Sculpt Brush Inflate Tool 雕刻刷充气工具Settings 设置Falloff 女名女子名Stamp 邮票Symmetry 对称性Stencil 模板Modifiers 力场

Settings

设置

Brush Preset
Load
Save
Reset

刷预装载保存复位

These buttons can be used if you want to archive brushes with individual settings for later use. Your brushes (as well as all other Cinema 4D presets) will be saved to a library in your user directory under Maxon/Version/library/browser/user.lib4d.

这些按钮可以用来存档笔刷和单独的设置供以后使用。您的笔刷(以及所有其他C4D 预设)将保存到您的用户目录下的 Maxon/Version/library/browser/user 库中。自由女神。

In the Content Browser you will find the presets (to download, delete, etc.) in the Presets/user/Sculpt Brush Preset directory.

在内容浏览器中,你会在 Preset/user/sculpt Brush Preset 目录中找到预置(用于下载、删除等)。

The following commands are available in the Customize Commands Manager:

下面的命令可以在自定义命令管理器中使用:

These only work if a Sculpt brush is active and can be accessed quickly via hotkeys.

这些只有在雕刻笔刷是活跃的,并可以通过热键快速访问。

Tip: 提示:
Note that bitmaps will not be saved for presets that contain bitmaps. The preset will contain an absolute path to the bitmap. Therefore you should make sure that Cinema 4D can access this path. 请注意,不会为包含位图的预设置保存位图。预设将包含位图的绝对路径。因此,你应该确保 Cinema 4D 可以访问这条路径

Size[0.1..+∞]
fx

尺寸[0.1. . + ∞] fx

Here you can define the size of the brush. This can also be done interactively in the Viewport by pressing Shift+Ctrl+left click+drag left / right (Hotkeys).

这里你可以定义画笔的大小。在 Viewport,也可以通过按下 Shift + Ctrl + 左键单击 + 左/右拖动(热键)来交互式地完成。

At the right is a second fx button that offers the 3D functionality of the Effector as you know it from BodyPaint 3D.

右边是第二个 fx 按钮,它提供了效果器的3D 功能,就像你从 BodyPaint 3D 中知道的那样。

Pressure[0.01..+∞%]
fx

压力[0.01. . + ∞% ] fx

This setting defines the strength of the brush (real-world brushes also apply more color the harder they are pressed onto a surface). This is exactly the same effect that is reproduced by this setting. Note that, for internal reasons, a value in excess of 100% can be used for several brushes but some brushes (e.g., the Wax brush) will not benefit from values in excess of 100%.

这个设置定义了笔刷的强度(现实世界中的笔刷也应用了更多的颜色,他们被压在一个表面上)。这是完全相同的效果,是再现这一设置。注意,由于内部原因,超过100% 的值可以用于多个刷子,但是一些刷子(如蜡刷)不能从超过100% 的值中获益。

The pressure can also be defined interactively in the Viewport by pressing Shift + Ctrl + left click + drag up/down (see also Hotkeys).

在 Viewport,压力也可以通过按下 Shift + Ctrl + 左键单击 + 上下拖动(参见热键)来交互定义。

At the right is a second fx button that offers the functionality of the Effector as you know it from BodyPaint 3D.

在右边是第二个 fx 按钮,提供了效果器的功能,因为你知道它从 BodyPaint 3D。

Steady Stroke
Length[0..100]

稳定的旋转[0.100]

Using these settings you can more or less pull the brush along a string, which makes creating straight brush strokes much easier. The Length setting defines the string’s length. The greater the value, the better, unsteady’ movements will be compensated for and the more straight the stroke will be.

使用这些设置,你或多或少可以沿着一个字符串拉笔刷,这使得创建笔刷笔划更容易。Length 设置定义字符串的长度。数值越大,对不稳定的运动补偿越好,行程越直。

Spacing
Percent[0.001..1000]

空间百分比[0.001. . 1000]

These settings affect how often the brush will exercise its effect during each stroke. With larger values (Pressure should be increased accordingly) a brush’s profile can even be applied.

这些设置会影响画笔在每次笔触中的使用频率。随着更大的值(压力应该相应增加)一个刷子的配置文件甚至可以适用。

In the image above, the Percent value increases from the rear to the front. The brush stroke at the front has a modified falloff value.

在上面的图像中,百分比值从后到前增加。前面的刷子笔划有一个修改过的衰减值。

Invert

Inverts the Inflate brush’s effect.

反转膨胀刷的效果。

Edge Detect
Angle[1..90°]

边缘探测器[1. . 90 ° ]

The Pinch brush, for example, spares the edge vertices when the 例如,Pinch 画笔避免了边缘顶点Edge Detect 边缘检测 option (at right) is enabled. This option is disabled at the center. 选项(右)启用。此选项在中心处禁用

Occasionally it would be practical if a brush’s effect would end at an object’s edges. This is exactly what these setting does. If enabled, the brush will constantly compare the surface Normals that lie with in its radius of operation with those at the brush’s center. If the angle deviation is greater than the value defined in the Angle setting, the brush will not affect those regions. To put it differently, the smaller the Angle value the larger the angle deviations have to be for the brush to affect a region.

