How to use the Attribute Manager
如何使用属性管理器
编辑
To edit a parameter in the Attribute Manager, do one of the following:
要编辑属性管理器中的参数,请执行下列操作之一:
- Simultaneously pressing the Alt key will cause the value to change in steps of "0.1".
- 同时按 Alt 键将导致该值在“0.1”的步骤中更改。
Formulas can be entered into the numeric fields. Values can also be entered for multiple selections of objects. See Formulas for details.
公式可以输入到数字字段中。也可以为对象的多重选择输入值。详见公式。
See Creating Keys in the Attribute Manager for information about creating, editing and deleting keyframes in the Attribute Manager.
有关在 Attribute Manager 中创建、编辑和删除关键帧的信息,请参见在 Attribute Manager 中创建键。
Navigating the Attribute Manager
导航属性管理器
Near the top of the Attribute Manager you will find tabs for each parameter group of the selected elements. To display a group’s parameters, click on its tab. The parameters will appear below the tabs, where you can edit them.
在属性管理器顶部附近,您将找到所选元素的每个参数组的选项卡。若要显示组的参数,请单击其选项卡。这些参数将出现在选项卡下面,您可以在那里编辑它们。
To display multiple parameter groups, right-click (Windows) or Shift-click (macOS) each group’s tab. To remove a tab from the selection, right-click or Shift-click the tab again. Selected tabs are highlighted with a bright color.
要显示多个参数组,右击(Windows)或 Shift-click (macOS)每个组的选项卡。若要从选定内容中删除选项卡,请再次单击右键或单击 shift。选定的标签以亮色突出显示。
There are further ways to navigate the Attribute Manager:
还有更多的方法来浏览属性管理器:
Scroll bars will appear if there is insufficient display space. To scroll the display space, drag the scroll bars or click in an empty part of the window and drag.
如果显示空间不足,则会出现滚动条。若要滚动显示空间,请拖动滚动条或单击窗口的空白部分并拖动。
Drag from an empty part in the Attribute Manager to scroll the parameters.
从属性管理器中的空白部分拖动以滚动参数。
历史按钮
Right-clicking on the navigation arrow will open a menu with the previously displayed elements, which gives you much quicker access to these items.
右键单击导航箭头将打开一个包含以前显示的元素的菜单,这使您能够更快地访问这些项目。
You will find three history buttons above the parameter group tabs: a left arrow, right arrow and an up arrow. Cinema 4D keeps track of the history of elements already displayed in the Attribute Manager — use these buttons to navigate through them.
在参数组 tabs 的上方,您将找到三个历史记录按钮: 一个左箭头、一个右箭头和一个向上箭头。Cinema 4D 记录了属性管理器中已经显示的元素的历史---- 使用这些按钮来浏览它们。
Click the left or right arrow button to move back or forward one element in the history respectively.
单击左箭头或右箭头按钮分别向后或向前移动历史记录中的一个元素。
Click the up arrow button to move up by one hierarchical level. This also works with shaders. For example, suppose you have created a material and loaded the Fusion shader into its color channel. You have also loaded shaders into the Fusion shader itself, i.e., you have shaders within shaders. Using the up arrow button, you can display the settings that are on the next level up.
单击向上箭头按钮向上移动一个层次级别。这也适用于着色器。例如,假设您已经创建了一个材质并且将 Fusion 着色器加载到它的颜色通道中。你也可以在融合着色器中加载着色器,也就是说,你可以在着色器中加载着色器。使用向上箭头按钮,您可以显示下一级别的设置。
For tags, this button will adapt to the parameters of the corresponding object.
对于标记,此按钮将适应相应对象的参数。
过滤器
Ever get lost in the jungle of parameters in an over-filled Attribute Manager? Try clicking on the search icon on the top-right bar of the Attribute Manager. A specific term can be entered in the field that appears with which the results can be filtered. Only those parameters that contain this term or string will be included in the search results. All terms tucked away in the selection menus will also be included in the search.
有没有在一个过度填充的属性管理器中迷失在参数的丛林中?试着点击属性管理器右上角的搜索图标。可以在显示的字段中输入特定的术语,用于筛选结果。只有那些包含这个术语或字符串的参数才会包含在搜索结果中。所有隐藏在选择菜单中的术语也将包含在搜索中。
Tip: 提示:The filter functions across all elements comprehensively, i.e., if a new element is displayed in the Attribute Manager it will also affect the results of the filtered search.
这个过滤器功能全面地覆盖所有元素,也就是说,如果一个新元素显示在 Attribute Manager 中,它也会影响过滤后的搜索结果。
RELEASE 23
第23期
动画过滤器
When you click on the Filter icon at the top right of the Attribute Manager, a small field with 5 settings will open. These are filters that filter settings based on a few criteria, e.g., to show only animated settings.
当你点击属性管理器右上角的 Filter 图标时,一个有5个设置的小字段将会打开。这些过滤器根据一些标准过滤设置,例如,只显示动画设置。
Click on one of the following Filter icons - multiple filters can be enabled - to display the respective settings for the element selection (object, tags, XPresso Nodes, etc.):
点击下面的一个过滤器图标(可以启用多个过滤器)来显示元素选择的相应设置(对象、标签、 XPresso 节点等) :
Settings that are made up of sub-channels (e.g., colors, vectors) will each be displayed with all of their components if at least one of the sub-channels is included in the filter search.
如果在过滤器搜索中至少包含一个子通道,那么由子通道组成的设置(例如,颜色、矢量)将与它们的所有组件一起显示。
通过双击选择
Just because an element’s parameters are displayed in the Attribute Manager it does not necessarily mean that object is currently selected. This can occur, for example, if the Attribute Manager is locked. Double-clicking an element’s icon at the top left of the Attribute Manager will automatically select that element in the corresponding Manager window. The following elements can be selected using this method:
仅仅因为元素的参数显示在 Attribute Manager 中,并不一定意味着当前选择了该对象。这可能发生,例如,如果属性管理器被锁定。双击属性管理器左上角的元素图标将自动在相应的管理器窗口中选择该元素。使用这个方法可以选择以下元素:
Simultaneous Editing of Parameters
参数的同步编辑
Parameters of the same type can simultaneously be set to the same value. Simply select all four parameters (select the first and Shift+click on the last) and, while simultaneously pressing the Ctrl-key, either drag the slider or click one of the small arrows belonging to the respective value. You can also enter the new value manually and subsequently press Ctrl+RETURN.
