PolyFX
Basic 基础Coord.Object 对象Transform 转换Effectors 效果器Falloff 女名女子名
PolyFX
2 * Cube Object 立方体对象, 2 *
,2 *Sweep Object 扫描对象 and 1 及1Torus Object 环面物体 (once on polygon
level, once on spline level) are fragmented using a PolyFX object. How finely an object is fragmented depends
on the subdivision of the respective object. (一次在多边形水平,一次在样条水平)是支离破碎使用 PolyFX 对象。一个物体碎片的细分程度取决于各个物体的细分程度
The PolyFX object can be viewed as a Deformation object that considers each
polygon of a given object or each segment of a given Spline to be a Clone, thus allowing any MoGraph Effector
to affect them accordingly.
可以将 PolyFX 对象视为一个 transformation 对象,该对象将给定对象的每个多边形或给定样条的每个段视为一个克隆,因此允许任何 MoGraph 效果器相应地影响它们。
Proceed as follows if you want to use a PolyFX object:
如果你想使用一个 PolyFX 对象,按照下面的步骤操作:
- Make the PolyFX object a Child object of the object you want it to affect (or place it onto the same
hierarchical level under a common Parent object). Nothing will happen, yet, because no Effector has been
applied. 将 PolyFX 对象设置为您希望它影响的对象的子对象(或者将其放置到公共父对象下的同一层次结构中)。什么也不会发生,因为还没有应用效果器
- Make sure the PolyFX object is selected and call up any Effector, which will automatically be
assigned to the active PolyFX object. Done. 确保选中了 PolyFX 对象并调用任何 Effector,它将自动分配给活动的 PolyFX 对象。完成
The following applies to polygons: By default, polygons are moved, rotated and scaled using the polygon coordinate system . Note that the polygon Z axis runs in the direction of the surface Normals.
下面的应用于多边形: 默认情况下,使用多边形坐标系移动、旋转和缩放多边形。注意,多边形 z 轴沿着表面法线的方向运行。