Dynamics Body
Tag
动力身体标签
Basic 基础Dynamics 动力学Collision 碰撞Mass 弥撒Force 警队Soft Body 柔软的身体Cache 缓存
Dynamics Body Tag
动力身体标签
The Dynamics Body tag contains the object-relevant properties of both the Rigid and Soft Bodies and is
therewith the most important control element for Dynamics.
动力学体标签包含了刚体和软体的对象相关特性,是动力学最重要的控制元件。
The Dynamics Body tag has five available modes, each with its own icon:
标签有五种可用的模式,每种模式都有自己的图标:
1, 2, 3, 4, 5. 1,2,3,4,5
-
This is the state the tag will assume as soon as an object (depending on tag settings) is seen as an element
that is completely influenced by Dynamics.
这是当一个对象(取决于标记设置)被视为完全受 Dynamics 影响的元素时,标记将假定的状态
-
If an object is only defined as a collision object (and cannot itself be moved by Dynamics) - e.g., if the tag
is assigned to a 如果一个对象仅被定义为一个冲突对象(并且本身不能被 Dynamics 移动)——例如,如果标记被分配给一个
Floor 地板
object - the tag will look like this. The same applies for object baked using a 对象-标记看起来是这样的MoGraph Cache tag 高速缓存标签.
-
If the tag is disabled its icon will be grayed out. The tag will no longer have an effect.
如果标记被禁用,它的图标将变成灰色。标记将不再有效果
-
The special Ghost mode registers collisions but does not make objects repel upon collision.
特殊的幽灵模式记录碰撞,但不会使物体对碰撞产生排斥
-
The object can be deformed by forces as a Soft Body
物体可以因受力而变形成软体
So don’t be surprised if some of the parameters described below are not available - these will only be made
available if they actually have an effect on a given element.
因此,如果下面描述的一些参数不可用,请不要感到惊讶——只有当它们实际上对给定的元素有影响时,才会提供这些参数。