Falloff
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Basic 基础Coord.Falloff
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The Falloff object is a special object that allows the user to set a specific falloff to a joint as a separate object.
Falloff 对象是一个特殊的对象,它允许用户将特定的 Falloff 设置为一个关节作为一个单独的对象。
This has two advantages: First, it allows an area of influence to be defined from an object position (and not from the joint itself but from a Field, for example); second, it allows you to bypass weight painting altogether by using the Falloff function of the Falloff object as your area of influence.
这有两个优点: 第一,它允许从一个物体的位置(不是从关节本身,而是从一个领域,例如)来定义一个影响区域; 第二,它允许你通过使用 Falloff 物体的 Falloff 函数作为你的影响区域来绕过重量绘画。
Assigning a Falloff object to a joint is pretty straight-forward:
将一个 Falloff 物体分配给一个关节非常简单:
Once done, you can easily see which Falloff object is assigned to which joint, since each Falloff object will be shown as a Child of said joint.
一旦完成,您可以很容易地看到哪个 Falloff 对象被分配到哪个关节,因为每个 Falloff 对象将显示为所述关节的子对象。
Since the Falloff object is not a deformer, it can be placed anywhere in the hierarchy, much like joints. Only the Skin Deformer needs to be placed as a Child of the mesh to be deformed.
由于 Falloff 对象不是一个变形者,它可以被放置在层次结构的任何地方,就像关节一样。只有皮肤变形需要被放置为一个孩子的网格变形。
Keep in mind that moving or rotating the Falloff objects alone will not deform the mesh. They are tied to joints, so only joints can actually be used to deform the meshes. Falloff objects are only spatial falloffs and define the area of influence of a joint. While they can be moved separately from the joints, only the area of influence of the joints will be changed when doing so (in other words, the mesh vertices are tied to the joint. The Falloff object defines which area of influence the joint will have on these points).
请记住,移动或旋转的 Falloff 物体单独不会变形的网格。它们被绑在接头上,所以只有接头才能真正用来使网格变形。衰减对象只是空间衰减,并确定了一个节理的影响面积。虽然他们可以移动的关节分开,只有影响的区域的关节将改变这样做(换句话说,网格顶点是绑定到联合。Falloff 对象定义了关节在这些点上的影响区域)。
While limited, this is still useful to check out the influence of a Falloff object, as the falloff gizmo in the editor view can sometimes be hard to read, especially if a lot of Weight Effectors are used.
虽然有限,这仍然是有用的检查影响的 Falloff 对象,因为在编辑器视图中的 Falloff gizmo 有时很难阅读,特别是如果使用了大量的权重效果器。
While Falloff objects can be used without actually painting any weights manually, you can still do so if you wish. In this case, the Falloff object will be used to fine-tune your weighting, or to better manage transitions with other joints.
虽然 Falloff 对象不需要手动绘制任何重量就可以使用,但是如果您愿意,仍然可以这样做。在这种情况下,Falloff 对象将用于微调您的权重,或更好地管理与其他关节的过渡。
Falloff objects can also be baked easily by opening the Weight Manager (hold
通过打开砝码管理器(按住 Shift,然后双击砝码标签) ,选择要烘培的关节,点击关节右键上下文菜单中的 Bake Falloff 命令,也可以轻松烘培掉落的物体。这个命令不适用于在 Weight 标签中没有分配给它们的 Falloff 对象的关节。
其他职能
Falloff objects can also be used:
也可以使用 Falloff 对象: