Displacer

置换器

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Displacer

置换器

At left the editor view, at right the rendered view. The plane has a relatively height subdivision. 在左边的编辑器视图,在右边的渲染视图。平面有一个相对高度的细分

Wouldn’t it be nice if you could create Displacement-Mapping effects (see your Cinema 4D reference manual) using a deformation object and have those effects visible in the editor view? Have you ever spent a lot of time simply experimenting and test rendering just to see how far-reaching the displacement is so you could finally align objects to it? Now your frustrations have an end: The Displace Deformer shows the displacement object per object deformation in the editor view, and does not have to be rendered in order to make the effect visible.

如果你可以创建位移映射效果(见你的C4D 参考手册)使用一个变形对象,并有这些效果可见的编辑器视图是不是很好?你是否曾经花费大量的时间进行简单的实验和测试渲染,只是为了看看位移的影响有多大,这样你就可以最终将物体对准它?现在你的挫折已经结束了: 移位变形器在编辑器视图中显示了每个物体变形的移位物体,而且不需要渲染来使效果可见。

The Displace Deformer functions as a deformation object and must therefore be made a child of the object to be deformed (or be in the same hierarchy, below a common parent object). Make sure the object to be deformed contains enough subdivisions.

置换变形器作为一个变形物体发挥作用,因此必须使其成为变形物体的一个子物体(或处于同一层次,低于一个共同的父物体)。确保要变形的对象包含足够的细分。

Note: 注意:
With certain constellations (assuming you have an object that was deformed using the Displace Deformer, with whose help you have placed clones on the deformed object using a Cloner) the deformed object should be arranged before the Cloner in the 对于某些星座(假设你有一个使用置换变形器变形的物体,在他的帮助下,你用克隆仪对变形的物体进行了克隆) ,变形的物体应该被安排在克隆仪的前面Object Manager 对象管理器. Otherwise the editor view can display false results (arrangement of clones on the non-deformed object). This applies only to the editor view; the rendered view will display the correct results. .否则,编辑器视图可能显示错误的结果(在未变形对象上的克隆排列)。这仅适用于编辑器视图; 呈现的视图将显示正确的结果 Note: 注意:
The Displace Deformer can also be applied to splines. Below, a noise shader in the Displace Deformer has been applied to a circle spline. The circle spline, in turn, lies in a Sweep object, which is cloned linearly by a Cloner. Additionally, a Step Effector was used for scaling and rotation. 置换变形器也可以用于花键。下面,一个噪音着色器在置换变形器已经应用到一个圆样条。循环样条则位于一个 Sweep 对象中,该对象由 Cloner 线性复制。此外,一个步骤效果器用于缩放和旋转 Note : 注意:
Even users of Sub-Polygon Displacement will benefit from this tool. Even though only the 即使是次多边形位移的使用者也会受益于这个工具normal 正常的 displacement is displayed, which completely depends on object resolution, this basically reflects the actual dimensions of the final rendering (assuming you haven’t used objects with only 8 vertices … ). 显示位移,这完全取决于对象的分辨率,这基本上反映了最终渲染的实际尺寸(假设您没有使用只有8个顶点的对象...)

Of course the Displace Deformer also functions in conjunction with all other MoGraph objects. In the example below, a ring was deformed using a Displace Deformer and a noise shader. Subsequently, a sphere was cloned using the Cloner in Object mode:

当然,移位变形器也可以和其他 MoGraph 物体一起使用。在下面的例子中,使用置换变形器和噪声着色器变形了一个戒指。随后,使用 Cloner 在 Object 模式下克隆了一个球体:

If this ring were to be animated in its current position with the noise set to world coordinates (Space = World), really cool morphing, blobbing effects will result.

如果这个环在它当前的位置被动画设置为世界坐标(空间 = 世界) ,真正酷的变形,斑点效果将会产生。