Motion Camera 运动摄像机Basic 基础Rig 钻机Animation 动画Dynamics 动力学Motion 动作Focus 专注

Animation

动画

This tab contains the most important settings for controlling and animating the Motion Camera.

此标签包含最重要的设置控制和动画的运动摄像机。

Splines

样条

You are probably already familiar with concept of having cameras follow along Splines if you’ve used the Align to Path function. The Motion Camera tag offers 2 additional Path Splines (with corresponding Rail Splines that can be used to steplessly dissolve two cameras (without setting a single keyframe); click on the small arrow to the left of Camera Pos A/B Curve and Blend <-> A/B.

如果您使用过 Align to Path 函数,那么您可能已经熟悉了让相机沿着样条跟踪的概念。运动相机标签提供了2个额外的路径样条(与相应的轨道样条,可用于无级溶解两个相机(没有设置一个关键帧) ; 点击左边的小箭头相机 Pos A/B 曲线和混合 <-> A/B。

Enable

启用

Enable this option to activate or deactivate the Spline functionality.

启用此选项以激活或停用样条功能。

Tangential

切线的

Enable this option if you want the camera to move tangentially to the Spline (which will normally be the case). Otherwise the camera orientation will remain unchanged and the camera person will follow the Spline.

如果你想让摄像机顺着样条线移动(通常是这样) ,启用这个选项。否则,相机的方向将保持不变,相机的人员将按照样条。

Path Spline A
Rail Spline A
Path Spline B
Rail Spline B

路径样条曲线 a 路径样条曲线 b 轨道样条

Using these fields you can define a total of 4 Splines that can be used to create 2 complete spline camera animations and dissolve between them using the Blend A<->B options described below.

使用这些字段,您可以定义总共4个样条,可用于创建2个完整的样条相机动画和溶解之间使用 Blend a <-> b 选项描述如下。

An (optional) Rail Spline can be used to achieve the following bank:

一个(可选)轨道花键可以用来实现以下银行:

As the camera person moves along the Path Spline (e.g., Path Spline A), the Rail Spline (e.g., Rail Spline A) causes the camera person to bank (’lean’ into the curve) around its Z axis (the view axis) or length axis. The bank takes place in the direction of the current Rail Spline position defined by the Camera Position A and Camera Position B settings. Note that the Tangential option is activated when using Rail Splines. This is necessary in order to create useful orientations.

当摄影师沿着路径样条(例如,路径样条 a)移动时,轨道样条(例如,轨道样条 a)使摄影师沿着 z 轴(视轴)或长轴倾斜(“倾斜”到曲线上)。银行发生的方向,当前轨道样条位置定义的相机位置 a 和相机位置 b 的设置。请注意,当使用轨型样条时,切向选项被激活。为了创建有用的方向,这是必要的。

Camera Position A[0..100%]

相机位置 a [0. . 100% ]

Use this value to define the position on the Spline in the Path Spline A field.

使用此值定义路径样条 a 字段中样条的位置。

Cam Pos A Curve

凸轮 a 型曲线

This curve defines the animation progression between the Start and End points (click on the small arrow at the right of the main parameter). The corresponding main parameter (e.g, Camera Position A) will be animated at 100% within this rage.

这条曲线定义了开始点和结束点之间的动画级数(单击主参数右侧的小箭头)。相应的主要参数(例如,相机位置 a)将被动画100% 在此愤怒。

Automatic

自动的

Enable this option if the corresponding main parameter (e.g., Camera Position A) should be animated without using keyframes.

如果相应的主要参数(例如,Camera Position a)应该在不使用关键帧的情况下进行动画处理,则启用此选项。

Start
End

星际旅行

This is the range within which the corresponding parameter (e.g., Camera Position A) will be animated from 0% to 100%.

这是相应的参数(例如,相机位置 a)将从0% 动画到100% 的范围。

Camera Position B[0..100%]

相机位置 b [0. . 100% ]

Use this value to define the position of the Spline in the Path Spline B field.

使用此值定义样条在 Path Spline b 字段中的位置。

Cam Pos B Curve

凸轮轴 b 曲线

This curve defines the animation progression between the Start and End points (click on the small arrow at the right of the main parameter). The corresponding main parameter (e.g, Camera Position A) will be animated at 100% within this rage.

这条曲线定义了开始点和结束点之间的动画级数(单击主参数右侧的小箭头)。相应的主要参数(例如,相机位置 a)将被动画100% 在此愤怒。

Automatic

自动的

Enable this option if the corresponding main parameter (e.g., Camera Position A) should be animated without using keyframes.

如果相应的主要参数(例如,Camera Position a)应该在不使用关键帧的情况下进行动画处理,则启用此选项。

Start
End

星际旅行

This is the range within which the corresponding parameter (e.g., Camera Position A) will be animated from 0% to 100%.

这是相应的参数(例如,相机位置 a)将从0% 动画到100% 的范围。

Blend A <-> B[0..100%]

混合 a <-> b [0.100% ]

Use this setting to steplessly define the blending (dissolve) between Cam Position A and Camera Position B.

使用此设置无级定义凸轮位置 a 和摄像机位置 b 之间的混合(溶解)。

Example

例子

In the example above you can see how the camera blends from Path 1 to Path 2 without setting a single keyframe. The Blend A<->B quickly blends Camera Position A to Camera Position B at frame 25.

在上面的例子中,你可以看到相机是如何在不设置一个关键帧的情况下从 Path 1混合到 Path 2的。混合 a <-> b 快速混合相机位置 a 到相机位置 b 在第25帧。

Cam Pos Blend Curve

凸轮轴混合曲线

This curve defines the animation progression between the Start and End points (click on the small arrow at the right of the main parameter). The corresponding main parameter (e.g, Camera Position A) will be animated at 100% within this rage.

这条曲线定义了开始点和结束点之间的动画级数(单击主参数右侧的小箭头)。相应的主要参数(例如,相机位置 a)将被动画100% 在此愤怒。

Automatic

自动的

Enable this option if the corresponding main parameter (e.g., Camera Position A) should be animated without using keyframes.

如果相应的主要参数(例如,Camera Position a)应该在不使用关键帧的情况下进行动画处理,则启用此选项。

Start
End

星际旅行

This is the range within which the corresponding parameter (e.g., Camera Position A) will be animated from 0% to 100%.

这是相应的参数(例如,相机位置 a)将从0% 动画到100% 的范围。

Intensity[0..100%]

强度[0. . 100% ]

Use this setting to define the strength of the Splines settings steplessly anywhere between 0% and 100%.

使用这个设置来定义样条的强度设置在0% 到100% 之间的任何地方无级。

Targets

目标

The Motion Camera tag can use up to 4Different objects as target objects and can blend steplessly back and forth between them. Note that the Target settings affect the camera person’s head (if the camera lies on the camera person’s shoulder it cannot make a complete rotation).

运动摄像机标签可以使用多达4个不同的对象作为目标对象,并可以无级混合来回他们之间。注意,目标设置会影响相机使用者的头部(如果相机位于相机使用者的肩膀上,则不能完全旋转)。

Enable

启用

Enables or disables the Target settings.

启用或禁用目标设置。

Compensate Aberration

补偿偏差

Using the Rig tab’s settings, the camera can be moved and panned manually - and it can occur that a target object falls out of the field of view. If the Compensate Aberration option is enabled, this object will again be placed at the center of the camera’s field of view.

使用镜头标签的设置,相机可以移动和平移手动-它可能发生的目标对象跌出视野。如果补偿像差选项被启用,这个物体将再次被放置在相机视场的中心。

The Motion tab’s settings can also cause objects to diverge from the camera’s field of view - an effect that can be minimized by enabling this option.

运动标签的设置也可以导致对象偏离相机的视野-这种效果可以通过启用这个选项最小化。

Target A1
Target A2
Target B1
Target B2

目标 a1目标 A2目标 B1目标 B2

In these fields, 4 target objects can be defined in 2 groups, A and B. The following blend options are available:

在这些字段中,可以将4个目标对象定义为两组,a 组和 b 组。下列混合选项可供选择:

A skilled combination of the three Target settings below can be used to steplessly blend between all 4 targets!

