Modeling Settings 建模设置SnapQuantize 量化Mesh Checking 网格检查

Quantize

量化

Quantizing is the restriction of stepless movement to a defined "grid". It can prevent a cube from being moved to any location along the Y axis and restricts it, for example, to Y=100, 200, 300, etc. (assuming the cube started at 0; if it started at 27, it would stop at values of 127, 227, 327, etc.). Another example would be only allowing rotation in 45° angles.

量化是对定义的“网格”的无级运动的限制。它可以防止立方体沿 y 轴移动到任何位置,并将其限制为 y = 100、200、300等等(假设立方体从0开始; 如果立方体从27开始,它将停留在值127、227、327等)。另一个例子是只允许45 ° 角的旋转。

Quantizing primarily works in conjunction with the Move, Scale and Rotate tools (both in the 3D view and the Texture UV Editor for the editing of UV elements) but can also be used in conjunction with other functions / tools (e.g., Polygon Pen). Quantizing does not work in conjunction with parametric objects’ Handles, Deformers, etc.

量化主要与移动、缩放和旋转工具一起使用(在3D 视图和用于编辑 UV 元素的纹理 UV 编辑器中都有) ,但也可以与其他功能/工具一起使用(例如,Polygon Pen)。量化不与参数对象的处理、变形等一起工作。

Enable Quantizing

启用量化

Enable Quantizing

启用量化

Enables or disables the Quantize function.

启用或禁用 Quantize 函数。

Settings

设置

RELEASE 23

第23期

The 4 settings described below can also be found as a palette at the bottom center of the BP UF Edit layout:

下面描述的4个设置也可以在 BP UF 编辑布局的底部中间找到一个面板:

Klicking on the left icon will enable/disable the Quantize function. The Texture and Offset settings will be switched to the Texture UV Editor or 3D Editor, depending on the focus.

在左边的图标上滑动可以启用/禁用 Quantize 功能。纹理和偏移设置将切换到纹理 UV 编辑器或3D 编辑器,取决于焦点。

Move[0.001..+∞m]

移动[0.001. . + ∞ m ]

Use this setting to define the movement intervals for a given element. This and the next two settings are used to define the degree of movement, scaling and rotation, respectively, when a cursor key is pressed.

使用此设置定义给定元素的移动间隔。这个和后面两个设置分别用于定义当光标键被按下时移动、缩放和旋转的程度。

Scale[0.01..+∞%]

比例[0.01. . + ∞% ]

Use this setting to define the relevant scaling factor for scaling objects, vertex groups, surfaces, etc.

使用此设置可定义缩放对象、顶点组、表面等的相关缩放因子。

Rotate[0.1..180°]

旋转[0.1.180 ° ]

Use this value to define the rotation interval for a given element.

使用此值定义给定元素的旋转间隔。

Texture[0.01..1]

质感[0.01. . 1]

This is a percent value with which the step interval for moving and scaling textures or UV elements in the Texture UV Editor is defined. If, for example, you set this value to 10%, the distance between jumps will be 10% of the respective Texture UV Editor working plane.

这是一个百分比值,在纹理 UV 编辑器中移动和缩放纹理或 UV 元素的步骤间隔定义。例如,如果您将这个值设置为10% ,跳跃之间的距离将是相应纹理 UV 编辑器工作平面的10% 。