Scale
比例
Modeling Axis 建模轴Object Axis 对象轴Soft Selection 软选择Scale
比例
A description of the BodyPaint 3D Scale Tool can be found 一个描述的 BodyPaint 3D 缩放工具可以找到here 这里.
With this tool you can re-size the selected objects or elements.
使用这个工具,您可以重新调整选定的对象或元素的大小。
Depending on the Object
Model
根据选择的对象或模型模式,参数基元(例如圆柱体、环等)或其他有自己的比例设置的生成器(例如 cm、 m 等单位)将通过缩放它们的轴或修改它们的比例设置进行缩放。
The same applies for float comma User Data.
对于浮点逗号用户数据也是如此。
Depending on the mode selected, the Scale tool can be used to select objects, points, edges and polygons by clicking on them.
根据选择的模式,缩放工具可以用来选择对象,点,边缘和多边形点击他们。
As always, the following applies when selecting (and generally for all selection methods):
一如既往,在选择(通常对于所有选择方法)时应用以下方法:
Note also the functions described in the Select menu section, which also apply here.
还要注意选择菜单部分中描述的函数,这里也适用。
The selections can be "drawn" by simultaneously pressing the right mouse button (i.e., the selection will work like the Live Selection).
选择可以“绘制”同时按下鼠标右键(即,选择将工作像现场选择)。
Clicking and dragging on the axes lets you scale the object along the axes.
通过单击和拖动轴线,可以沿着轴线缩放对象。
Pressing the
按下 Shift 键会执行以下操作:
Pressing the
按 Ctrl/Cmd 可以执行以下操作:
The cursor keys (+
光标键(z 轴的 + Shift)也可用于缩放单个选定的对象。可以使用 Scale (Attribute Manager,Model > Quantize)设置定义每次按下键时对象的缩放量。
The Axis Extension function is available here as well, with which handles can be positioned freely (you can, for example, extend a handle to the Viewport edge and then scale very precisely).
Axis Extension 函数在这里也是可用的,使用这些句柄可以自由定位(例如,您可以将句柄扩展到 Viewport 边缘,然后进行非常精确的缩放)。
When modeling, only use the Scale Tool when in 建模时,只有在使用缩放工具时Use Model Tool 使用模型工具 mode; scaling in 缩放Use Model 使用模型 mode should only be done when animating. 模式应该只做时,动画The default size of the Y axis in the object system is 1.0. For example, if you re-size the X axis from 1.0 to 2.0, the object doubles in size along the X axis. This results in a distortion of the object system, making precise construction more difficult since all local positions are now also distorted and no longer correspond to the length units of the world system. Therefore we recommend that you do not scale using the Object tool during the modeling process. Use the Model tool instead.
对象系统中 y 轴的默认大小为1.0。例如,如果将 x 轴的大小从1.0重新调整为2.0,则该对象沿 x 轴的大小将增加一倍。这导致物体系统的扭曲,使精确构造更加困难,因为所有局部位置现在也扭曲,不再对应于世界系统的长度单位。因此,我们建议在建模过程中不要使用 Object 工具进行缩放。使用模型工具。
Note: 注意:缩放多个对象
When multiple objects are selected, a shared axis system appears in the viewport between the selected objects. You can scale the objects using the shared axis system or you can scale the objects using any one of their object axis systems (click the origin of the object axis system that you want to use).
当多个对象被选中时,一个共享轴系统出现在被选中对象之间的视区中。您可以使用共享轴系统缩放对象,也可以使用对象的任何一个对象轴系统缩放对象(单击要使用的对象轴系统的原点)。