Motion Camera

运动摄像机

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Motion Camera

运动摄像机

With this tag, cameras can be much better and more easily controlled. Numerous parameters are available (e.g., you can dissolve one camera motion into a second, completely different camera motion). Furthermore, several functions are available for creating realistic camera movements. These are designed to simulate the subtle secondary movements that result from a hand-held camera. Many laymen wonder why 3D camera motion looks so artificial. This is because the subtle real-world inaccuracies are missing, e.g., those that occur when walking with a shoulder-mounted camera. To simulate these movements, Cinema 4D uses a camera ,rig’ (the green figure you see in the Viewport), which, for example, carries the camera at a height of 1.75m (the average height of a person’s shoulder) and lets the camera sway slightly according to a human walk cycle.

有了这个标签,相机可以更好,更容易控制。可以使用许多参数(例如,你可以将一个摄像机运动分解为第二个完全不同的摄像机运动)。此外,一些功能可用于创建真实的摄像机运动。这些设计是为了模拟由手提摄影机引起的微妙的次级运动。许多门外汉想知道为什么3D 摄像机的运动看起来如此人工。这是因为现实世界中细微的不准确之处被忽略了,例如,当走路时带着一个肩扛式摄像机。为了模拟这些动作,Cinema 4D 使用了一个摄像头 rig’(你在 Viewport 中看到的绿色图形) ,例如,它把摄像头放在1.75米的高度(人肩膀的平均高度) ,让摄像头根据人类行走的周期轻微摇摆。

The settings in this tag can be defined to achieve exactly the type of camera motion you want.

可以定义此标记中的设置,以实现所需的摄像机运动类型。

Note the Camera Morph tag, which can be used to transition steplessly between several separate cameras.

注意 Camera Morph 标签,它可以无级地在几个独立的相机之间转换。

Tip: 提示:
Note also the 还要注意Motion Camera 运动摄像机 command (main menu: Create / Camera), which can save you a lot of work when setting up a camera linked to selected objects. 命令(主菜单: 创建/相机) ,这可以为您节省大量的工作时,设置一个相机链接到选定的对象

Motion Camera

运动摄像机

This command in conjunction with selected objects produces the following camera setup:

这个命令和选择的对象一起产生如下的相机设置: