MoGraph

Welcome to the virtually limitless MoGraph! 欢迎来到几乎无限的 MoGraph

MoGraph offers the following exciting functionalities:

提供了以下令人兴奋的功能:

Almost any element can be combined within MoGraph, which offers you endless creative possibilities. So take time out to experiment as much as you can with MoGraph - no matter how crazy you think an animation may be! Creating spectacular effects and animations using simple Primitives is as easy as 1-2-3 using MoGraph.

几乎任何元素都可以在 MoGraph 中组合,它为你提供了无限的创造可能性。所以花时间尽可能多地尝试 MoGraph ——不管你认为一个动画可能有多疯狂!使用简单的原语创建壮观的效果和动画非常简单,只需使用 MoGraph 的1-2-3。

Spectacular motion graphics using simple primitives! 使用简单原语的壮观动态图形

The next scene consists of only three parametric cubes that were cloned, made to intersect and positioned, colored and scaled randomly using the Random Effector. Add a little depth-of-field and HDRI lighting and you too can create the following image:

下一个场景由三个参数立方体组成,它们被克隆、交叉、定位、着色和使用随机效果器随机缩放。添加一点景深和 HDRI 照明,你也可以创建如下图片:

3 cloned parametric cubes. 3个克隆的参数立方体

Imagine adding a Sound Effectorto make the clones scale, move, rotate and even change their texture to the beat of music. This is only a small sample of what great-looking effects MoGraph lets you create with relatively little effort.

想象一下,添加一个声音效果器,让克隆按照音乐的节拍缩放、移动、旋转,甚至改变它们的纹理。这只是 MoGraph 所能让你用相对较少的努力创造出的漂亮效果的一个小例子。

Note: 注意:
MoGraph offers several objects with which new elements can be generated or that can be used to view existing Cinema 4D objects as clones, thus making them able to be affected by MoGraph (Cloner Object, Matrix Object, Fracture Object, etc.). For purposes of convenience, we will refer to these objects as MoGraph 提供了几个对象,可以用它们生成新的元素,或者可以用它们来查看已有的 Cinema 4D 对象的克隆,从而使它们能够受到 MoGraph (Cloner 对象、矩阵对象、骨折对象等)的影响。为了方便起见,我们将这些对象称为clones 克隆 once they have been taken over by MoGraph. 一旦他们被 MoGraph 接管

How are clones arranged onto other objects?

克隆是如何安排到其他对象上的?

The following mini-tutorial demonstrates a randomly chosen example of how clones can be arranged onto an object.

下面的小教程演示了如何将克隆安排到对象上的随机选择示例。

Goal: Clones should be arranged to form a particular word.

目标: 克隆应该被安排形成一个特定的单词。

  1. First, the necessary clones have to be generated that will later be arranged onto a text spline. Create a sphere, a text spline and a Cloner Object (main menu / MoGraph/Cloner Object). Reduce the sphere’s radius to 10m and type any word into the text spline setting’s 首先,必须生成必要的克隆,这些克隆稍后将被安排到文本样条上。创建一个球体、一个文本样条和一个 Cloner 对象(主菜单/mograph/Cloner 对象)。将球体半径缩小到10米,并在文本样条设置中输入任何单词Text 文字 field. 字段

  2. Make the sphere a child of the Cloner Object and switch to the Cloner Object’s settings. Define the number of clones in it’s 使球体成为 Cloner 对象的子对象,并切换到 Cloner 对象的设置。定义它的克隆数量Count 伯爵 setting (e.g., 500) and set 设定(例如,500)及设定P.Y to 0 and P.X to, for example, 比如说,2. The result should look similar to what’s shown in the image below. The arrangement of clones can be adjusted to the text length by moving the Cloner Object itself and varying the .结果应该看起来类似于下图所示。克隆的排列可以通过移动 Cloner 对象本身和改变P.Ysetting: 背景:

    The text spline was placed into a Sweep object in order to make it more visible. 文本样条被放置到一个 Sweep 对象中,以使其更加可见
  3. In order to arrange the clones onto the spline, a Spline Effector is needed. To add a Spline Effector, select the Cloner Object in the 为了将克隆排列到花键上,需要一个样条效果器。若要添加样条效果器,请在Object Manager 对象管理器 and add a Spline Effector form the main 并添加样条效果器形成的主要MoGraph | Effectors 效果器 menu. The Spline Effector will automatically be assigned to the Cloner Object (it will be located in the Cloner Object’s 菜单。样条效果器将自动分配给克隆纳对象(它将位于克隆纳对象的Effector 效果器 field, located in it’s 田野,位于它的Effector 效果器 tab). Switch to the Spline Effector’s settings and drag the text spline from the 标签)。切换到样条效果器的设置,将文本样条从Object Manager 对象管理器 into the Spline Effector’s 插入花键效果器Spline 花键 field. Subsequently, set 字段。随后,设置Segment Mode 分段模式 to Even Spacing 平均间距.
    Your scene should now look like this: 你的场景现在应该是这样的:

    Spline Effector strength settings: 100% at top, 40% at bottom. 样条效果器强度设置: 100% 在顶部,40% 在底部
    If you now vary the Spline Effector’s 如果你现在改变样条效果器Strength 力量 setting (Effector tab) you can transition the clones smoothly between a linear and a spline arrangement. But this is relatively unspectacular. Thus.. 设置(效果器标签)你可以平滑过渡的克隆之间的线性和样条安排。但是这相对来说并不引人注目。因此。

  4. Switch to the Spline Effector settings and click on the button at the bottom left of the 切换到样条效果器设置,然后点击左下角的按钮Falloff 女名女子名 tab and select 选项卡并选择Linear Field 线性字段.

    So, what have we just done? The Falloff settings can be used to limit an Effector’s effect. The 那么,我们刚刚做了什么? 衰减设置可以用来限制效果器的效果Linear Field 线性字段 setting makes the effect of the Field work along its positive Z axis. It will have no effect in the negative direction of the Z axis. The effect of the Effector will work smoothly within the Preview plane. If the Field is now moved or animated along the length of the clones, the clones will be arranged onto the text spline accordingly. 设置使场的效果沿着它的正 z 轴工作。它对 z 轴的负方向没有影响。效果器的效果将在预览平面内顺利工作。如果字段现在沿着克隆的长度移动或动画,克隆将被相应地安排到文本样条上

    The Linear Field moves from left to right. 线性字段从左到右移动

Now change some of the settings, e.g., set the Linear Field to a Spherical Field or play around with some of the other settings and see what happens. The settings are described in detail in the following chapters.

现在改变一些设置,例如,设置线性字段为球形字段或玩一些其他的设置,看看会发生什么。这些设置将在下面的章节中详细描述。

Object order in the Object Manager

对象管理器中的对象顺序

Cinema 4D has a strict hierarchy (sequence and order in the Object Manager) that defines exactly which object should be executed when. In some instances, a hierarchy in MoGraph, can also be important. Each time other objects are affected by a Target Object, the Target Object should be placed in front of those objects in the Object Manager. This helps avoid unexpected effects such as incorrect depiction in the editor view, strange rendering effects, etc.

Cinema 4D 有一个严格的层次结构(在对象管理器中的顺序和次序) ,它确切地定义了应该在什么时候执行哪个对象。在某些情况下,MoGraph 中的层次结构也很重要。每当其他对象受到目标对象的影响时,目标对象应该放在对象管理器中这些对象的前面。这有助于避免意外的效果,例如编辑器视图中的错误描述、奇怪的渲染效果等。

The following could be important factors:

以下可能是重要因素:

Where can I find MoGraph components?

我在哪里可以找到 MoGraph 组件?

Swap Cloner/Matrix

交换克隆/矩阵

Working with a very high number of clones that also have a high subdivision can slow the Viewport speed dramatically. This command swaps Cloner objects with Matrix objects and back (any Effectors already assigned will automatically be maintained). Matrix objects display the Cloner objects as simple cubes, which increases Viewport speed dramatically. Selecting the command again will swap the Matrix object with the Cloner object again (which should be done before rendering).

使用非常高数量的克隆同时也有很高的细分,可以显著降低 Viewport 的速度。这个命令将克隆纳物体与矩阵物体交换回来(任何已经分配的效果器将自动维护)。矩阵对象将 Cloner 对象显示为简单的立方体,这极大地提高了 Viewport 的速度。再次选择命令将再次交换矩阵对象与 Cloner 对象(应该在呈现之前完成)。

Hide Selected

选择隐藏

At least one MoGraph Selection tag must be selected to use this feature. A Plain Effector will be generated, which will affect all respective clone-generating objects and hide all selected clones using the Visibility command.

必须至少选择一个 MoGraph Selection 标记才能使用此功能。将生成一个普通效果器,它将影响所有相应的克隆生成对象,并使用 Visibility 命令隐藏所有选定的克隆。

Cloner Object

克隆对象

Effectors

效果器

Additional Objects

附加对象

MoGraph Selection Tool

选择工具

MoGraph Weight Paintbrush

重量画笔

Clone Tools

克隆工具

Shaders

着色器

MoGraph Nodes