Voronoi Fracture 伏罗诺伊断裂Basic 基础Coord.Object 对象Sources 来源Sorting 分类Detailing 详细说明Connectors 连接器Geometry Glue 几何胶水Transform 转换Effectors 效果器Selections 选择

Sorting

分类

The simplest role the 最简单的角色Sorting 分类 function can play is when the Step Effector (which scales in this case) is used. At left without 当使用步骤效果器(在本例中为缩放)时,可以发挥作用。左边没有Sorting 分类, at right ,在右边Result Sorted by Y 结果按 y 排序.

Several EffectorsFields (e.g., Step, Spline, Formula Effectors, Step Field) and the MoGraph Color shader take the fragment order into consideration. The Spline Effector, for example, arranges fragments in a row along the spline. Internally, all fragments are numbered (the clone numbering can be made visible using the DisplayIndex function in the clone-generating object’s Transformation menu). According to which criteria should the numbering take place? This can be defined here.

几个 EffectorsFields (例如,步骤,样条,公式效果器,步骤字段)和 MoGraph 颜色着色器考虑到片段的顺序。例如,样条效果器沿样条线将片段排成一行。在内部,所有片段都被编号(克隆生成对象的 Transformation 菜单中的 DisplayIndex 函数可以显示克隆编号)。编号应根据哪些标准进行?这可以在这里定义。

Sort Result

排序结果

Enables or disables the Sorting function.

启用或禁用排序函数。

Invert Sort

逆排序

Inverts the Sorting feature.

反转排序特性。

Sort Result by
Direction[XYZ ]

按方向[ XYZ ]排序结果

If this option is enabled, sorting will take place according to positions in space (the Voronoi Fracture coordinate system). Sorting will take place along the selected axis.

如果启用此选项,排序将根据空间位置进行(Voronoi 骨折坐标系)。排序将沿选定的轴进行。

The User or option or a specific axis can be used to define how sorting should take place.

可以使用 User 或选项或特定的轴来定义排序应该如何进行。

Distance to Object

距离对象

A Step Effector scales according to the distance from a Null object or spline. Note how the numbering is higher the closer it lies and lower the farther away it lies. 步进式效果器根据与零物体或样条的距离进行缩放。注意这个编号是如何越靠近越高,越靠近越低

The numbering along the axis is not sufficient for several special effects. The Distance to Object setting can be used to generate numbering depending on the distance from the objects. This works in conjunction with Null objects, splines and objects that generate polygons or are made up of polygons. The more distant a fragment is, the smaller the index value will be. The distance between fragment and object is ascertained directly for Null objects, for splines via their next progression and for polygonal objects from the next surface.

沿着轴线的编号对于一些特殊效果来说是不够的。距离对象设置可用于根据距离对象的距离生成编号。这与空对象、样条和生成多边形或由多边形组成的对象一起工作。片段越远,索引值就越小。片段和物体之间的距离直接确定为零的对象,花键通过他们的下一个级数和多边形的对象从下一个表面。

Here a Text spline is used. 这里使用了一个文本样条

Along Spline

沿样条曲线

If this option is enabled, numbering will be created along the spline’s progression if a spline is used in the Distance to Object setting. At some point, each fragment lies a minimal distance from the spline. This position along the spline is a key factor for numbering.

如果启用此选项,如果在距离对象设置中使用样条,则将沿样条的级数创建编号。在某些时候,每个片段距离样条曲线的距离很小。沿样条的这个位置是编号的一个关键因素。