Displacer
置换器
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置换器
Wouldn’t it be nice if you could create Displacement-Mapping effects (see your Cinema 4D reference manual) using a deformation object and have those effects visible in the editor view? Have you ever spent a lot of time simply experimenting and test rendering just to see how far-reaching the displacement is so you could finally align objects to it? Now your frustrations have an end: The Displace Deformer shows the displacement object per object deformation in the editor view, and does not have to be rendered in order to make the effect visible.
如果你可以创建位移映射效果(见你的C4D 参考手册)使用一个变形对象,并有这些效果可见的编辑器视图是不是很好?你是否曾经花费大量的时间进行简单的实验和测试渲染,只是为了看看位移的影响有多大,这样你就可以最终将物体对准它?现在你的挫折已经结束了: 移位变形器在编辑器视图中显示了每个物体变形的移位物体,而且不需要渲染来使效果可见。
The Displace Deformer functions as a deformation object and must therefore be made a child of the object to be deformed (or be in the same hierarchy, below a common parent object). Make sure the object to be deformed contains enough subdivisions.
置换变形器作为一个变形物体发挥作用,因此必须使其成为变形物体的一个子物体(或处于同一层次,低于一个共同的父物体)。确保要变形的对象包含足够的细分。
Note: 注意:Of course the Displace Deformer also functions in conjunction with all other MoGraph objects. In the example below, a ring was deformed using a Displace Deformer and a noise shader. Subsequently, a sphere was cloned using the Cloner in Object mode:
当然,移位变形器也可以和其他 MoGraph 物体一起使用。在下面的例子中,使用置换变形器和噪声着色器变形了一个戒指。随后,使用 Cloner 在 Object 模式下克隆了一个球体:
If this ring were to be animated in its current position with the noise set to world coordinates (Space = World), really cool morphing, blobbing effects will result.
如果这个环在它当前的位置被动画设置为世界坐标(空间 = 世界) ,真正酷的变形,斑点效果将会产生。