Paint 油漆Options 选择Painting 绘画Symmetry 对称性Display 展示

Options

选择

Paint Mode

绘图模式

Use this setting to define what you want to paint (select the respective tag, otherwise new ones will be assigned automatically):

使用此设置来定义要绘制的内容(选择相应的标记,否则将自动分配新的标记) :

Opacity[0..100%]

不透明度[0. . 100% ]

Use this setting to define the brush’s opacity. This value has no influence on the alpha channel. The alpha strength is defined using the Alpha channel described below.

使用这个设置来定义画笔的不透明度。此值对 alpha 通道没有影响。Alpha 强度是使用下面描述的 Alpha 通道定义的。

Mode
Mode

Lets you select the mode in which the vertex map should be edited.

允许您选择编辑顶点映射的模式。

Add

添加

Adds colors in a defined opacity to existing colors. Simultaneously pressing the Ctrl/Cmd key (Windows) Ctrl/Cmd key (Mac) will subtract colors from existing Weighting.

将定义透明度中的颜色添加到现有颜色中。同时按 Ctrl/Cmd 键(Windows) Ctrl/Cmd 键(Mac)将从现有权重中减去颜色。

Subtract

减去

Subtracts Weighting in a defined strength from existing Weighting. Simultaneously pressing the Ctrl/Cmd key (Windows) Ctrl/Cmd key (Mac) will add Weighting to existing Weighting.

从现有加权中减去已确定的强度中的加权。同时按下 Ctrl/Cmd 键(Windows) Ctrl/Cmd 键(Mac)将增加现有权重。

Simultaneously pressing the Ctrl/Cmd key in Vertex MapPaint Mode will delete the values.

同时按下 Ctrl/Cmd 键在顶点映射绘图模式将删除值。

Absolute

绝对

Lets you paint using an exact absolute value.

让您使用一个确切的绝对值绘制。

Smooth

真顺利

Lets you interactively smooth hard colors edges. Press the Apply All button to smooth the entire vertex map/vertex colors. Smooth is also used temporarily in other modes if the Shift key is simultaneously pressed.

让你交互式平滑硬色边缘。按“全部应用”按钮平滑整个顶点映射/顶点颜色。如果同时按下 Shift 键,则在其他模式中也临时使用 Smooth。

Average

平均数

Ascertains the average value within the brush radius and applies it with maximum strength.

确定刷子半径内的平均值,并以最大强度应用。

Bleed

流血

Lets you enlarge colored areas. Simply paint over the edges of weighted areas to enlarge them interactively - similar to the way ink spreads as it is soaked up by a napkin.

可以放大彩色区域。简单地涂抹加权区域的边缘,以扩大他们的交互作用-类似的方式墨水扩散,因为它是吸收餐巾。

Intensity

强度

Allows a relative increase of the value of existing colors.

允许相对增加现有颜色的值。

Remap

重新映射

Lets you reassign the values of existing color. A curve will be displayed with which the assignment can be defined. It’s similar to a gradation curve in Photoshop: If the curve dips slightly, a value initially set at 50% will only be weighted with 40% after being painted. The values for 100% and 0% will remain unchanged.

允许您重新分配现有颜色的值。将显示一条曲线,用于定义赋值。它类似于 Photoshop 中的渐变曲线: 如果曲线稍微下降,最初设置为50% 的值在绘制后只加权40% 。100% 和0% 的数值将保持不变。

Other modes

其他模式

The description of the 4 other modes not listed here that are only displayed if one of the vertex color modes is selected can be found here.

这里没有列出的其他4种模式的描述,只有当其中一种顶点颜色模式被选中时才会显示。

Curve

曲线

See Remap above.

参见上面的重新映射。

Smooth[1..1000]

平滑[1. . 1000]

This mode is available only when in Smooth mode. Clicking on the Apply All button will define the radius around each point within which other colors should be included in the calculation.

此模式仅在平滑模式下可用。单击 Apply All 按钮将定义每个点周围的半径,其他颜色应包括在计算中。

Apply All

全部应用

Clicking this button will apply color to the entire. The strength and type of Weighting is defined in the Mode and Strength settings, respectively.

点击这个按钮会将颜色应用到整个。权重的强度和类型分别在模式和强度设置中定义。

Apply Selected

选择申请

Works exactly like Apply All, except that only the selected points will be affected.

工作原理与“全部应用”完全相同,只是只有选定的点会受到影响。

This setting can be used to define a crisp edge for vertex colors (if the tag’s Vertex Color setting is set to Polygon Points).

此设置可用于定义顶点颜色的清晰边(如果标签的顶点颜色设置为多边形点)。

Color

颜色

Defines the color that the Vertex Color modes will apply.

定义顶点颜色模式将应用的颜色。

Alpha[0..100%]

阿尔法[0.100% ]

Defines the alpha value that will be applied in Alpha mode.

定义将在 Alpha 模式下应用的 Alpha 值。