Distort
扭曲
The Distort settings enable you to add imperfections to the lines such as curves and wobbles. They are also useful for smoothing out strokes created by low poly objects.
扭曲设置使您能够添加不完善的线,如曲线和摆动。它们对于平滑低多边形对象创建的笔画也很有用。
You can optionally specify a vertex map to control which lines are distorted and by how much. To do this, assign a Sketch Style tag to the object if it does not have one already and set the map on the tag’s Maps tab (Drag & drop the tag into the Distort Map box).
您可以选择指定一个顶点映射来控制哪些线是扭曲的,以及扭曲的程度。要做到这一点,如果对象还没有草图样式标记,那么为它分配一个草图样式标记,并在标记的 Maps 选项卡上设置映射(将标记拖放到 distordmap 框中)。
曲线划水
Enable the Curve Stroke option to curve the strokes.
启用“曲线笔画”选项以使笔画呈曲线状。
类型
Choose the shape of the curve from the Type drop-down list: Linear, Cubic, Akima, B-Spline or Bezier. These are the same types that are available for Cinema 4D’s spline objects.
从“类型”下拉列表中选择曲线的形状: 线性、三次、亚基马、 b 样条或贝塞尔。这些类型与 Cinema 4D 的样条对象是相同的。
步骤[0.1. . + ∞]
The Step value is the number of pixels between each step in the curve. Decrease the value for a smoother curve, but keep in mind it will take longer to render.
步长值是曲线中每个步长之间的像素数。降低光滑曲线的值,但要记住渲染时间会更长。
力量[0. . 100% ]
The Strength value defines the strength of the curve effect. 0% means no curve, 100% means the full effect.
强度值决定了曲线效果的强度。0% 表示没有曲线,100% 表示完全效果。
模式
The Mode settings add distortions to the lines. Choose from four modes: None, Sin, Noise or Spline.
模式设置会增加线条的扭曲。可以从四种模式中选择: 无模式、正弦模式、噪声模式或样条模式。
没有
Switches distortions off.
关闭失真。
罪
Sin mode distorts the lines based on a sine wave (left cube above). The Wavelength and Displace settings define the wavelength and amplitude respectively of the sine wave, in pixels.
正弦模式使基于正弦波的线路失真(上图左立方体)。波长和位移设置分别定义了正弦波的波长和振幅,单位是像素。
噪音
The Noise settings are ideal for adding a natural look to the lines such as wobbles. They work in the same way as the noise settings for the Noise modifier except they modify the path of the lines instead of the color, thickness or opacity. For details, look up Noise modifier.
噪音设置是理想的添加一个自然的外观线,如摆动。它们的工作方式与噪音修改器的噪音设置相同,只是它们修改线条的路径而不是颜色、厚度或不透明度。有关详细信息,请查询 Noise modifier。
花键
The Spline mode distorts the lines using a spline graph.
样条曲线模式使用样条曲线图使线变形。
置换[0. . + ∞]
The Displace value is the strength of the distortion.
位移值是失真的强度。
选项(噪音模式)
类型
Choose from 30 types of noise such as Blistered Turbulence, Dents and Wavy Turbulence. These are the same types that are available for Cinema 4D’s Noise shader.
从30种类型的噪音中选择,例如起泡的湍流,凹痕和波浪的湍流。这些是相同的类型,可为C4D 的噪音着色器。
地图
The Mapping drop-down list controls which coordinates are used to generate the noise. This can affect how the noise looks, how it changes as the object or camera moves and whether the noise is continuous over line segments if strokes are disabled.
Mapping 下拉列表控件,用于生成噪声的坐标。这会影响噪声的外观,当物体或摄像机移动时噪声的变化,以及当笔画被禁用时噪声是否是连续的。
第一行
This modifier uses the position along the line. Avoid using this type if strokes are disabled, otherwise poor results are likely (see left cylinder above).
这个力场使用行的位置。如果中风是禁用的,避免使用这种类型,否则结果可能会很差(见上面的左圆柱)。
屏幕
The noise is calculated in the space of the screen. The noise will change as the object’s position on the screen changes.
噪声是在屏幕空间内计算出来的。当物体在屏幕上的位置改变时,噪音也会随之改变。
对象
The noise is calculated in object space and remains the same regardless of object and camera moves.
噪声是在物体空间中计算出来的,不管物体和摄像机的移动如何,噪声都是一样的。
世界
The noise is calculated in world coordinates. The noise remains the same if you move the camera but changes if you move the object.
噪声是按世界坐标计算的。如果你移动摄像机,噪音保持不变,但如果你移动物体,噪音就会发生变化。
八度音[1. . 20]
Controls the number of octaves over which the noise will span.
控制噪声将跨越的八度音阶的数量。
比例[0. . 10000% ]
The Scale setting reflects the global expansion of the noise. The Scale X and Scale Y values are relative scale values for the noise in X and Y directions.
音阶设定反映噪音在全球的扩展。尺度 x 和尺度 y 值是 x 和 y 方向噪声的相对尺度值。
Anim Speed [0. . + ∞]
Defines the speed with which the noise cycles will move in cycles per second.
定义噪声周期以每秒周期移动的速度。
细节[0. . + ∞% ]
Used for antialiasing. In general, leave the value set to the default of 100% but if the line texture flickers when you animate, try increasing the value. Or if you are rendering a high-res still and you want crisp detail, set the value lower.
用于抗锯齿。一般情况下,将设置的值设置为默认值100% ,但如果线条纹理在动画显示时闪烁,请尝试增加该值。或者如果你渲染的仍然是高分辨率,你想要清晰的细节,设置较低的值。
绝对
If this option is enabled, the noise is absolute, causing it to fold about its midpoint.
如果启用此选项,则噪声为绝对噪声,导致其在中点附近折叠。
Enable this option to invert the noise.
启用此选项以反转噪声。
低剪辑[0. . 100% ]
The Low Clip value controls the bottom clipping value of the noise; all values below Low Clip will be clipped to zero.
低剪辑值控制噪声的底部剪辑值; 低剪辑值以下的所有值将被剪辑为零。
高剪辑[0. . 100% ]
The High Clip value controls the top clipping value of the noise; all values above High Clip will be clipped to 100%.
高剪辑值控制噪声的最高剪辑值; 高剪辑值以上的所有值将被剪辑到100% 。
亮度[-100. . 100% ]
This controls the brightness of the lines as a percentage of the color sampled from the surface. In other words, the higher you set this value, the brighter the lines and the more they blend in with the image.
这控制线条的亮度占从表面采样的颜色的百分比。换句话说,你设置的这个值越高,线条就越明亮,它们就越容易与图像融合。
对比度[-100. . 100% ]
Use this setting to adjust the overall contrast of the noise. Values greater than 0 will increase contrast, values less than 0 will reduce contrast.
使用这个设置来调整整个噪音的对比度。大于0的值将增加对比度,小于0的值将减少对比度。
选项(窦模式)
波长[0.1. . 1000]
If the Sine mode is active, the wave length can be defined here. See also Mode.
如果正弦模式是活动的,波长可以在这里定义。
选项(样条模式)
花键
If the Spline mode is active you can edit your settings here.
如果样条模式是活动的,你可以在这里编辑你的设置。