同一类型的参数可以同时设置为相同的值。只需选择所有四个参数(选择第一个参数,然后在最后一个参数上单击 Shift +) ,同时按下 Ctrl-key,拖动滑块或单击属于各自值的小箭头之一。您还可以手动输入新值,然后按 Ctrl + RETURN。
This also works for the option fields (select the respective options and change them all simultaneously with Ctrl+click) and text fields (select several text fields, enter text into only one of them and subsequently Ctrl+RETURN).
这也适用于选项字段(选择相应的选项,并用 Ctrl + click 同时更改它们)和文本字段(选择几个文本字段,只在其中一个字段中输入文本,然后按 Ctrl + RETURN)。
If several values should be changed relatively at the same time, press Shift+Ctrl while changing the values.
如果需要同时相对地更改多个值,请在更改值的同时按 Shift + Ctrl。
Resetting parameters: As long as a change of values has not yet been confirmed (slider has not yet been released; the mouse button has not been released; the RETURN-key has not yet been pressed after entering a value) its initial state can be reset by pressing the Esc-key.
重置参数: 只要值的更改尚未确认(滑块尚未释放; 鼠标按钮尚未释放; 输入值后 RETURN-key 尚未按下) ,就可以通过按 esc 键重置其初始状态。
字段滑块
The Field lists offer special types of sliders that are more intuitive and faster to use compared to those for other features. The entire slider works as a single clickable interactive element.
字段列表提供特殊类型的滑块,更直观和更快的使用相比,其他功能。整个滑块作为一个单一的可点击的交互式元素工作。
They work as follows:
它们的作用如下:
Setting parameters Back to Default Value
将参数设置回默认值
Right-click on one of the arrows to set a parameter value back to its default value (the value upon creation of the element). Simultaneously pressing the Ctrl-key set multiple selections back to their default value.
右键单击其中一个箭头,将参数值设置回其默认值(创建元素时的值)。同时按下 ctrl 键将多个选择设置回它们的默认值。
If you want to set parameters such as selection menus, option value fields, colors, gradients, etc. back to their default value, right-click on the parameter and select from the menu that appears.
如果要将选择菜单、选项值字段、颜色、渐变等参数设置为默认值,请右键单击参数并从出现的菜单中选择 Reset to Default。
全部重置为默认值
Sets all values currently displayed in the Attribute Manager tab back to their default values for the selected objects, i.e., the values that are defined when an object has been newly created.
将当前在 Attribute Manager 选项卡中显示的所有值设置为所选对象的默认值,即在新创建对象时定义的值。
Attribute Manager.>
属性管理器 >
Imbedded parameters of linked elements
链接元素的嵌入参数
Right-clicking on the black arrow next to linked parameters will display the linked element’s properties (double-clicking the linked field will display that parameter exclusively), which can also be modified here. This very practical functionality saves you from having to search through various manager windows in order to find the desired parameter.
右键单击链接参数旁边的黑色箭头将显示链接元素的属性(双击链接字段将专门显示该参数) ,这里也可以进行修改。这个非常实用的功能使您不必为了找到所需的参数而搜索各种管理器窗口。
清单
Lists (e.g., Selection object or Light object (Include/Exclude)) offer the following context menu:
列表(例如,Selection 对象或 Light 对象(Include/Exclude))提供以下上下文菜单:
All elements that contain lists (e.g., Selection object or Light object (Include/Exclude)) have a context-sensitive menu (select and right-click on an item in the list):
所有包含列表的元素(例如,Selection 对象或 Light 对象(Include/Exclude))都有一个上下文敏感的菜单(选择并右键单击列表中的一个项目) :
Selection process for link fields
链接字段的选择过程
For every link field, a selection process can be initiated by clicking on the circular arrow button at the right of the field (or by selecting the Start Pick Session option from the dialog menu). All you then have to do is select the corresponding element (e.g., object, material, tag, layer, etc.) in the Viewport or Manager. When selected, the element will automatically be placed into the link field.
对于每个链接字段,可以通过单击字段右侧的圆形箭头按钮(或者从对话框菜单中选择 Start Pick Session 选项)来启动选择过程。然后你所要做的就是在 Viewport 或 Manager 中选择相应的元素(例如,object,material,tag,layer,等等)。当选中时,元素将自动放置到链接字段中。
To start the selection process, click on the arrow button. One of the following steps will end selection process:
要开始选择过程,点击箭头按钮。以下步骤之一将结束选择过程:
You can also double-click on an object in the list to display its properties in the Attribute Manager.
您还可以双击列表中的对象,以在属性管理器中显示其属性。
菜单按钮
This interface element is a combination of selection menu and command button. Click on the left part to execute the command, which in turn can be selected by clicking on the right end of the button.
这个界面元素是选择菜单和命令按钮的组合。单击左侧部分以执行命令,然后可以通过单击按钮的右端来选择该命令。
路径列表
In the Preferences menu, for example, you will find Path lists in the File/Path menu to which Cinema 4D
will search for textures or node assets, etc. These interface elements work as follows: Click on the Add
Folder button to select a path that will be added to the list. Select a path to delete it from the list (paths
can be selected individually or multiple paths can be selected using the
例如,在首选项菜单中,你会在文件/路径菜单中找到路径列表,Cinema 4D 将在其中搜索纹理或节点资产等。这些接口元素的工作原理如下: 单击 Add Folder 按钮以选择将添加到列表中的路径。选择一个从列表中删除它的路径(可以单独选择路径,也可以使用 Cmd/Ctrl 或 Shift 键选择多个路径。
Each path has the following options:
每条路径都有以下选项:
使用和上下文菜单
If you right-click on the parameter name, the options Path List, String, Multi-Line String and Static Text will be made available, which allow different views of the Path list. Especially interesting is the Multi-Line String option because the elements can be selected, copied and added to other Path lists. If a path cannot be found or if it contains invalid characters it will be colored red.
