Render Setting 渲染设置Basic 基础Output 输出Save 保存Multi-Pass 多通道Anti-Aliasing 抗锯齿Material Override 材质覆盖Options 选择Stereoscopic 立体感Team Render 团队渲染

Material Override

材质覆盖

From left to right: normal rendering; materials replaced with a gray material; transparency masked out; materials replaced by a texture (e.g., to quickly check the UV maps). 从左到右: 正常渲染; 材质被灰色材质替换; 透明蒙面; 材质被纹理替换(例如,快速检查 UV 贴图)

Despite great-looking textures, it is sometimes necessary to render a Project very simply by replacing all existing materials with a simple one - also known as clay rendering. This is exactly what the Material Override function does. All materials in the Project will be replaced by a material defined here. Projection types defined in Material tags will not be affected. You can exclude individual materials from being replaced, just as you can prevent material channels from being affected.

尽管看起来很棒的纹理,有时候还是需要渲染一个项目,用一个简单的材质替换所有现有的材质——也被称为粘土渲染。这正是 Material Override 函数所做的。项目中的所有材质将被这里定义的材质所取代。在 Material 标签中定义的投影类型不会受到影响。你可以排除个别材质被替换,就像你可以防止材质渠道受到影响。

Note that for internal reasons even "empty" Material tags (those without an assigned material) will use the single override material.

请注意,由于内部原因,即使是“空的” Material 标签(没有指定的材质)也将使用单个覆盖材质。

Custom Material

定制材质

Drag the replacement material into this field. It will only be used during rendering and will not be used for the Viewport display. If this field remains empty, the color defined in the Project Setting’s Color setting will be used and otherwise a default material will be used.

将替换材质拖到这个字段中。它只会在渲染过程中使用,不会用于 Viewport 显示。如果此字段仍为空,则将使用“项目设置的颜色”设置中定义的颜色,否则将使用默认材质。

Mode
Materials

模型材质

If you want to exclude materials from being replaced, select the desired mode and drag the materials you want to include or exclude into the Materials field.

如果您想要排除材质被替换,选择所需的模式和拖动材质您想要包括或排除到材质字段。

Preserve

保存

Diffuse Color
Luminance
Transparency
Reflectance
Bump
Normal
Alpha
Displacement

漫反射色彩亮度透明反射器正常阿尔法位移

If not all material properties should be replaced and only specific channels should be excluded (such as Transparency (2nd example from the right in the image above) or Displacement), enable the corresponding option here. These channels will then be assumed by the original material. Note that the Diffuse Color option includes the Color AND Diffuse channels!

如果不是所有的材质属性都应该被替换,只有特定的通道应该被排除(例如透明度(上图右边第二个例子)或置换) ,在这里启用相应的选项。这些通道将由原始材质承担。注意,漫反射颜色选项包括颜色和漫反射通道!

Tip: 提示:
Note that the preserver function (that affects certain channels of old materials) does not work in a Node Material. The options will be grayed out if you drag a Node Material into a 注意,保存函数(影响旧材质的某些通道)在 Node Material 中不起作用。如果将 Node Material 拖动到Custom Material 定制材质. If an old material is placed there, the options will not affect Node Materials. 。如果一个旧的材质放在那里,选项将不会影响节点材质