Voronoi
Fracture
伏罗诺伊断裂
Basic 基础Coord.Object 对象Sources 来源Sorting 分类Detailing 详细说明Connectors 连接器Geometry Glue 几何胶水Transform 转换Effectors 效果器Selections 选择Voronoi Fracture
伏罗诺伊断裂
The Voronoi Fracture object breaks (sub)-objects down into smaller fragments that in their entirety maintain the shape of the original object. MoGraph Effectors can then be applied to the fragments in the usual way. As with other clone-generating objects, Dynamics can also be applied to the fragments (or ,clones’, depending on the terminology used), see also here.
Voronoi 断裂物体打破(子)-物体下降成更小的碎片,在他们的整体保持原始物体的形状。然后,MoGraph 效果器可以以通常的方式应用于片段。和其他生成克隆的对象一样,Dynamics 也可以应用于片段(或克隆,这取决于所使用的术语) ,请参见此处。
This, for example, makes it possible to let objects crumble without having to do a lot of elaborate modeling.
例如,这使得不需要进行大量复杂的建模就可以让对象崩溃。
The fragmentation works best on closed, volumetric meshes.
碎片工作最好的封闭,体积网格。
The Voronoi Fracture object can be made editable anytime by pressing the
对象可以随时通过按 c 键进行编辑,也就是说,所有的片段将被组合为一个 Null 对象下的单个对象。标签(例如,Selection 或 Vertex Color Tags)和对象(例如,在 Details 选项卡中置换对象)将被创建。
Tip: 提示:Voronoi cells are used to fracture an object.
Voronoi 细胞是用来破坏物体的。
Voronoi cells are based on a pre-defined number of points. Each point is part of a single Voronoi cell. Simply put, an edge is created traverse between two points:
Voronoi 细胞是基于一个预先定义的点数。每个点都是单个 Voronoi 单元的一部分。简单地说,在两个点之间创建一条遍历边:
This not only two-dimensionally as shown above but also in 3D space with freely arranged points. The distribution of the edges is done automatically. The only influence that you have is on the distribution and density of the points with which the Voronoi Fracture object can be fed using different methods. These can be polygon or spline points, particles, points defined per texture and much more. These points do not have to lie on the surface or within the volume of the object to be fragmented. At those locations at which the Voronoi cells intersect with the object to be fragmented, corresponding surfaces will be created.
这不仅是二维的,如上所示,而且是在三维空间自由排列的点。边缘的分布是自动完成的。你唯一的影响是对点的分布和密度的 Voronoi 断裂物体可以加入使用不同的方法。这些可以是多边形或样条点、粒子、每个纹理定义的点等等。这些点不一定位于物体表面或体积内被支离破碎。在 Voronoi 细胞与待破碎物体相交的位置,将创建相应的表面。
Since Voronoi fragmentation happens in realtime, Mesh tools such as the Brush can be used to affect the fragmentation. To do so, drag a polygonal object into the Source list (Sources tab). Then edit the polygonal object using the Mesh tool. The same applies to splines.
由于 Voronoi 分裂是实时发生的,所以可以使用诸如画笔之类的网格工具来影响分裂。为此,将一个多边形对象拖动到 Source 列表(Sources 选项卡)中。然后使用 Mesh 工具编辑多边形对象。这同样适用于样条曲线。
As long as the Voronoi Fracture object is being used to fragment (i.e., the status bar displays corresponding information), no interactive processes should be started because the fragmentation could otherwise be aborted.
只要使用 Voronoi 断裂对象进行分段(即,状态栏显示相应的信息) ,就不应启动交互式进程,因为否则分段可能会被终止。