如果您右键单击参数名称,选项路径列表、字符串、多行字符串和静态文本将可用,这允许路径列表的不同视图。特别有趣的是 Multi-Line String 选项,因为可以选择、复制元素并将其添加到其他 Path 列表中。如果找不到路径,或者路径包含无效字符,则将其涂成红色。
Right-clicking in the list will make the following commands available:
在列表中右键单击可以使用以下命令:
添加文件夹
Selecting this command has the same function as clicking on the button of the same name below the list. A dialog window will open from which you can select a path. Alternatively you can simply double-click on an empty region of the list field.
选择此命令的功能与单击列表下同名按钮的功能相同。将打开一个对话框窗口,您可以从中选择路径。或者,您可以简单地双击列表字段的空白区域。
The lists can also be filled with other entries from other locations.
这些列表也可以用其他地方的其他条目来填充。
更改文件夹
A dialog window will be opened from which you can select a different path.
将打开一个对话框窗口,您可以从中选择不同的路径。
删除
This deletes the selected path.
这将删除所选路径。
全部删除
This will delete all paths from the list.
这将删除列表中的所有路径。
在 Finder 中显示
This opens the selected path in the Explorer/Finder.
这将打开资源管理器/查找器中的选定路径。
添加文件
Not included in all Path lists, this command add a file. This can, for example, be a .zip file that contains a zipped Node Asset Directory.
不包含在所有 Path 列表中,此命令添加一个文件。例如,这可以是一个。Zip 文件,其中包含压缩后的节点资产目录。
更改档案
A file selection dialog window will be opened for the selected file, in which a replacement file can be selected.
将为所选文件打开一个文件选择对话框窗口,其中可以选择替换文件。
函数图
Here you will learn how to use Cinema 4D’s function graphs. A function graph defines how a value or parameter falls off over a certain distance.
在这里你将学习如何使用 Cinema 4D 的功能图。函数图定义了一个值或参数在一定距离内如何下降。
There are many places in Cinema 4D where you can define a custom function graph. For example, you can define a function graph for the Bevel tool, Sweep object and Spline Deformer object.
在 Cinema 4D 中有很多地方可以定义自定义函数图。例如,您可以为斜角工具、扫描对象和样条变形对象定义函数图。
Tip: 提示:In the image above, for example, the Scale setting for a Sweep object was defined via a Spline curve. For a Sweep object, the Y coordinate represents the scale (i.e. the assigned parameter) and the X coordinate the Spline length (for other objects known as the distance from the origin).
例如,在上面的图像中,Sweep 对象的 Scale 设置是通过样条曲线定义的。对于一个 Sweep 对象,y 坐标表示比例(即指定的参数) ,x 坐标表示样条长度(对于其他对象,称为到原点的距离)。
Ctrl+Click on the graph to create each point.
点击图表来创建每个点。
Editing the Function Graphs has been adapted to the Timeline’s F-Curves.
编辑功能图已经适应了时间轴的 f 曲线。
You can select multiple Spline points by
您可以通过以下方式选择多个样条点
Selected Spline points can be deleted by pressing the
选定的样条点可以通过按下 Del. 来删除。
Each Spline point (can be defined via the Interpolation option) has a tangent that defines the curve in proximity to the point. The tangent can be adjusted by clicking on and dragging the handles at each of its ends.
每个样条点(可以通过插值选项定义)都有一个切线,它定义了接近该点的曲线。可以通过点击并拖动每个端点的手柄来调整切线。
Moving the tangent’s handles can be combined with the following keys:
移动切线的手柄可以与以下键组合:
For each of these three functions you will find a corresponding option below that lets you define the function permanently for each Spline point.
对于这三个函数中的每一个,您将在下面找到一个相应的选项,可以永久定义每个样条点的函数。
Other hotkeys also work, such as
其他热键也工作,如0(零角度)或 l (零长度)。
By double-clicking on a Spline point you can define its Y value directly in the Function Graph.
通过双击样条点,可以直接在函数图中定义其 y 值。
The graphs can, of course, also be moved as a whole using the mouse. To do so, simply grab the curve outside of a curve point.
当然,图形也可以通过鼠标作为一个整体移动。要做到这一点,只需抓住曲线外的一个曲线点。
For the portion of the Function Graph that is displayed you can use the hotkeys 1 to move, 2 to scale or the center mouse button to zoom into the graph. If the Function Graph is displayed too small you can click on the Show in Separate Window button below to open a free-floating, scalable window in which to view the Function Graph.
对于显示的函数图形部分,您可以使用热键1移动,2缩放或鼠标中心按钮缩放到图形中。如果功能图显示得太小,你可以点击下面的“单独窗口显示”按钮,打开一个自由浮动的、可伸缩的窗口,在这个窗口中查看功能图。
If you click on the small arrow to the right of the Function Graph’s name (or for nodes on the left in the Details tab), several additional settings will be made available.
如果单击 Function Graph 名称右侧的小箭头(或在 Details 选项卡的左侧节点) ,将提供一些其他设置。
X/Y 点
The coordinates of a selected point will be displayed. These coordinates can be modified here.
将显示选定点的坐标。这些坐标可以在此处修改。
锁定 X/Y
Locks selected points to their current axis values.
锁定指向当前轴值的选定点。
插值
Here you can select the interpolation type (curve shape) for selected points through to the next point:
这里你可以为选定的点选择插值类型(曲线形状) ,直到下一个点:
If you right-click on the Function Graph window a context menu will open from which you can select numerous additional settings from the Point Types menu.
如果您右键单击“函数图形”窗口,一个上下文菜单将打开,您可以从“点类型”菜单中选择许多其他设置。
切线左/右 x/y
Here you can define the tangent end points numerically.
这里可以用数字定义切线端点。
The following 4 options let you define properties for each point individually:
下面的4个选项可以让你为每个点单独定义属性:
打破切线
If enabled, the left and right tangents can be modified independently of each other.
如果启用,左右切线可以相互独立地修改。
保持视角
If enabled, the angle between left and right tangents remain constant while the other tangent is being modified (as far as possible), i.e., the other tangent will move accordingly.
如果启用,左右切线之间的角度保持不变,而另一个切线正在被修改(尽可能) ,也就是说,另一个切线将相应地移动。
锁定角度
If enabled, only the tangent length can be modified.
如果启用,则只能修改切线长度。
锁定长度
If enabled, tangents can only be rotated around their origin.
如果启用,切线只能围绕原点旋转。
显示在单独的窗口中
The Function Graph will be opened in a separate, scalable window. This window can, for example, be scaled to fill your screen for very fine tuning of the graph.
功能图将在一个单独的、可伸缩的窗口中打开。例如,可以对此窗口进行缩放以填充屏幕,从而对图形进行非常精细的调整。
加载预置
保存预置
These commands can be used to save and load Spline curves. Saved Spline presets will be saved to the Content Browser under Presets / User / Spline Preset as a library (user.lib4d in the corresponding user directory; this is where most other presets are also saved).
这些命令可用于保存和加载样条曲线。保存的样条预设将被保存到预设/用户/样条预设下的 Content Browser 中作为一个库(相应的用户目录中的 User.lib4d; 这也是大多数其他预设保存的地方)。
Selecting the Save Preset command will open a small dialog window in which the preset name and other information can be defined.
选择保存预置命令将打开一个小对话框窗口,在其中可以定义预置名称和其他信息。
Note that the Spline curves can only be loaded using the Load Preset command and cannot be dragged and dropped from the Content Browser. Clicking on Load Preset will open a small selection window from which presets can be loaded.
注意,样条曲线只能使用 Load Preset 命令加载,不能从 Content Browser 拖放。点击加载预设将打开一个小选择窗口,预设可以从中加载。
Additional function graph settings for use with nodes
用于节点的附加功能图设置
In nodes you will also find these settings exclusive to nodes:
在节点中,你还会发现这些设置是节点独有的:
紧张
Use this setting to affect the interpolation of splines. The higher the value, the stronger the point and its tangents’ effect will be (if set to 100%, the spline will run exactly through the point). Lower values will cause the spline to behave correspondingly more like a B-Spline.
使用此设置可以影响样条的插值。值越高,点及其切线的效果就越强(如果设置为100% ,样条曲线将精确地通过该点)。较低的值将导致样条曲线的相应行为更像是 b 样条曲线。
最低/最高
Use these values to adjust the input and output values. This reflects the function of a Range Mapper.
使用这些值来调整输入和输出值。这反映了范围映射器的功能。
上下文菜单
Right-clicking on the Function Graph window (when Type is set to User) will open a context menu with the following options:
右键单击“函数图形”窗口(当“类型”设置为“用户”时)将打开一个包含以下选项的上下文菜单:
全部框架
If you zoomed in to a specific region, this command will display the complete Spline Curve, including points.
如果放大到特定区域,此命令将显示完整的样条曲线,包括点。
选择框架
All selected curve points will be displayed at maximum possible size.
所有选定的曲线点将显示在最大可能的大小。
帧最小/最大
If you zoomed in to a specific location, this command will display the entire Function Graph.
如果您放大到特定位置,此命令将显示整个函数图。
启用管理单元
If enabled, spline points will snap to the grid.
如果启用,样条点将与网格对齐。
最小/最大行数
Minimum and maximum Y curve values will be displayed as dashed lines.
最小和最大的 y 曲线值将显示为虚线。
移动曲线
If enabled, you can click exactly on the Spline Curve and drag the complete curve (if not enabled only if all points are selected).
如果启用,可以精确地单击样条曲线并拖动完整的曲线(如果没有启用,只有当所有点被选中)。
滚动曲线
If enabled, the curve (if moved horizontally as a whole) can be moved to the left or right via the function graph. Points that are pushed outside of the graph will re-appear on the opposite side.
如果启用,曲线(如果整体水平移动)可以通过函数图向左或向右移动。被推到图表之外的点将重新出现在图表的另一边。
链接结束切线
Picture the first and last points melted to a single point. If enabled, this option creates an unbroken tangent pair, i.e., both tangents lie exactly opposite of each other on the same plane. This is often necessary for functions in which beginning an end transition into each other – for example a Sweep object with a closed Spline. Without this option enabled, a kink would appear where beginning and end meet.
想象第一个点和最后一个点融化成一个点。如果启用,此选项将创建一个不间断的切线对,也就是说,两条切线在同一平面上彼此完全相反。这通常是必要的函数,其中开始一个结束过渡到彼此-例如一个扫描对象与封闭的样条。如果不启用此选项,则开始和结束交汇处将出现扭结。
链接结束位置
If enabled, spline start and end points will always lie at the same height.
如果启用,样条起点和终点将始终位于相同的高度。
0 x/y (切线)
Sets the X or Y section of the tangent to zero. This will produce a vertical or horizontal tangent, respectively.
设置切线的 x 或 y 部分与零相切。这将分别产生垂直或水平切线。
重置
Sets an existing curve on a linearly ascending one with a start and end point.
在线性上升的曲线上设置一个有起点和终点的现有曲线。
样条预置
Here you can select from several preset Spline shapes, which will generate multiple spline points upon selection.
在这里,您可以选择从几个预设样条形状,这将产生多个样条点的选择。
For Formula, see Formula...
有关公式,请参阅公式... ... 样条形状可以通过键入的公式定义。
点类型
Here you can select from several tangent types for the selected points. This is explained with text and image examples here. These apply for both F-Curve points as well as for spline points.