有时,如果画笔的效果在物体的边缘结束,这将是实用的。这正是这些设置所做的。如果启用,画笔将不断地比较表面法线在其运作半径与那些在画笔的中心。如果角度偏差大于在角度设置中定义的值,则画笔不会影响这些区域。换句话说,角度值越小,画笔影响区域的角度偏差就越大。

The edge recognition is very abrupt, which can lead to rugged edges on high-resolution objects. These must then be subsequently smoothed.

边缘识别是非常突然的,这可能导致高分辨率物体的崎岖边缘。然后,这些问题必须得到解决。

The edge recognition works very well in conjunction with masking (see also Invert).

边缘识别工作非常好结合掩蔽(也见逆相)。

Another use would be the selection of flat surfaces using the Select brush (with a very small Angle value).

另一个用途是选择平面使用选择笔刷(具有非常小的角度值)。

Draw Mode

绘制模式

Here are several modes that do the following when sculpting using a brush (these are not available for all brushes):

这里有几个模式,在使用笔刷雕刻时进行如下操作(这些并不适用于所有笔刷) :

The following modes basically function as follows: you define a shape (which does not have to lie completely on the object to be shaped) without using a brush, which will, in a second step, be traced using a brush (see image top right). The following modes of operation can be used:

下面的模式基本功能如下: 您定义一个形状(不必完全躺在对象的形状)不使用画笔,这将在第二步,使用画笔描绘(见图像上方的权利)。可采用以下运作模式:

- single click to set start and end points

- 单击设置开始点和结束点

- double-click (or RMB) to end a line or connect start or end points

- 双击(或人民币)结束线路或连接起点或终点

- Esc key to interrupt shape creation

- Esc 键中断形状创建

- Backspace to delete the last point created

- 退格键删除最后创建的点

In the Customize Commands … Manager you can assign hotkeys to these modes (the commands are named Freehand, Rectangle, DragDab, Line, Lasso Fill and Rectangle Fill, and will only work if a Sculpt brush is active).

在自定义命令... 管理器中,你可以为这些模式分配热键(命令分别命名为 Freehand、 Rectangle、 DragDab、 Line、 Lasso Fill 和 Rectangle Fill,并且只有当一个 Sculpt 画笔被激活时才能工作)。

Fill Symmetry

填充对称

For the Fill modes, this option defines whether or not the brush effect should adhere to the symmetry settings defined in the Symmetry tab. If this option is disabled, multiple Sculpt objects can be shaped simultaneously.

对于填充模式,此选项定义画笔效果是否应该遵循对称标签中定义的对称设置。如果禁用此选项,则可以同时对多个 Sculpt 对象进行塑形。

Fill Backfaces

填充背面

For the Fill paint modes, this option defines whether or not the brush effect should be projected through the object onto the object’s backfaces. This is especially useful for the Mask brush so large object areas can be quickly masked.

对于 Fill paint 模式,此选项定义刷子效果是否应该通过对象投影到对象的背面。这对蒙版笔刷特别有用,因此大的物体区域可以快速蒙版。

In the Customize Commands Manager you will find the Sculpt Brush Fill Backfaces command, which can be accessed via a hotkey (only for the three Paint modes) and remains active as long as the corresponding hotkey is pressed. This is particularly well-suited for use with the Mask brush to quickly mask entire object regions (e.g., in Rectangle Fill mode.

在自定义命令管理器中,你会发现 Sculpt 画笔填充 Backfaces 命令,这个命令可以通过热键访问(只针对三种画图模式) ,只要按下相应的热键,它就会保持活跃。这是特别适合使用蒙版笔刷快速蒙版整个对象区域(例如,在矩形填充模式。

Flood

洪水

Applies the Inflate brush’s effect to the surface of all selected Sculpt objects at once.

将膨胀笔刷的效果同时应用到所有选定的雕刻对象的表面。

Interactive Flood[-100..100]

互动洪水[-100. . 100]

Interactive Flood 互动洪水 only works on non-masked areas. 只对非隐蔽区域有效

If the slider is dragged to the left, the effect will weaken; dragging the slider to the right will strengthen the effect. This will be shown in the Viewport in realtime. Release the slider when you achieve the result you’re happy with.

如果滑块向左拖动,效果会减弱; 向右拖动滑块会加强效果。这将在 Viewport 实时展示。当你达到你满意的结果时,释放滑块。

Interactive Flood is useful for inflating large masked (Interactive Flood will otherwise affect the entire object surface) areas.

交互式洪水是有用的膨胀大型蒙面(交互式洪水否则将影响整个对象表面)区域。

Use Material For Interactive
Material

使用材质

The Tile shader can be used to achieve interesting results. 瓷砖着色器可以用来实现有趣的结果

If you want to use a material to restrict Interactive Flood instead of a mask, drag a material into the Material field. The texture in the material’s Color channel will be used to inflate the surface based on the grayscale values (internally, the material will be projected onto the object via UVW mapping): black = no inflation; white = maximum inflation.

如果你想用一个材质来限制互动洪水,而不是一个面具,拖动材质到材质领域。材质的颜色通道中的纹理将基于灰度值对表面进行充气(内部,材质将通过 UVW 映射投影到对象上) : 黑色 = 无充气; 白色 = 最大充气。

This can be very useful to "shape" displacement mapping, which is first calculated during rendering, into geometry.

这对于将渲染过程中首先计算出的“形状”位移贴图转换成几何图形非常有用。