Settings
设置
刷预装载保存复位
These buttons can be used if you want to archive brushes with individual settings for later use. Your brushes (as well as all other Cinema 4D presets) will be saved to a library in your user directory under Maxon/Version/library/browser/user.lib4d.
这些按钮可以用来存档笔刷和单独的设置供以后使用。您的笔刷(以及所有其他C4D 预设)将保存到您的用户目录下的 Maxon/Version/library/browser/user 库中。自由女神。
In the Content Browser you will find the presets (to download, delete, etc.) in the Presets/user/Sculpt Brush Preset directory.
在内容浏览器中,你会在 Preset/user/sculpt Brush Preset 目录中找到预置(用于下载、删除等)。
The following commands are available in the Customize Commands Manager:
下面的命令可以在自定义命令管理器中使用:
These only work if a Sculpt brush is active and can be accessed quickly via hotkeys.
这些只有在雕刻笔刷是活跃的,并可以通过热键快速访问。
Tip: 提示:尺寸[0.1. . + ∞] fx
Here you can define the size of the brush. This can also be done interactively in the Viewport by pressing
这里你可以定义画笔的大小。在 Viewport,也可以通过按下 Shift + Ctrl + 左键单击 + 左/右拖动(热键)来交互式地完成。
At the right is a second fx button that offers the 3D functionality of the Effector as you know it from BodyPaint 3D.
右边是第二个 fx 按钮,它提供了效果器的3D 功能,就像你从 BodyPaint 3D 中知道的那样。
压力[0.01. . + ∞% ] fx
This setting defines the strength of the brush (real-world brushes also apply more color the harder they are pressed onto a surface). This is exactly the same effect that is reproduced by this setting. Note that, for internal reasons, a value in excess of 100% can be used for several brushes but some brushes (e.g., the Wax brush) will not benefit from values in excess of 100%.
这个设置定义了笔刷的强度(现实世界中的笔刷也应用了更多的颜色,他们被压在一个表面上)。这是完全相同的效果,是再现这一设置。注意,由于内部原因,超过100% 的值可以用于多个刷子,但是一些刷子(如蜡刷)不能从超过100% 的值中获益。
The pressure can also be defined interactively in the Viewport by pressing
在 Viewport,压力也可以通过按下 Shift + Ctrl + 左键单击 + 上下拖动(参见热键)来交互定义。
At the right is a second fx button that offers the functionality of the Effector as you know it from BodyPaint 3D.
在右边是第二个 fx 按钮,提供了效果器的功能,因为你知道它从 BodyPaint 3D。
稳定的旋转[0.100]
Using these settings you can more or less pull the brush along a string, which makes creating straight brush strokes much easier. The Length setting defines the string’s length. The greater the value, the better, unsteady’ movements will be compensated for and the more straight the stroke will be.
使用这些设置,你或多或少可以沿着一个字符串拉笔刷,这使得创建笔刷笔划更容易。Length 设置定义字符串的长度。数值越大,对不稳定的运动补偿越好,行程越直。
空间百分比[0.001. . 1000]
These settings affect how often the brush will exercise its effect during each stroke. With larger values (Pressure should be increased accordingly) a brush’s profile can even be applied.
这些设置会影响画笔在每次笔触中的使用频率。随着更大的值(压力应该相应增加)一个刷子的配置文件甚至可以适用。
In the image above, the Percent value increases from the rear to the front. The brush stroke at the front has a modified falloff value.
在上面的图像中,百分比值从后到前增加。前面的刷子笔划有一个修改过的衰减值。
边缘探测器[1. . 90 ° ]
Occasionally it would be practical if a brush’s effect would end at an object’s edges. This is exactly what these setting does. If enabled, the brush will constantly compare the surface Normals that lie with in its radius of operation with those at the brush’s center. If the angle deviation is greater than the value defined in the Angle setting, the brush will not affect those regions. To put it differently, the smaller the Angle value the larger the angle deviations have to be for the brush to affect a region.
有时,如果画笔的效果在物体的边缘结束,这将是实用的。这正是这些设置所做的。如果启用,画笔将不断地比较表面法线在其运作半径与那些在画笔的中心。如果角度偏差大于在角度设置中定义的值,则画笔不会影响这些区域。换句话说,角度值越小,画笔影响区域的角度偏差就越大。
The edge recognition is very abrupt, which can lead to rugged edges on high-resolution objects. These must then be subsequently smoothed.
边缘识别是非常突然的,这可能导致高分辨率物体的崎岖边缘。然后,这些问题必须得到解决。
The edge recognition works very well in conjunction with masking (see also Invert).
边缘识别工作非常好结合掩蔽(也见逆相)。
Another use would be the selection of flat surfaces using the Select brush (with a very small Angle value).
另一个用途是选择平面使用选择笔刷(具有非常小的角度值)。
The Invert option can be used to invert the brush’s effect at the edges: not only the region beneath the cursor’s center will be masked but the region beyond the edge as well.
