Light Object 轻物体Basic 基础Coord.General 常规Details 详情Visibility 能见度Shadow 阴影Photometric 光度计的Caustics 焦散Noise 噪音Lens 镜头Project 工程项目

Project

工程项目

Here you can choose which objects will be affected by the light. Drag & drop the objects from the Object Manager into the Objects box.

在这里你可以选择哪些物体会受到光线的影响。将对象从对象管理器拖放到对象框中。

Mode

模式

If the light should illuminate specific objects only, set Mode to Include and drag the names of the objects that should be lit by the light from the Object Manager into the Objects box. If the light should be switched off for specific objects, set Mode to Exclude and drag the names of these objects from the Object Manager into the Objects box.

如果光线应该只照亮特定的物体,设置模式为包括并拖动物体的名称,应该从对象管理器的光照射到对象框。如果对于特定的对象应该关灯,将 Mode 设置为 Exclude,并将这些对象的名称从 Object Manager 拖动到对象框中。

Objects

对象

Click the icons alongside any object in the Objects box to enable or disable illumination, specularity and shadows for that object. Enable the right-most icon if the object’s children should also be affected by the inclusion or exclusion.

点击图标旁边的任何对象在对象框中启用或禁用照明,高光和阴影对象。如果对象的子对象也应该受到包含或排除的影响,则启用最右边的图标。

From left to right:

从左到右:

PyroCluster Illumination
PyroCluster Shadow Casting

火焰簇照明火焰簇阴影投射

These settings define whether or not a given light source should illuminate smoke/steam or whether or not the smoke/steam should cast shadows based on a given light source.

这些设置定义了一个给定的光源是否应该照亮烟雾/蒸汽,或者烟雾/蒸汽是否应该基于给定的光源投射阴影。