一个熟练的组合的三个目标设置下面可以用来无级混合之间的所有4个目标!

If a Spline is placed into one of these fields, an additional slider will be made available for that field with which the position on the Spline can be defined.

如果在这些字段中的一个字段中放置了样条曲线,那么将为定义样条曲线位置的字段提供一个附加的滑块。

Target A1 Pos[0..100%]
Target A2 Pos[0..100%]
Target B1 Pos[0..100%]
Target B2 Pos[0..100%]

目标 A1 Pos [0.100% ]目标 A2 Pos [0.100% ]目标 B1 Pos [0.100% ]目标 B2 Pos [0.100% ]

Use these settings to precisely define the position of spline Target objects along the Spline. This in turn makes it possible to very precisely define the camera’s orientation. This is recommended, for example, when panning horizontally across large angles (e.g., 180°). If Target objects are also used (i.e., no Splines) that are located in front of as well as behind the camera, the camera will also have to pan vertically and not only horizontally. This can be easily solved by using a hemispherical target Spline.

使用这些设置精确定义样条目标物体沿样条的位置。这反过来又使得非常精确地定义相机的方向成为可能。这是建议的,例如,当平移横跨大角度(例如,180 °)时。如果目标对象也被使用(例如,没有样条) ,位于前面和后面的相机,相机也将必须垂直平移,而不仅仅是水平。这可以很容易地解决使用半球目标样条。

Up Vector

向上矢量

The object defined here defines the orientation of the Y axis with regard to the banking of the camera person’s head (in contrast to the Rail Spline that provides an Up Vector for the camera person’s entire body).

这里定义的对象定义了 y 轴相对于相机人头的倾斜方向(与为相机人的整个身体提供向上矢量的轨道样条形成对比)。

Target Pos A1 <-> A2[0..100%]

对象名单 A1 <-> A2[0.100% ]

Use this slider to pan steplessly between the positions A1 and A2.

使用这个滑块在 A1和 A2之间无限制地平移。

Target Pos B1 <-> B2[0..100%]

对象名单 B1 <-> B2[0.100% ]

Use this slider to pan steplessly between the positions B1 and B2 (if B is used when Target Pos A<->B is defined accordingly).

使用这个滑块无级地平移 B1和 B2之间的位置(如果在定义目标位置 a <-> b 时使用 b)。

Target Pos A <-> B[0..100%]

对象 a <-> b [0.100% ]

Use this slider to steplessly blend between Target Positions in group A and the Target Positions in group B.

使用这个滑块在 a 组的目标位置和 b 组的目标位置之间无级混合。

Blend A Curve
Blend B Curve
Blend AB Curve

混合 a 曲线混合 b 曲线混合 AB 曲线

Use these curves to fine-tune the Target Position settings. These curves define the course of the parameter (basically the same as the animation F-Curves). You can simply animate the Target Position settings with linear interpolation between 0% and 100% without having to deal with F-Curves.

使用这些曲线来微调目标位置设置。这些曲线定义了参数的过程(基本上与动画的 f 曲线相同)。你可以简单的动画目标位置设置的线性插值在0% 到100% 之间,而不需要处理 f 曲线。

Intensity[0..100%]
Intensity Curve

强度[0. . 100% ]强度曲线

Use these settings to steplessly define the effect of the Target Position settings between 0% (no effect) and 100% (full effect).

使用这些设置无级定义目标位置设置的效果在0% (无效果)和100% (全效果)之间。

Chase Object

追逐物体

It’s not always easy to keep an object that is constantly moving and changing direction in the camera’s field of view. The Chase Object function, however, makes this a snap.

让一个物体在相机的视野中不断地移动和改变方向并不总是容易的。然而,Chase Object 函数使这个过程变得简单。

It can be compared to having the camera attached to an object with a rope - and the camera will simply be pulled along by the targeted object. It doesn’t matter how the chased object is moved, whether by keyframes, Expressions or Dynamics.