在这里,您可以选择从几个切线类型为选定的点。这里用文本和图片的例子来解释。这些都适用于 f 曲线点以及样条点。
设置为最大/最小值
Existing curves will be converted to a straight line at Maximum (Y=1) and Minimum (Y=0), respectively. All tangents will then run horizontally.
现有的曲线将分别在最大(y = 1)和最小(y = 0)处转换为直线。然后所有切线将水平运行。
镜面水平 X/Y
These commands mirror existing curves along a straight line that runs through Y=0.5 (horizontal mirror) and X=0.5 (vertical mirror) (each straight lines through the center of the Graph).
这些命令沿着一条直线反射现有的曲线,这条直线贯穿 y = 0.5(水平反射镜)和 x = 0.5(垂直反射镜)(每条直线贯穿图形的中心)。
Function Graphs can also be copied and pasted to other objects / tools: right-click on the Function Graph name and select Copy. At the location at which the Graph should be inserted, right-click and select Paste from the context menu.
函数图也可以复制和粘贴到其他对象/工具上: 右键单击函数图名称并选择 Copy。在应该插入图的位置,右键单击并从上下文菜单中选择“粘贴”。
颜色渐变
To access additional gradient parameters, click the arrow next to the gradient.
若要访问其他渐变参数,请单击渐变旁边的箭头。
The knots or handles below the gradient are used to set the color and position of colors in the gradient. To add a knot, click in an empty area below the gradient and a knot of the color at that position will be added. To remove one or several knots, Drag & drop it away from the gradient (or simply press the Del key). To change the color of a knot, double-click it and use the Color Chooser (alternatively you can select a knot and open the Color Chooser using the arrow) that opens to pick the desired color. The diamond shapes on the gradient are bias handles and these pull the interpolation of the color knots from side to side for more control over how the gradient changes.
在渐变下面的节点或手柄用来设置渐变中颜色的颜色和位置。要添加一个结,点击在一个空白区域下面的梯度和一个结的颜色在该位置将添加。要删除一个或几个结,拖放它远离梯度(或简单地按德尔键)。要改变一个结的颜色,双击它并使用颜色选择器(或者你可以选择一个结和打开颜色选择器使用箭头) ,打开选择所需的颜色。梯度上的钻石形状是偏置手柄,这些拉从一边到另一边的颜色节点插值更多的控制如何梯度变化。
Handles/ Knots can, of course, be moved by clicking and dragging on them. If the
手柄/结当然可以通过点击和拖动来移动。如果移位键是同时按下,移动将在5% 的步骤。
Multiple Handles/ Knots can be selected (using
可以选择多个句柄/结(使用 Shift 或 Cmd/Ctrl 键或通过右键单击(也必须按下 Shift kez)) ,它们的属性将显示在下面。橙色括号将被显示,这可以点击和移动,通过所有选定的结将被选中的距离,他们躺在另一个。点击并拖动一个括号将让你移动所有的结在一起。如果他们被移动到外部边界的梯度,他们会集中在那里(右键点击这个“集合”可以做到选择一个或多个结)。多个选定的偏置句柄也可以一起移动(拖动选定的句柄之一)。结不需要为此选择。
Double-clicking on the gradient will select all Knots. One click will deselect everything. Double-click on the handle to display all settings in a separate window. If multiple handles lie on top of one another, you can right-click on them and select one from the list that appears (selected handles will be placed in square brackets).
双击渐变将选择所有节点。一次点击将取消所有选项。双击句柄可以在单独的窗口中显示所有设置。如果多个句柄位于彼此之上,您可以右键单击它们并从出现的列表中选择一个(选定的句柄将放在方括号中)。
The gradient can be moved or scaled horizontally (see below). For the latter, brackets will appear around the gradient (red marking at top of image). Clicking on these brackets will rescale the gradient back to 100%.
可以水平移动或缩放渐变(见下文)。对于后者,方括号将出现在梯度(红色标记在顶部的图像)。点击这些括号将重新调整到100% 的渐变。
Selected Knots can also be moved using the cursor keys (left, right).
选定的结也可以移动使用光标键(左,右)。Shift 也会在5% 的步骤中量化这一点。上/下光标键调整结亮度(只有遗留的颜色渐变)。
The following keys can be used to navigate within the gradient (similar to the Timeline):
下面的键可以用来在渐变中导航(类似于时间轴) :
Right-clicking on the gradient will open a context menu with the following commands:
右键单击渐变将打开一个上下文菜单,其中包含以下命令:
反转梯度
Inverts the gradient.
反转梯度。
双结
The number of Knots is doubled and changes the gradient accordingly.
节点的数量增加了一倍,并相应地改变了坡度。
分配绳结
Places the Knots and equal distance from one another.
安置节点和相等的距离彼此。
斜纹手柄
Enable this option if the Bias Handles (the small circles in the gradient) should be displayed.
如果应该显示“偏置句柄”(渐变中的小圆圈) ,则启用此选项。
所有节点的插值
Lets the interpolation of all Knots be defined, independent of any current selection.
让所有节点的内插被定义,独立于任何当前的选择。
大小
Use this setting to define the vertical size of the gradient in 3 steps. This setting is also available in the Preferences menu (Units tab).
使用此设置在3个步骤中定义渐变的垂直大小。此设置也可在“首选项”菜单(“单位”选项卡)中使用。
插值
光滑/立方体/直线/混合
The color transition takes place from the selected Knot to the next as defined by the small curves next to them. The Bias Handles are used to move the weighting to another color.
颜色过渡发生从选定的结到下一个定义的小曲线旁边的他们。偏见处理是用来移动权重到另一种颜色。
第一步
No interpolation will take place. The color will change abruptly without transition at the location of the next Knot.
没有插值将发生。颜色将突然改变,在下一个结的位置没有过渡。
打结位置
Use this setting to define the position of the selected Knot numerically. 0%=left, 100%=right edge.
使用此设置以数字形式定义所选结的位置。0% = 左,100% = 右边缘。
基本位置
Use this setting to define the position of selected Bias Handles. 0%=left Knot, 100%=right Knot.
