Transform
转换
展示
These settings serve as visual aides for the depiction of various clone properties. These properties will be displayed as colored points in the viewport (it may be necessary to make the objects to be cloned invisible in order to make these points visible). You can select from the following options:
这些设置可以作为各种克隆属性描绘的视觉辅助工具。这些属性将显示为视区中的彩色点(为了使这些点可见,可能需要使被克隆的对象不可见)。你可以从以下选项中选择:
没有
The points will be made invisible.
这些要点将被隐藏起来。
重量
The weighting of each clone will be displayed as a color gradient from red (weighting = 0) to yellow (maximum weighting).
每个克隆的权重将显示为从红色(权重 = 0)到黄色(最大权重)的颜色梯度。
紫外线
The internal UV coordinates will be displayed in color, beginning at 0,0,0 (black): For example in the U-direction from black to red and in the remaining two directions from black to blue and black to green, respectively.
内部 UV 坐标将以颜色显示,从0,0,0(黑色)开始: 例如,在 u 方向从黑色到红色,其余两个方向分别从黑色到蓝色和黑色到绿色。
颜色
The clone color.
克隆的颜色。
索引
In this mode, the index numbers of the selected object will be displayed in the Viewport (see also Index). The numbers will be displayed at the clone axes.
在这种模式下,所选对象的索引号将显示在 Viewport 中(参见 Index)。这些数字将显示在克隆轴上。
The MoGraph Selection tag has several options that can be used to display "its selection".
MoGraph Selection 标记有几个选项,可用于显示“ its Selection”。
P [ XYZ m ]
Use these settings to move, scale or rotate each clone using its own coordinate system. These settings can be used to define simple animations for the clones that affect each clone in the same manner. If, for example, all clones should rotate around their Y axis simply animate W.H.
使用这些设置移动,缩放或旋转每个克隆使用自己的坐标系。可以使用这些设置为以相同方式影响每个克隆的克隆定义简单的动画。举个例子,如果所有的克隆体都围绕 y 轴旋转,只是简单地使 w.h。
You will have much more control if you use Effectors. Thesw affect each clone individually to varying degrees.
如果你使用效果器,你将拥有更多的控制权。这些效果器对每个克隆都有不同程度的影响。
S [ XYZ ] r [ HPB ° ]颜色
MoGraph comes with its own shaders that are designed to work in conjunction with the Cloner Object. If you assign a material to a Cloner Object using the MoGraph color shader each clone (cloned light sources will also change color correspondingly) will assume this color as its initial color. This color can then be influenced using Effectors.
带有自己的着色器,这些着色器被设计为与 Cloner 对象一起工作。如果您使用 MoGraph 颜色着色器为 Cloner 对象分配一个材质,每个克隆(克隆的光源也将相应地改变颜色)将假定这个颜色为其初始颜色。这种颜色然后可以影响使用效果。
重量[0. . + ∞% ]
Use this setting to define an initial weighting for each clone. Each Effector can influence the weighting of each clone. Detailed information regarding weighting can be found under Weight Transform.
使用此设置为每个克隆定义初始权重。每个效果器可以影响每个克隆的权重。关于权重的详细信息可以在权重转换下找到。
Note that this Weight setting only has an effect as long as the weight transforming Effector does not completely control the weighting (this is the case if the Strength or Weight Transform values are not equal to 100%).
注意,只有当权重转换效果器不能完全控制权重时,这个权重设置才有效果(如果力量或权重转换值不等于100%)。