这可以比作把相机用绳子绑在一个物体上,然后相机就会被目标物体拉着前进。不管被追逐的对象是如何移动的,无论是通过关键帧、表达式还是动态。

It can help to define an object in the Rig tab’s Link field as the camera’s start and orientation location.

它可以帮助定义一个对象的钻机选项卡的链接字段作为相机的开始和方向的位置。

Tip: 提示:
Note that 请注意Chase Object 追逐物体 is a dynamic effect, i.e., the animation should be allowed to run through - scrolling back and forth in the Timeline can lead to unwanted results. Furthermore, the animation should be baked before it’s rendered with Team Render. 是一种动态效果,也就是说,动画应该允许在时间轴上来回滚动,这样可能会导致不必要的结果。此外,动画应该在使用 Team Render 渲染之前进行烘焙

The Dynamics tab’s Damp settings can be used to avoid jerky movements.

动态标签的潮湿设置可以用来避免跳动。

Enable

启用

Enables or disables the Chase Object function.

启用或禁用 Chase Object 函数。

Link

链接

Drag the object to be followed by the camera into this field.

将摄像机要跟随的对象拖动到此字段中。

Max. Distance[0..+∞m]
Min. Distance[0..+∞m]

最大距离[0. . + ∞ m ]最小距离[0. . + ∞ m ]

Use these values to define the minimum and maximum distance the camera can be from the chased object. If the minimum distance is exceeded, the camera will be pulled; if the maximum distance is exceeded, the camera will be pulled; if the distance falls short of the maximum distance the camera will slow or come to a halt and rotate to follow the object. If the camera gets too close it will be pushed away from the chased object.

使用这些值来定义摄像机与被追踪对象之间的最小和最大距离。如果超过了最小距离,相机就会被拉动; 如果超过了最大距离,相机就会被拉动; 如果距离低于最大距离,相机就会慢下来或停下来,然后旋转跟随物体。如果摄像机靠得太近,它会被推离被追逐的物体。

If both values are equal, the camera will follow the object as if it were attached via a solid rod.

如果两个值相等,相机将跟随物体,就像它是通过一个坚实的棒附加。

Automatic Banking

自动银行系统

This effect can be likened to the leaning (into a curve) of a motorrcyle rider, which is done to counter the centrifugal force. The same occurs for the camera person, including the camera, when this function is enabled. If this effect is applied subtly it will contribute a great deal to a more realistic camera motion.

这种效果可以比作摩托车驾驶员的倾斜(成为一个曲线) ,这样做是为了对抗离心力。当启用此功能时,相机人员(包括相机)也会发生同样的情况。如果这种效果巧妙地应用,它将有助于一个更加现实的相机运动。

Tip: 提示:
Note that 请注意Automatic Banking 自动银行系统 is a dynamic effect, i.e., the animation should be allowed to run through - scrolling back and forth in the Timeline can lead to unwanted results. Furthermore, the animation should be baked before it’s rendered with Team Render. 是一种动态效果,也就是说,动画应该允许在时间轴上来回滚动,这样可能会导致不必要的结果。此外,动画应该在使用 Team Render 渲染之前进行烘焙

Enable

启用

Enables or disables the Automatic Banking function.

启用或禁用自动银行功能。

Intensity[0..+∞]

强度[0. . + ∞]

Use this setting to define the degree to which the banking should occur. Larger values can be compared to the banking of a motorcycle or helicopter. Note that very large values can result in unstable camera motion. Larger values will generally require correspondingly larger Dampen values, depending on the nature of the bank.

使用此设置来定义银行业务应该发生的程度。较大的数值可以与摩托车或直升机的银行业务相比较。请注意,非常大的数值可能导致摄像机运动不稳定。较大的数值通常需要相应较大的阻尼值,这取决于银行的性质。

Dampen[0..100%]

润湿度[0. . 100% ]

Strong or abrupt changes in the camera’s motion can lead to overcompensation in banking. In such cases or with larger Intensity values, the Dampen value should be increased so the camera no longer behaves as ,nervously’.

摄像机运动的强烈或突然变化可能导致银行业的过度补偿。在这种情况下,或者强度值较大的情况下,应该增加阻尼值,这样相机就不会表现得像神经质一样。