使用此设置定义选定的偏置句柄的位置。0% = 左结,100% = 右结。
亮度
This setting can be used to define the brightness of selected Knots in excess of 100%. Overly bright colors will be produced (HDR), which the color selector itself cannot produce.
这个设置可以用来定义所选节点的亮度超过100% 。过亮的颜色将会产生(HDR) ,而颜色选择器本身不能产生。
This setting is not available for the use of color gradients in Nodes.
此设置不适用于在节点中使用颜色渐变。
For several color gradients if used as control element (especially with PyroCluster), the following are also available:
对于一些颜色渐变,如果用作控制元素(特别是 PyroCluster) ,以下也是可用的:
编辑 Alpha
Enable this option to edit the color gradient’s alpha channel.
启用此选项可以编辑颜色渐变的 alpha 通道。
显示结果
Shows the color gradient including its alpha channel. This color gradient will in fact be used in the scene.
显示颜色渐变包括它的阿尔法通道。这个颜色渐变实际上将在场景中使用。
节点中的颜色梯度
Color gradients that are used in Material Nodes have almost identical functions. They have an additional setting, A (for alpha), in their drop-down menu, which adds an alpha channel to the color gradient.
材质节点中使用的颜色梯度具有几乎相同的功能。它们的下拉菜单中有一个额外的设置,a (表示 alpha) ,它为颜色渐变添加了一个 alpha 通道。
An alpha value can be defined for each handle. The combination of color and alpha will be displayed using a tiled background (see above).
可以为每个句柄定义 alpha 值。颜色和 alpha 的组合将使用平铺的背景显示(见上文)。
In addition, handles can be linked to other Nodes, which can produce the following results and the handles will then also display a small connector icon:
此外,句柄可以链接到其他节点,这样可以产生以下结果,然后句柄还会显示一个小的连接器图标:
If you right-click on the color gradient you can choose from the following additional settings:
如果您右键单击颜色渐变,您可以从以下附加设置中进行选择:
展示
The following can be defined here:
这里可以定义如下:
重置为默认值
Sets the color gradient back to a black-to-white gradient without alpha.
将颜色渐变设置为不带 alpha 的黑白渐变。
加载 PresetSave 预置
Using these commands, gradients can be loaded or saved as presets. Saved Gradient presets will be saved in the Content Browser in the Presets / User/Gradient Preset library (user.lib4d in the corresponding user directory; this is where most presets are saved). Selecting the Save Preset command will open a small dialog window in which the preset’s name and other information can be defined.
使用这些命令,渐变可以加载或保存为预置。保存的渐变预置将保存在预置/用户/渐变预置库的内容浏览器中(相应的用户目录中的 user.lib4d; 这是大多数预置保存的地方)。选择保存预置命令将打开一个小对话框窗口,在其中可以定义预置的名称和其他信息。
Note that presets can only be loaded using this Load Presets button and not via drag & drop from the Content Browser. Clicking on the Load Preset button will open a small dialog window in which the desired preset can be selected.
请注意,预设只能使用这个加载预设按钮加载,而不是通过拖放从内容浏览器。点击加载预置按钮将打开一个小对话框窗口,在其中可以选择所需的预置。
Collaboration with the Color Chooser
与色彩选择器的合作
Colors or color fields can be dragged directly into a gradient. The following functions are available:
颜色或颜色字段可以直接拖动到渐变中。以下功能可用:
Context menu for right mouse button
鼠标右键的上下文菜单
If you:
如果你:
The Attribute Manager’s context menu
属性管理器的上下文菜单
To access the Attribute Manager’s context menu, right-click (Windows) or Command-click (Mac OS) a parameter or click and hold on a keyframe button. Using the commands on the context menu, you can record keyframes, create set driven keys and much more. Animate without ever looking at the Timeline!
要访问属性管理器的上下文菜单,右键单击(Windows)或命令单击(Mac OS)一个参数,或单击并按住一个关键帧按钮。使用上下文菜单中的命令,你可以记录关键帧,创建设置驱动的关键字等等。动画从来没有看过时间轴!
动画
添加关键帧
Records keyframes for the selected parameters at the current frame (as indicated by the time slider). Alternatively, Ctrl-click the circle next to one of the selected parameters’ names.
在当前帧记录所选参数的关键帧(如时间滑块所示)。或者,按 ctrl-单击选定参数名称旁边的圆圈。
下一个关键帧,上一个关键帧
Moves the time slider to the next/previous keyframe (if present) for the selected parameters.
将时间滑块移动到选定参数的下一个/上一个关键帧(如果存在)。
删除关键帧
Deletes all of the selected parameters’ keyframes at the current frame. Alternatively,
删除当前帧中所有选定参数的关键帧。或者,shift-单击选定参数名称旁边的红色圆圈。
Each parameter with a filled red circle next to its name has a keyframe at the current frame. 每个名称旁边有一个填充红色圆圈的参数在当前帧上都有一个关键帧添加轨道
Creates tracks for the selected parameters.
为选定的参数创建轨道。
复制跟踪,粘贴跟踪
Use these commands to copy tracks between parameters. First, select the parameters whose tracks you want to copy. Choose Copy Track. Next, select the parameters that should receive the tracks and choose Paste Track.
使用这些命令在参数之间复制曲目。首先,选择要复制其轨迹的参数。选择复制曲目。接下来,选择应该接收音轨的参数并选择粘贴音轨。
删除音轨
Deletes all tracks of the selected parameters. Alternatively, Ctrl-Shift-click the circle next to one of the selected parameters’ names.
删除所选参数的所有轨道。或者,ctrl-shift-单击选定参数名称旁边的圆圈。
展示轨道
Shows all animation tracks of the selected parameters in the Timeline.
显示时间轴中选定参数的所有动画轨迹。
展示 f 曲线
Shows all F-Curves of the selected parameters in the F-Curve manager in the Timeline.
在时间轴的 f 曲线管理器中显示所有选定参数的 f 曲线。
添加关键帧选择
To create a keyframe selection, select several parameters and choose Add Keyframe Selection. The selected parameter names will be colored to indicate that they belong to the keyframe selection. When you use Cinema 4D’s Autokeying mode, only parameters in the keyframe selection will be recorded (provided their values actually change).
若要创建关键帧选择,请选择几个参数并选择“添加关键帧选择”。选定的参数名称将被着色,以表明它们属于关键帧选择。当您使用C4D 的自动键控模式,只有参数在关键帧选择将被记录(提供他们的价值实际上改变)。
For example, if you define the color of a light as a keyframe selection, the subchannels will be highlighted, not the light itself. The same applies to all parameters that have subchannels.
例如,如果您将光线的颜色定义为关键帧选择,那么子通道将被突出显示,而不是光线本身。这同样适用于所有具有子通道的参数。
删除关键帧选择
Removes the selected parameters from the keyframe selection.
从关键帧选择中移除选定的参数。
清除关键帧选择
Deletes all keyframe selections for the selected objects.
删除所选对象的所有关键帧选择。
设置驱动,设置驱动
Using these commands, you can create set driven keys directly in the Attribute Manager without having to open the XPresso Editor. A set driven key uses one parameter to drive (i.e. control) another parameter. For example, you might use a set driven key to make a car’s electric windows wind down when a character presses the switches. Almost any type of set-driven relationship is possible, making it easier to manage complex motions or objects.
使用这些命令,您可以直接在 Attribute Manager 中创建设置驱动键,而无需打开 XPresso 编辑器。设置驱动键使用一个参数驱动(即控制)另一个参数。例如,当一个角色按下开关时,你可以使用一个设置驱动的键使汽车的电动车窗关闭。几乎任何类型的集合驱动关系都是可能的,这使得管理复杂的运动或对象变得更加容易。
For example, let’s say you have two objects, a cube and a sphere, and you want the cube to always be at the same x-position as the sphere. Proceed as follows:
例如,假设你有两个对象,一个立方体和一个球体,你希望立方体始终处于球体的 x 位置。按照以下步骤进行:
Done. Cinema 4D will automatically generate three nodes in the Node Editor: Sphere and cube, whose Position.Y parameters are linked via the Range Mapper Node. Using the Range Mapper (see Calculate (Group)) values within a certain range can be passed to values within other ranges (e.g., a brightness of 0-100 to a Position.Y range value of 34-2387).
完成。Cinema 4D 将在 Node Editor 中自动生成三个节点: Sphere 和 cube,其 Position.Y 参数通过 Range Mapper Node 链接。在某个范围内使用范围映射器(参见计算(组))值可以传递到其他范围内的值(例如,亮度为0-100到位置。 y 范围值为34-2387)。
Set driven keys also enable you to drive object parameters using your own sliders. To learn how to create your own sliders, look up User Data in the index.
设置驱动键也使你能够使用自己的滑块驱动对象参数。要学习如何创建自己的滑块,请在索引中查找用户数据。
集合驱动(绝对) ,集合驱动(相对)
With Absolute, the driven parameter uses exactly the same value as the driver. For example, if one object drives the height of another, the driven object will move to exactly the same height as the driver.
使用 Absolute 时,驱动参数使用与驱动程序完全相同的值。例如,如果一个物体驱动另一个物体的高度,驱动物体将移动到与驱动程序完全相同的高度。
Relative, on the other hand, only passes on relative changes from the driver to the driven parameter. For example, if the driver object is moved up 10 units in relative mode, the driven object also moves up 10 units from wherever it happens to be in the scene. Suppose the driver object has an initial height of Y=1,000 and the driven object an initial height of Y=0. If you move the driver object to a height of 1,050 (a change of 50 units), the driven object also moves up 50 units, to Y=50.
相对,另一方面,只传递从驱动程序到驱动参数的相对变化。例如,如果驱动对象在相对模式中向上移动10个单位,驱动对象也会从场景中它所在的位置向上移动10个单位。假设驱动程序对象的初始高度为 y = 1,000,被驱动对象的初始高度为 y = 0。如果你把驱动对象移动到1,050的高度(50个单位的变化) ,驱动对象也会向上移动50个单位,到 y = 50。
创建脚本
Use this command to create Python scripts that define specific parameter values. All parameters selected in the Attribute Manager will be output as Python scripts in the Script Manager.
使用此命令创建定义特定参数值的 Python 脚本。属性管理器中选择的所有参数都将作为脚本管理器中的 Python 脚本输出。
This code can also be used in other scripts. For example, defining parameter values as a type of tool preset.
Another use would be for the Render Settings: Select the desired parameters, execute the Create Script command and place this script (see Script Manager) in the form of a command somewhere into the layout.
This lets you create Render Settings with a single click (if you prefer not to use the
这段代码也可以在其他脚本中使用。例如,将参数值定义为工具预设的类型。渲染设置的另一个用途是: 选择所需的参数,执行创建脚本命令,并将这个脚本(参见脚本管理器)以命令的形式放在布局的某个地方。这使您可以单击创建渲染设置(如果您不想使用渲染设置菜单)。
编辑条目
If you have used the Attribute Manager’s Add User Data command (User Data / Add User Data) to create your own sliders or other GUI elements, use Edit Entry to edit these GUI elements. For example, you can change the minimum and maximum values for sliders.
如果您使用了属性管理器的 Add User Data 命令(User Data/Add User Data)来创建您自己的滑块或其他 GUI 元素,请使用 Edit Entry 来编辑这些 GUI 元素。例如,您可以更改滑块的最小值和最大值。
移除入口
To delete a slider or other GUI element that you have created, select the element and choose Remove Entry.
若要删除已创建的滑块或其他 GUI 元素,请选择该元素并选择“删除条目”。
附加参数
This sub-menu appears when only one parameter is selected. It allows you to adjust the parameter’s interface. For an existing parameter, you usually have a choice between a numeric text box (Float), a slider (Float Slider — No Edit Field) or a combination of both (Float Slider).
