Environment B
环境 b
强度[0. . 1000% ]
Scales the Environment Color before it is mixed with the Glare and Edge Color result to create the final environment color sample that will be used to attenuate the environment sample provided by the Environment texture. Appropriate values are 0% - 200%.
缩放环境颜色之前,它是混合眩光和边缘颜色的结果,以创建最终的环境颜色样本,将用于衰减环境纹理提供的环境样本。适当的值为0%-200% 。
眩光[0. . 1000% ]
Scales the Edge Color before it is mixed with the Intensity and Environment Color result to create the final environment color sample that will be used to attenuate the reflection sample provided by the Environment texture. Appropriate values are 0% - 200%.
在将边缘颜色与亮度和环境颜色结果混合之前缩放边缘颜色,以创建最终的环境颜色样本,该样本将用于衰减环境纹理提供的反射样本。适当的值为0%-200% 。
衰退[0. . + ∞% ]
Mixes the results of the Environment Color * Intensity and Edge Color * Glare. Smaller values provide for more Environment Color, while larger values provide more Edge Color. The appropriate range is 0% - 500%.
混合环境颜色 * 强度和边缘颜色 * 眩光的结果。较小的值提供更多的环境颜色,而较大的值提供更多的边缘颜色。适当的范围是0%-500% 。
利用各向异性划痕
Tells the group to become active allowing the shader to take multiple samples of the environment Texture along the axis of the scratch direction defined by the Anisotropy group parameters.
告诉组成为积极允许着色器采取多个样本的环境纹理沿着划痕方向的轴定义的各向异性组参数。
模糊[0. . 100% ]
Sets the strength of Blur. The appropriate range is 0% - 100%.
设置模糊的强度。适当的范围是0%-100% 。
样本[2. . 2147483647]
Defines how many samples will be taken by the convolution. If you enter 1, no convolution will occur. The value should be similar to your Blur radius value. The appropriate range is 2 - 50.
定义多少样品将采取的体积积。如果输入1,则不会发生体积积。这个值应该类似于你的模糊半径值。适当的范围是2-50。
抖动[0. . 1000% ]
Defines the maximum random offset per sample of the convolution function. This rids the blurred environment of the stepping effect when you can see multiple images layered. The appropriate range is 0% - 100%.
定义每个抽样的体积积函数的最大随机偏移量。这摆脱了模糊的环境的步进效果时,你可以看到多个图像分层。适当的范围是0%-100% 。
环境色彩
The controls the base color used to attenuate the reflection sample in tandem with the reflection Intensity parameter. Utilizes the Falloff parameter to mix with Edge Color.
控制用于衰减反射样品的基本颜色与反射强度参数同时进行。利用 Falloff 参数与边缘颜色混合。
边缘颜色
The controls the edge color used to attenuate the environment sample in tandem with the environment Glare parameter. Utilizes the Falloff parameter to mix with Environment Color.
控制边缘颜色用于衰减环境样品与环境眩光参数的同步。利用 Falloff 参数与环境颜色混合。