都是一样的。

World

世界

The noise is calculated in world coordinates. The noise remains the same if you move the camera but changes if you move the object.

噪声是按世界坐标计算的。如果你移动摄像机,噪音保持不变,但如果你移动物体,噪音就会发生变化。

Octaves[1..20]

八度音[1. . 20]

Controls the number of octaves over which the noise will span.

控制噪声将跨越的八度音阶的数量。

Scale[0..10000%]

比例[0. . 10000% ]

Use this setting to adjust the global expanse of the noise.

使用此设置来调整噪音的全局扩展。

Anim Speed[0..+∞]

Anim Speed [0. . + ∞]

Use this setting to define the speed of the noise loops in loops per second.

使用此设置可以定义每秒钟循环中噪声循环的速度。

Detail[0..+∞%]

细节[0. . + ∞% ]

Used for antialiasing. In general, leave the value set to the default of 100% but if the line texture flickers when you animate, try increasing the value. Or if you are rendering a high-res still and you want crisp detail, set the value lower.

用于抗锯齿。一般情况下,将设置的值设置为默认值100% ,但如果线条纹理在动画显示时闪烁,请尝试增加该值。或者如果你渲染的仍然是高分辨率,你想要清晰的细节,设置较低的值。

Low Clip[0..100%]

低剪辑[0. . 100% ]

The Low Clip value controls the bottom clipping value of the noise; all values below Low Clip will be clipped to zero.

低剪辑值控制噪声的底部剪辑值; 低剪辑值以下的所有值将被剪辑为零。

High Clip[0..100%]

高剪辑[0. . 100% ]

The High Clip value controls the top clipping value of the noise; all values above High Clip will be clipped to 100%.

高剪辑值控制噪声的最高剪辑值; 高剪辑值以上的所有值将被剪辑到100% 。

Brightness[-100..100%]

亮度[-100. . 100% ]

This controls the brightness of the lines as a percentage of the color sampled from the surface. In other words, the higher you set this value, the brighter the lines and the more they blend in with the image.

这控制线条的亮度占从表面采样的颜色的百分比。换句话说,你设置的这个值越高,线条就越明亮,它们就越容易与图像融合。

Contrast[-100..100%]

对比度[-100. . 100% ]

Use this setting to adjust the overall contrast of the noise. Values greater than 0 will increase contrast, values less than 0 will reduce contrast.

使用这个设置来调整整个噪音的对比度。大于0的值将增加对比度,小于0的值将减少对比度。

Absolute

绝对

If this option is enabled, the noise is absolute, causing it to fold about its midpoint.

如果启用此选项,则噪声为绝对噪声,导致其在中点附近折叠。

Invert

Enable this option to invert the effect.

启用此选项以反转效果。

Screen Texture

屏幕纹理

From top to bottom and left to right: Texture, color, thickness, opacity, all three. 从上到下,从左到右: 纹理,颜色,厚度,不透明度,所有三个

The Screen Texture modifier modifies the color, thickness or opacity based on a texture map placed over the entire rendered image (the screen). If the object covers only part of the screen, it will receive only part of the texture.

屏幕纹理修改器根据放置在整个渲染图像(屏幕)上的纹理贴图修改颜色、厚度或不透明度。如果对象只覆盖屏幕的一部分,那么它将只接收纹理的一部分。

Material Editor Settings

材质编辑器设置

Texture

纹理

Strength[0..10000%]

实力[0. . 10000% ]

Defines the strength of the effect. 0% = no influence, 100% = maximum influence.

定义效果的强度。0% = 无影响,100% = 最大影响。

Offset X[-∞..+∞%]

偏移量 x [-∞ . . + ∞% ]

Use this setting to offset the text origin along the x axis on the screen.

使用此设置可以沿着屏幕上的 x 轴偏移文本原点。

Offset Y[-∞..+∞%]

偏移量 y [-∞ . . + ∞% ]

Use this setting to offset the text origin along the Y axis on the screen.

使用此设置可以沿着屏幕上的 y 轴偏移文本原点。

Length X[-∞..+∞%]

长度 x [-∞ . . + ∞% ]

Use this setting to offset scale and texturing in the X direction.

使用此设置可以在 x 方向偏移缩放和纹理。

Length Y[-∞..+∞%]

长度 y [-∞ . . + ∞% ]

Use this setting to offset scale and texturing in the Y direction.

使用此设置可以在 y 方向偏移缩放和纹理。