当只选择一个参数时,将显示此子菜单。它允许你调整参数的界面。对于现有的参数,您通常可以在数字文本框(Float)、滑块(Float Slider ー No Edit Field)或两者(Float Slider)的组合之间进行选择。
To control the minimum and maximum values of user-defined sliders, choose the Edit Entry command and in the dialog that appears, set Min and Max to the desired values.
要控制用户定义滑块的最小值和最大值,请选择“编辑条目”命令,并在出现的对话框中,将最小值和最大值设置为所需值。
The values entered here will be saved and applied as default values to each object.
这里输入的值将被保存并作为默认值应用于每个对象。
Example: You define 例如: 你定义Integer Slider 整数滑块 for 为了Subdivision Editor 细分编辑器 for a Subdivision Surface object. When a new Subdivision Surface object is created, this setting will apply to it as well. 对于一个细分曲面物体。当一个新的细分曲面对象被创建时,这个设置也会应用到它显示子频道
Some elements, such as color fields, can also be displayed numerically.
一些元素,例如颜色字段,也可以用数字显示。
复制用户数据界面
Parameters displayed in the Attribute Manager for various objects, tags, etc., can be copied via right-click and selecting the Copy User Data Interface command and pasted (context menu) as User Data for any object that is displayed in the Attribute Manager (see also User Data)
在属性管理器中显示的各种对象、标签等的参数,可以通过右键单击并选择“复制用户数据界面”命令进行复制,然后粘贴(上下文菜单)作为属性管理器中显示的任何对象的用户数据(也参见用户数据)
复制粘贴
Use these commands to copy values between parameters. Select the parameters whose values you want to copy. Choose Copy. Next, select the parameters that should receive the copied values and choose Paste.
使用这些命令在参数之间复制值。选择要复制其值的参数。选择复制。接下来,选择应该接收复制值的参数,然后选择“粘贴”。
一模一样
Suppose there are two cylinders in the scene. You select one of the cylinders, select its Radius and Height parameters in the Attribute Manager and choose Copy to copy the two values. If you then select the other cylinder and choose Paste Identical, the two values will be pasted to the same parameters — Height and Radius — regardless of which parameters are currently selected. This is in contrast to the Paste command, which pastes to the selected parameters.
假设场景中有两个圆柱体。选择其中一个柱面,在属性管理器中选择其半径和高度参数,然后选择“复制”以复制这两个值。如果你选择另一个圆柱并选择粘贴相同,这两个值将粘贴到相同的参数---- 高度和半径---- 而不管当前选择的参数是什么。这与粘贴到选定参数的 Paste 命令形成对比。
重置为默认值
This command sets all selected parameters back to their default values (i.e. the values they had upon creation).
此命令将所有选定的参数设置回它们的默认值(即它们在创建时拥有的值)。
选择全部,取消选择全部
Select or deselect all parameters.
选择或取消选择所有参数。
加载数据,保存数据
The Save Data command enables you to save the values of the selected parameters. This is especially useful for saving complex spline graphs.
“保存数据”命令使您能够保存选定参数的值。这对于保存复杂的样条图特别有用。
To add a spline graph as user data, in the Attribute Manager choose User Data / Add User Data and in the dialog that opens, set Data Type to Spline and click OK. The spline graph appears below the existing parameters.
要添加样条图作为用户数据,在属性管理器中选择用户数据/添加用户数据,在打开的对话框中,将数据类型设置为样条并单击 OK。样条曲线图出现在现有参数的下面。
To load saved data, select the parameters that should receive the data and choose Load Data. Use your system’s file selector to choose the data file. The saved data and the selected parameters must be of the same data type. For example, you cannot load real values into parameters whose data types are set to Integer.
若要加载已保存的数据,请选择应接收数据的参数并选择“加载数据”。使用系统的文件选择器选择数据文件。保存的数据和选定的参数必须是相同的数据类型。例如,不能将实数值加载到数据类型设置为 Integer 的参数中。
覆盖
This and the next menu item will only be made available if a Take other than the Main Take is selected in the Object Manager. Selecting this command will let the respective setting be overridden. Alternatively (note also using the Override function for overriding settings) the setting can simply be dragged and dropped into the Take Manager.
只有在对象管理器中选择了 Take other than the Main Take 时,这个菜单项和下一个菜单项才可用。选择此命令将使相应的设置被重写。或者(也可以使用 Override 函数重写设置) ,该设置可以简单地拖放到 Take Manager 中。
Details about the Take system can be found here.
有关采取系统的详细信息可以在这里找到。
删除超驰
This command cancels the override of the current take and will re-apply the settings of the parent Take.
此命令取消当前 Take 的覆盖,并将重新应用父 Take 的设置。
增加到平视显示器
Adds the selected parameters to the HUD. For a description of the HUD, look up HUD.
将选定的参数添加到平视显示器。对于平视显示器的描述,请查看平视显示器。
资产支持的预置系统
In several areas of Cinema 4D (e.g., format presets in the Render Settings’ save dialog or the Fresnel Nodes), presets are no longer created or managed via the Content Browser but via Assets.
在 Cinema 4D 的几个方面(例如,在渲染设置的保存对话框或菲涅耳节点中的格式预设) ,预设不再通过 Content Browser 创建或管理,而是通过 Assets。
The following commands can be found in the selection menu, mostly at the end of the list:
下面的命令可以在选择菜单中找到,大多数位于列表的末尾:
If Add Preset is selected, the following window will open:
如果添加预置被选中,下面的窗口将打开:
The preset’s name is defined in the Name field, with which it will appear in the preset list. The Database setting defines the respective database. You often have this selection in the Presets (preset is saved to the user directory in the userrepository folder) menu and sometimes in the Scene (preset is saved with the scene) menu.
在 Name 字段中定义了预设置的名称,该名称将出现在预设置列表中。数据库设置定义了相应的数据库。你经常在 preset (预设置保存到 userrepository 文件夹中的用户目录)菜单中有这样的选择,有时在 Scene (预设置与场景一起保存)菜单中也有。