PolyFX

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PolyFX

2 * Cube Object 立方体对象, 2 * ,2 *Sweep Object 扫描对象 and 1 及1Torus Object 环面物体 (once on polygon level, once on spline level) are fragmented using a PolyFX object. How finely an object is fragmented depends on the subdivision of the respective object. (一次在多边形水平,一次在样条水平)是支离破碎使用 PolyFX 对象。一个物体碎片的细分程度取决于各个物体的细分程度

The PolyFX object can be viewed as a Deformation object that considers each polygon of a given object or each segment of a given Spline to be a Clone, thus allowing any MoGraph Effector to affect them accordingly.

可以将 PolyFX 对象视为一个 transformation 对象,该对象将给定对象的每个多边形或给定样条的每个段视为一个克隆,因此允许任何 MoGraph 效果器相应地影响它们。

Proceed as follows if you want to use a PolyFX object:

如果你想使用一个 PolyFX 对象,按照下面的步骤操作:

The following applies to polygons: By default, polygons are moved, rotated and scaled using the polygon coordinate system . Note that the polygon Z axis runs in the direction of the surface Normals.

下面的应用于多边形: 默认情况下,使用多边形坐标系移动、旋转和缩放多边形。注意,多边形 z 轴沿着表面法线的方向运行。