Select Menu

选择菜单

The selection of objects and components (points, edges, polygons) is a fundamental part of any 3D application. Cinema 4D offers numerous selection tools, which are described on the following pages.

对象和组件(点、边、多边形)的选择是任何3D 应用程序的基本部分。C4D 提供了大量的选择工具,这些工具将在下面的页面中描述。

In addition, several selection functions are available that can be found outside of these particular selection tools. These are also described on this page. Most selection tools also work for UV elements.

此外,在这些特定的选择工具之外,还可以找到一些可用的选择函数。这些也在这一页上描述。大多数选择工具也适用于 UV 元素。

Note also the Switch tools for quickly switching between Selection tools and other tools.

还要注意 Switch 工具,它可以在 Selection 工具和其他工具之间进行快速切换。

Selection rays

选择射线

In addition to the Selection tool, objects in the Viewport can also be selected using a Selection ray. A ray is sent into the scene from the point where you click to register all objects that are under the mouse pointer. With the help of the selection ray you are able to choose which one of these objects you want to select.

除了选择工具,Viewport 中的对象也可以使用选择射线选择。一条光线从你点击注册鼠标指针下的所有对象的地方发送到场景中。通过选择射线的帮助,您可以选择您想要选择的这些对象之一。

To select an object using the selection ray, do one of the following:

要使用选择光线选择对象,请执行下列操作之一:

  1. In the viewport, position the mouse pointer over the object you want to select. 在视口中,将鼠标指针放在要选择的对象上Shift 转移+right-click (Windows) or + 右击(视窗)或Shift 转移+Ctrl/Cmd+click (macOS) to open a selection window containing all objects hit by the selection ray. Choose the object that you want to select. + 单击(macOS)打开一个选择窗口,其中包含被选择射线击中的所有对象。选择要选择的对象


  2. In the viewport, position the mouse point over the object you want to select. Click multiple times to cycle through the objects hit by the selection ray. 在视图窗口中,将鼠标点放在要选择的对象上。多次单击可以循环遍历被选择射线击中的对象
To select multiple objects, hold down Shift while you select each object. To remove an object from the selection, 若要选择多个对象,请在选择每个对象时按住 Shift。若要从选定内容中移除对象,Ctrl/Cmd+click the object. + 点击对象

Built-in Selection

内置选择

Many tools (in particular the Move, Scale and Rotate tools) have built-in selection functionalities with which components (points, edges, polygons) can be added or deselected by simultaneously pressing the Shift or Ctrl/Cmd keys, respectively, after which the respective tool can be applied.

许多工具(特别是 Move、 Scale 和 Rotate 工具)都有内置的选择功能,通过这些功能可以分别通过同时按下 Shift 或 Ctrl/Cmd 键添加或取消选择组件(点、边、多边形) ,然后可以应用相应的工具。

Out-of-View Indicator

视野外指示器

If selected objects lie outside of the Viewport, The Out-of-View Indicator will indicate the direction in which these objects lie. Click on the Indicator to display the selected object(s) at the center of the Viewport (if components are selected, the components will be displayed). The object axis should lie at the center of the object.

如果选定的对象位于 Viewport 以外,则“视野外指示器”将指示这些对象所在的方向。单击 Indicator 在 Viewport 的中心显示选定的对象(如果组件被选中,组件将被显示)。物体轴应位于物体的中心。

Selection Filter

选择过滤器

Loop Selection

循环选择

Ring Selection

戒指的选择

Outline Selection

选择大纲

Fill Selection

填充选择

Path Selection

路径选择

Phong Break Selection

选择 Phong Break

Mirror Selection

镜像选择

Select All

选择所有

Deselect All

取消所有选项

Invert

Select Connected

选择连接

Grow Selection

增长选择

Shrink Selection

收缩选择

Hide Selected

选择隐藏

Hide Unselected

未选中的隐藏

Unhide All

揭开一切

Invert Visibility

转换能见度

Convert Selection

转换选择

Set Selection

集合选择

Convert Vertex Map

转换顶点映射

Set Vertex Weight

设置顶点权重

Main selection tools

主要选择工具