反转选项可以用来反转画笔的边缘效果: 不仅光标中心下方的区域会被掩盖,边缘以外的区域也会被掩盖。
绘制模式
Here are several modes that do the following when sculpting using a brush (these are not available for all brushes):
这里有几个模式,在使用笔刷雕刻时进行如下操作(这些并不适用于所有笔刷) :
The following modes basically function as follows: you define a shape (which does not have to lie completely on the object to be shaped) without using a brush, which will, in a second step, be traced using a brush (see image top right). The following modes of operation can be used:
下面的模式基本功能如下: 您定义一个形状(不必完全躺在对象的形状)不使用画笔,这将在第二步,使用画笔描绘(见图像上方的权利)。可采用以下运作模式:
- single click to set start and end points
- 单击设置开始点和结束点
- double-click (or RMB) to end a line or connect start or end points
- 双击(或人民币)结束线路或连接起点或终点
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- Esc 键中断形状创建
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- 退格键删除最后创建的点
In the Customize Commands … Manager you can assign hotkeys to these modes (the commands are named Freehand, Rectangle, DragDab, Line, Lasso Fill and Rectangle Fill, and will only work if a Sculpt brush is active).
在自定义命令... 管理器中,你可以为这些模式分配热键(命令分别命名为 Freehand、 Rectangle、 DragDab、 Line、 Lasso Fill 和 Rectangle Fill,并且只有当一个 Sculpt 画笔被激活时才能工作)。
填充对称
For the Fill modes, this option defines whether or not the brush effect should adhere to the symmetry settings defined in the Symmetry tab. If this option is disabled, multiple Sculpt objects can be shaped simultaneously.
对于填充模式,此选项定义画笔效果是否应该遵循对称标签中定义的对称设置。如果禁用此选项,则可以同时对多个 Sculpt 对象进行塑形。
填充背面
For the Fill paint modes, this option defines whether or not the brush effect should be projected through the object onto the object’s backfaces. This is especially useful for the Mask brush so large object areas can be quickly masked.
对于 Fill paint 模式,此选项定义刷子效果是否应该通过对象投影到对象的背面。这对蒙版笔刷特别有用,因此大的物体区域可以快速蒙版。
In the Customize Commands Manager you will find the Sculpt Brush Fill Backfaces command, which can be accessed via a hotkey (only for the three Paint modes) and remains active as long as the corresponding hotkey is pressed. This is particularly well-suited for use with the Mask brush to quickly mask entire object regions (e.g., in Rectangle Fill mode.
在自定义命令管理器中,你会发现 Sculpt 画笔填充 Backfaces 命令,这个命令可以通过热键访问(只针对三种画图模式) ,只要按下相应的热键,它就会保持活跃。这是特别适合使用蒙版笔刷快速蒙版整个对象区域(例如,在矩形填充模式。
容忍度[0. . 100% ]
Enable the Fill option if you want to use the Mask brush to fill large regions. Then simply click on the object to fill all neighboring regions with the mask color. Use the Tolerance setting to define the degree to which the masking should take place. A value of 0% will only mask identical color values within the clicked region; a value of 100% will mask everything (except for previously restricted regions).
如果要使用蒙版画笔填充大区域,请启用填充选项。然后简单地点击对象,以填补所有相邻的区域与蒙版颜色。使用公差设置来定义遮罩应该发生的程度。如果值为0% ,则只会屏蔽所点击区域内相同的颜色值; 如果值为100% ,则屏蔽所有内容(先前受限制的区域除外)。
For most cases, 100% will be the best value to use.
在大多数情况下,100% 将是最好的使用价值。
面具颜色
Here you can select the color with which the mask should be shown.
这里你可以选择显示面具的颜色。
Inverts the Mask brush’s effect (the mask is basically erased).
反转蒙版笔刷的效果(蒙版基本上被擦除)。
蒙版模式
Use this setting to define where masking should take place within the brush’s area of influence:
使用这个设置来定义屏蔽应该在画笔的影响范围内发生的位置:
Generally speaking, these modes can be used to isolate areas of topology that would otherwise have to be laboriously masked manually.
一般来说,这些模式可以用来隔离拓扑区域,否则必须费力地手动屏蔽这些区域。
洪水
Masks the entire selected Sculp object. The regions that you then want to edit can be defined using the Invert option.
蒙版整个选定的 Sculp 对象。然后可以使用 Invert 选项定义要编辑的区域。
模糊
Click on this button soften the edges of existing masked regions. Softened mask edges make for much more harmonious shapes in edge regions.
点击这个按钮软化现有屏幕区域的边缘。软化蒙版边缘使边缘区域的形状更加和谐。
样本材质样本
Use this function if you want to assign a mask to a Sculpt object based on a material. In this material, the grayscale values of the texture loaded into the Color channel will be used (shaders can also be used) to create a mask:
如果您希望基于材质为 Sculpt 对象分配掩码,请使用此函数。在这种材质中,加载到 Color 通道中的纹理的灰度值将用于创建蒙版(也可以使用着色器) :