Render Setting

渲染设置

Basic 基础Output 输出Save 保存Multi-Pass 多通道Anti-Aliasing 抗锯齿Material Override 材质覆盖Options 选择Stereoscopic 立体感Team Render 团队渲染

Render Setting

渲染设置

General

常规

The Render Presets options are used to define image or movie output formats. 渲染预设选项用于定义图像或电影输出格式

This command opens the Render Settings dialog window. Alternatively, this can be done by activating the Render Settings option in the Attribute Manager’s Mode menu.

此命令打开“渲染设置”对话框窗口。或者,可以通过激活属性管理器模式菜单中的渲染设置选项来实现。

Next to the list of available renderers (see Renderer) you will find a list of render options, sorted by topic, is located in the top left corner of the Render Settings dialog window. Post effects or Multi-Pass effects can be added by clicking on the corresponding Effects or Multi-Pass buttons. Multiple post effects or Multi-Passes can be selected and moved via drag & drop to change their order (changing the order of the post effects can change the combined result of these effects). If multiple post effects or Multi-Passes are selected, all corresponding settings will be displayed in the field at the right. Post effect presets can be loaded or saved.

在可用渲染器列表的旁边(参见渲染器) ,你会发现渲染选项列表,按主题排序,位于渲染设置对话框窗口的左上角。后期效果或多通道效果可以添加点击相应的效果或多通道按钮。多个后期效果或多个通行证可以选择和移动通过拖放来改变他们的顺序(改变后期效果的顺序可以改变这些效果的组合结果)。如果多个后期效果或多通行证被选中,所有相应的设置将显示在右边的字段。后期效果预设可以加载或保存。

To the left of most render options or post effects you will find a check box that lets you activate or deactivate the corresponding option. These check boxes can, for example, be used to define that basically nothing should be saved during rendering (no rendered image or video, no Multi-Pass, no compositing file, no Irradiance cache, etc.).

在大多数渲染选项或后期效果的左侧,您将找到一个复选框,允许您激活或停用相应的选项。例如,这些复选框可以用来定义渲染期间基本上不应该保存任何东西(没有渲染过的图像或视频,没有 Multi-Pass,没有合成文件,没有 Irradiance 缓存,等等)。

All of the Render Settings for the current scene are displayed in the lower left corner of the Render Settings dialog window. If a setting is selected, its name and its corresponding icon will be highlighted white. To rename a Render Setting, double-click on its name - just as you would do to rename an object in the Object Manager. A Render Setting can be moved via drag & drop(or duplicated via Ctrl+drag & drop) to a new location in the list, and even be made a Child of another render setting (see next section). Render settings can also be copied and pasted between different scenes. Furthermore, render setting presets can be loaded or saved.

当前场景的所有渲染设置都显示在渲染设置对话框的左下角。如果一个设置被选中,它的名字和相应的图标将被突出显示为白色。要重命名渲染设置,双击它的名字——就像在对象管理器中重命名对象一样。渲染设置可以通过拖放(或者通过 Ctrl + 拖放)移动到列表中的一个新位置,甚至可以做成另一个渲染设置的 Child (见下一节)。渲染设置也可以在不同的场景之间复制和粘贴。此外,渲染设置预设可以加载或保存。

The right half of the Render Settings dialog window contains all render settings that can be modified. These setting are compatible with the Attribute Manager, which gives you access to all relevant Attribute Managercontext menu commands (right-click) as well as these two additional parameters:

渲染设置对话框窗口的右半部分包含所有可以修改的渲染设置。这些设置与属性管理器兼容,它可以让你访问所有相关的属性管理上下文菜单命令(右键单击)以及这两个额外的参数:

Render Settings can also be displayed as HUD elements in the Viewport:

渲染设置也可以在视窗中显示为 HUD 元素:

Inheriting Render Settings

继承渲染设置

You can also create hierarchical render settings.

您还可以创建分层渲染设置。

If nothing else is defined, the Child Render Settings will inherit all Parent object’s render settings, i.e., if a Parent object’s Render Settings are modified, the Child object’s Render Settings will be modified accordingly. "Exception": If a Child object’s parameter is defined differently from that of the Parent object.

如果没有定义其他设置,子对象渲染设置将继承所有父对象的渲染设置,也就是说,如果父对象的渲染设置被修改,子对象的渲染设置将被相应地修改。“ Exception” : 如果子对象的参数定义与父对象的参数定义不同。

Example

例子

Child render settings assume all Parent object settings not in bold type. The bold settings in red will not be assumed. 子呈现设置假定所有父对象设置不是粗体类型。不会使用红色的粗体设置

In the example above a render setting with the name Preview Render (big) was created. A Child Render Setting was created by right-clicking on the Preview Render (big) render setting and selecting New Child. This new Child Render Setting was then renamed to Preview Render (small). In the Option tab the Transparency, Ray Depth, Reflection Depth and Shadow Depth values were subsequently defined. These parameters will henceforth be in bold type (this means that these values are different from the Parent Render Setting’s values for these parameters, and will not inherit these values from the Parent Render Setting).

