Set Vertex Weight

设置顶点权重

Tip: 提示:
Point weighting (that is saved in Vertex Maps tags) kann be painted interactively using the Live Selection tool (see 点权重(保存在顶点地图标签中)可以使用实时选择工具交互地绘制Live Selection 现场选择, Point Weighting 点权重 mode), THE 模式) ,THEPaint tool 油漆工具 or the Brush 刷子 tool. 工具

To create a vertex map, first select the Points tool or Polygons tool from the left toolbar, then select the points or polygons that you want to weight. Next, choose Select / Set Vertex Weight.

要创建顶点映射,首先从左边的工具栏中选择“点数工具”或“多边形工具” ,然后选择要加权的点或多边形。下一步,选择选择/设置顶点权重。

This command is especially useful when working with deformation objects. You can use it to restrict a deformation object’s influence with precision. For example, you can use it so that a twist deformer twists the head of a figure only, not the entire body.

这个命令在处理变形对象时特别有用。你可以用它来精确地限制变形对象的影响。例如,你可以使用它,扭转变形器只扭转一个人物的头部,而不是整个身体。

Points with weighting are colored. The entire object is colored as well (provided the viewport’s display is set to Gouraud Shading or Quick Shading). Yellow indicates 100% influence, red indicates 0% influence. The vertex map is represented in the Object Manager as a Vertex Map tag:

加权的点是有颜色的。整个对象也是有颜色的(如果视口的显示设置为 Gouraud 着色或快速着色)。黄色表示100% 的影响,红色表示0% 的影响。顶点映射在对象管理器中表示为顶点映射标签:

Value

价值

This is the amount of weight that is used by the Mode setting.

这是 Mode 设置所使用的重量。

Mode

模式

Set means the weight in the Value box is assigned to the points. Brighten will cause the weight in the Value box to be added to the points. Darken will subtract the weight in the Value box from the points.

设置表示“值”框中的权重分配给各个点。增亮将使“值”框中的权重添加到这些点上。变暗将减去价值框中的重量从点。

To blend out the influence of a deformation object smoothly, create a ramp from yellow to red. The following picture shows such a ramp:

为了平滑地混合变形对象的影响,创建一个从黄色到红色的斜坡。下面的图片显示了这样一个斜坡:

The first row of points is set to 100%, the second to 50% and the third to 0%. There is a smooth transition from yellow to red. 第一行的分数设置为100% ,第二行设置为50% ,第三行设置为0% 。从黄色到红色有一个平稳的过渡

Any number of vertex maps can be assigned to an object. For example, a leg can be divided into separate areas of the thigh, calf and foot.

可以为一个对象分配任意数量的顶点映射。例如,一条腿可以分为大腿、小腿和脚的不同部分。

The vertex map currently selected in the Object Manager will be visible in the viewport. Only this visible vertex map can be edited. The Set Vertex Weight setting can now be used to assign a new value to selected points.

当前在对象管理器中选择的顶点映射将在视区中可见。只有这个可见的顶点映射可以被编辑。现在可以使用设置顶点权重设置为选定的点分配一个新值。

Tip: 提示:
If no vertex map is selected in the 方法中没有选择顶点映射Object Manager 对象管理器 a new one will be generated. 会产生一个新的 Tip: 提示:
Points on a vertex map with a value of 顶点映射上值为的点0 will not be transformed 不会改变

The Vertex Weight tag in the Object Manager

对象管理器中的顶点权重标记