Mabel Shader

梅布尔着色器

Basic 基础VeiningDiffuse A 漫反射 aSpecular 1 A 镜面1 aSpecular 2 A 镜面2 aSpecular 3 A 镜面3 aReflection A 反射 aEnvironment A 环境 aAmbient A 环境 aRoughness A 粗糙度 aAnisotropy A 各向异性 aDiffuse B 扩散 bSpecular 1 B 镜面1 bSpecular 2 B 镜面2 bSpecular 3 B 镜面3 bReflection B 反射 bEnvironment B 环境 bAmbient B 环境 bRoughness B 粗糙度 bAnisotropy B 各向异性 bIllumination 照明Assign 分配

Mabel Shader

梅布尔着色器

Mabel was conceived to allow users the ability to create marbled stone textures that generally consist of a body and a vein surface.

设计 Mabel 的目的是让用户能够创建大理石纹理,通常由人体和静脉表面组成。

Mabel differs from the other shaders in that it has a Veining channel for creating marble patterns. Also, all parameters can be defined separately for Surface 1 and Surface 2 except for Veining, Illumination and Assignment.

梅布尔不同于其他着色器,它有一个纹理通道用于创建大理石图案。此外,所有的参数可以单独定义为表面1和表面2除了脉纹,照明和分配。