在上面的例子中,创建了一个名为 Preview Render (big)的渲染设置。通过右键单击预览渲染(大)渲染设置并选择 New Child 创建子渲染设置。这个新的子渲染设置被重命名为预览渲染(小)。在选项卡的透明度,光线深度,反射深度和阴影深度的值后来定义。这些参数今后将是粗体类型(这意味着这些值不同于这些参数的父渲染设置的值,并且不会从父渲染设置继承这些值)。

So, what is this good for? This lets you quickly create render presets that only differ in a single parameter, thereby maintaining all other Parent parameter values. Alternatively, a single parameter value can be changed in render setting at the very top of the hierarchy, thereby affecting this parameter for all other render settings as well (keeping in mind the aforementioned exception).

那么,这有什么好处?这使您可以快速创建只有一个参数不同的呈现预设置,从而维护所有其他 Parent 参数值。另外,可以在层次结构顶部的呈现设置中更改单个参数值,从而影响所有其他呈现设置的这个参数(请记住前面提到的异常)。

Don’t be surprised if the names of the parameter values you changed at the top of the hierarchy subsequently appear on bold type. This is due to the fact that these values differ from the default values. The "bold" state can be removed by selecting the Reset to Default context menu command.

如果您在层次结构顶部更改的参数值的名称随后出现在粗体类型中,请不要感到惊讶。这是因为这些值与默认值不同。可以通过选择 Reset to Default 上下文菜单命令来删除“粗体”状态。

Render Settings Button and context menu

按钮和上下文菜单

New

Use this context menu command to create a new render setting at the top of the hierarchy.

使用此上下文菜单命令在层次结构顶部创建一个新的呈现设置。

New Child

新生儿

This context menu command duplicates the currently selected Render Setting as a Child of that Render Setting. All parameters inherit their values from the Parent Render Setting by default.

此上下文菜单命令与当前选定的渲染设置重复。默认情况下,所有参数都从父呈现设置继承它们的值。

Remove

移除

Copy
Paste

复制/粘贴

Use these commands to copy and paste Render Settings. Render Settings can also be pasted into different scenes.

使用这些命令复制和粘贴渲染设置。渲染设置也可以粘贴到不同的场景。

Set Active

设置激活

This activates the Render Settings to be used for rendering. Alternatively you can simply click on the icon next to the respective Render Setting.

这将激活渲染设置,用于渲染。或者你也可以简单地点击相应渲染设置旁边的图标。

Take Manager.>

以经理为例

Assign Take

分配采取

Instead of modifying render settings in the Take Manager (via icon), you can make the modifications here by selecting the respective Take from the list.

您可以在这里通过从列表中选择各自的 Take 来进行修改,而不是通过图标来修改 Take Manager 中的渲染设置。

Inherit Parent Behavior

继承父行为

Unless you have made changes to the contrary, this mode will be applied by default. If a parameter was modified, its name will appear "bold". Selecting this command will reset the name to "regular" type.

除非您做了相反的更改,否则默认情况下将应用此模式。如果一个参数被修改,它的名字将显示为“粗体”。选择此命令将重置名称为“ regular”类型。

Apply / Save Difference Preset

应用/保存差值预置

A Difference preset is a preset that contains only modified ("bold") parameters. Selecting the Save Difference Preset command will save that preset to the Content Browser in the Presets/User/Render Settings directory. If you select a different Render Setting after having saved the first, and subsequently select the Apply Difference Preset command, only those parameters contained in the saved preset will be modified accordingly in the active Render Setting.

差值预设是一个仅包含可修改(“加粗”)参数的预设。选择“保存差异预设”命令将该预设保存到 Preset/user/render Settings 目录的“内容浏览器”中。如果你在保存了第一个渲染设置之后选择了一个不同的渲染设置,然后选择了应用差异预设命令,只有那些包含在保存的预设中的参数会在活动渲染设置中被相应地修改。

Load / Save Preset

加载/保存预置

All Render Setting parameters, including any post effects or Multi-Passes will be included in a saved preset. Presets are saved to the Content Browser in its Presets/User/Render Setting directory. Selecting the Load Presets command lets you select from all available render presets.

所有渲染设置参数,包括任何后期效果或多通行证将包括在保存的预设。预设置保存到内容浏览器的预设置/用户/渲染设置目录中。选择 Load preset 命令可以让您从所有可用的渲染预设中进行选择。

This lets you quickly and easily save and load Render Presets for such tasks as:

这样你就可以快速、方便地保存和加载渲染预设来完成以下任务: