Voronoi Fracture 伏罗诺伊断裂Basic 基础Coord.Object 对象Sources 来源Sorting 分类Detailing 详细说明Connectors 连接器Geometry Glue 几何胶水Transform 转换Effectors 效果器Selections 选择

Connectors

连接器

Two cubes that fall onto a surface and shatter according to the defined Voronoi points (colliding edges and corners). 两个立方体落在一个平面上,根据定义的 Voronoi 点(碰撞边缘和角落)碎裂

This tab’s settings can be used to connect the fragments, also with the help of the known Dynamics Connectors (Type set to Fixed by default). These Connectors hold the fragments together (the object appears to be intact) but can break if a defined force or torque are exceeded (e.g., when colliding with other objects). Don’t forget to assign a Dynamics Body Tag with Apply Tag to Children selected to the Voronoi Fracture object. Details about Dynamics can be found here.

这个标签的设置可以用来连接的片段,也与已知的动态连接器(类型设置为固定的默认)的帮助。这些连接器将碎片连接在一起(物体看起来是完整的) ,但是如果超过了定义的力或扭矩(例如,当与其他物体碰撞时) ,碎片就会断裂。不要忘记分配一个动态身体标签与应用标签到子女选择的 Voronoi 骨折对象。关于 Dynamics 的详细信息可以在这里找到。

The Connectors are generated internally so the object remains completely parametric (you can make the Voronoi Fracture object editable, which will also make all Connectors visible and you can adjust them individually). Each fragment will be connected directly with a neighboring fragment.

Connectors 是内部生成的,因此对象仍然是完全参数化的(您可以使 Voronoi 断裂对象可编辑,这也将使所有 Connectors 可见,您可以单独调整他们)。每个片段将直接与邻近的片段连接。

General tips

一般提示

Create Fixed Connector

创建固定连接器

Click on this button if you want to create a Fixed Connector. This Connector will be placed below the Voronoi Fracture object in the Object Manager where its settings can be modified (you can also create other types of Connectors, of course), which will be valid for all internal Connectors. Note the Connector object’s orientation in space: the orientation can be important, depending on the Connector type and will be assumed by other Connectors.

如果要创建固定连接器,请单击此按钮。这个连接器将被放置在对象管理器中 Voronoi 断裂对象的下面,在那里它的设置可以被修改(当然,你也可以创建其他类型的连接器) ,这将对所有内部连接器有效。注意 Connector 对象在空间中的方向: 方向可能很重要,这取决于 Connector 的类型,并且将由其他 Connectors 承担。

Breaking Weight
Torque Weight

打破重量/扭矩重量

Fragments can be assigned clone weighting interactively with the help of the MoGraph Weight Map. For example, if a fragment is given a weight of 0, the Breaking Force and Breaking Torque must be set to a value of 0 for all Connectors linked with this fragment. This is the point at which the break will take place.

在 MoGraph 权重图的帮助下,可以以交互方式为片段分配克隆权重。例如,如果一个碎片的重量为0,那么对于与该碎片链接的所有连接器,破坏力和破坏扭矩必须设置为0。这就是休息的时间点。

Note that the Weight Maps can still be modified via XPresso or Falloff object even after an animation has begun. This makes it possible, for example, to weaken Connectors during an animation to create more breaks.

注意,即使在动画开始之后,权重映射仍然可以通过 XPresso 或 Falloff 对象进行修改。例如,这使得在动画过程中弱化 Connectors 以创建更多的间断成为可能。

Use Connector

使用连接器

Dynamics objects such as Connectors, Springs and Motors can be dragged into this field. The settings defined for these objects will then be applied to the objects that are dispersed among the fragments (e.g., spring Rest Length).

动态对象,如连接器,弹簧和马达可以拖动到这个领域。然后,为这些对象定义的设置将应用于分散在片段中的对象(例如,spring Rest Length)。

Falloffs

脱落

A Falloff object can be dragged into this field whose effect field breaks the Connectors directly (in the course of an animation). The origins of the Connector objects are decisive for this process. This makes it possible to precisely define when Connectors should break.

可以将一个 Falloff 对象拖入这个字段,其 effect 字段直接破坏 Connectors (在动画过程中)。Connector 对象的起源对于这个过程是决定性的。这样就可以精确地定义“连接器”何时应该中断。

Add Falloff

添加 Falloff

Creates a Falloff object and loads it into the Falloff field. This saves work.

创建一个 Falloff 对象并将其加载到 Falloff 字段中。