Physical Sky 物理天空Basic 基础Coord.Time and Location 时间及地点Sky 天空Sun 太阳Atmosphere 大气层Clouds 云彩Details 详情Volumetric Clouds 体积云FogRainbow 彩虹Sunbeams 阳光Sky Objects 天空物体

Sun

太阳

The sun is an Infinite light source whose shadow type an be defined (Hard, Area, None). The following parameters can be used to define the characteristics of the sun light source. These have no influence on the look of the sky.

太阳是一个无限光源,其阴影类型可以定义(硬,面积,无)。下面的参数可以用来定义太阳光源的特性。这些对天空的外观没有影响。

You can also define your own light source as the sun light source.

你也可以定义你自己的光源为太阳光源。

Tip: 提示:
Since both light sources are linked, disabling the sun light source completely (Sky Manager: left column, 由于两个光源都是连接的,完全禁用太阳光源(天空管理器: 左列,Basic 基础 Attribute Manager tab) will also disable the moonlight source. This will not, however, affect the display of the constellations in the sky. 属性管理器选项卡)也将禁用月光源。然而,这不会影响天空中星座的显示

Preview Color

预览颜色

Adjusting the following parameters (incl. Position, Turbidity, etc.) will modify the Sun color accordingly. A preview of this color is displayed here.

调整以下参数(包括。位置、混浊度等)将相应地修改太阳的颜色。这里显示了这种颜色的预览。

Intensity[0..10000%]

强度[0.10000% ]

Defines the intensity of the sun. If, for example, your scene is over exposed due to strong surface reflections, adjusting this value can help.

定义太阳的强度。例如,如果你的场景由于强烈的表面反射而过度曝光,调整这个值会有所帮助。

Saturation Correction[0..200%]

饱和校正[0. . 200% ]

Defines the sun’s color saturation. If you want white sunlight, enter a value of 0% here.

定义了太阳的颜色饱和度。如果你想要白色的阳光,在这里输入0% 的值。

Hue Correction[0..100%]

色调修正[0. . 100% ]

Depending on the value used, any color in the spectrum can be generated. Great for creating that extraterrestrial look.

根据使用的值,光谱中的任何颜色都可以生成。对于创建外星人的外观来说非常棒。

Gamma Correction[0.1..10]

伽玛校正[0.1.10]

Defines the sun’s gamma value. This value can be used to prevent over exposing a scene even if the Intensity value is too high. Animating the Gamma Correction parameter for day to night animations can help reduce the brightness of the noon sun.

定义了太阳的伽马值。这个值可以用来防止过度曝光一个场景,即使强度值太高。动画的伽玛校正参数白天到晚上动画可以帮助减少正午太阳的亮度。

Size Ratio[0..10000%]

面积比率[0. . 10000% ]

Defines the size of the visible sun. Note that this also has an effect on the Area shadows. If you want a hard sun shadow, enter a value of 0% here.

定义可见太阳的大小。注意,这对区域阴影也有影响。如果你想要一个强烈的太阳阴影,在这里输入0% 的值。

As Seen Intensity[0..10000%]

强度[0. . 10000% ]

Defines the visibility of the sun. Does not otherwise affect emitted light, etc. This parameter is dependent on the Intensity parameter. If Intensity is set to 0%, setting the As Seen Intensity to, for example, 1000% will not make the sun visible.

定义太阳的能见度。不会影响发射光等。这个参数取决于强度参数。如果强度设置为0% ,设置最佳视觉强度,例如,1000% 将不会使太阳可见。

Custom Color
Color

自定义着色颜色

Enable this option if you want to create a custom color using the underlying color field.

如果要使用基础颜色字段创建自定义颜色,请启用此选项。

The sun color will have no effect on 2D Clouds.

太阳的颜色对二维云没有影响。

Lensflares

透镜照明

Enables or disables all lens effects.

启用或禁用所有镜头效果。

Glow Intensity[0..100%]

发光强度[0. . 100% ]

Lens glow and lens reflection. 透镜发光和透镜反射

Defines the intensity of the lens glow. Set this value to 0% if you do not want any glow to be seen.

定义了镜毛发光的强度。如果您不希望看到任何光辉,则将此值设置为0% 。

Flare Intensity[0..100%]

耀斑强度[0. . 100% ]

Set this parameter’s value to 0% to disable the flare altogether. Otherwise you can enter a different value to define its intensity.

将此参数的值设置为0% 以完全禁用闪光。否则,您可以输入不同的值来定义其强度。

Distance Scale[0..+∞%]

距离标度[0. . + ∞% ]

If you encounter problems with the light sources integrated into the sun or moon (e.g., if they are not being displayed in the editor or if lens flare or lens glow are displayed incorrectly), simply reduce their distance using this setting..

如果你遇到与太阳或月亮整合的光源的问题(例如,如果它们没有在编辑器中显示,或者镜头光晕或透镜发光不正确) ,只需使用这个设置减少它们的距离。.

Custom Sun Object

自定义太阳对象

Simply drag a light source from the Object Manager into the Sun or Moon field.

只需拖动一个光源从对象管理器到太阳或月亮领域。

The time of day will still determine the light source’s Location, color and brightness. You can define a constant color using the 一天中的时间仍将决定光源的位置、颜色和亮度。方法定义常量颜色Color 颜色 setting (under 设定(低于Custom Sun Color 自定义太阳颜色) in the )General 常规 tab. 标签

If you want to customize a light source completely, and only have its position affected by Sky, create a second light source, make it a child of the first, and make the first light source invisible.

如果你想完全定制一个光源,并且只让它的位置受到天空的影响,那么创建一个第二个光源,使它成为第一个光源的子光源,并使第一个光源不可见。

This second light will then not be lit by Sky. As a child object of Light 1 it will follow its position.

这第二束光将不会被天空照亮。作为光1的子对象,它会跟随它的位置。

Normal objects can be used here as well. They can be made to follow the position of the moon or sun. The internal sun or moon light source will be used to light the object. 这里也可以使用普通对象。它们可以跟随月亮或太阳的位置。内部的太阳或月亮光源将用于照明的对象

Shadow

阴影

Shadow

阴影

Define if and which type of shadow the sun should cast. You can select from Hard, Area or None.

定义太阳应该投射哪种类型的阴影。您可以从“硬”、“区域”或“无”中选择。

Color

颜色

Defines the color of the shadow cast by the sun.

定义太阳投射的阴影的颜色。

Transparency

透明度

Here you can define if the shadow of transparent objects should also be calculated (see also Transparency).

这里您可以定义透明对象的阴影是否也应该计算(也请参阅透明度)。

Accuracy[0..100%]
Minimum Samples[1..16384]
Maximum Samples[4..16384]

精确度[0. . 100% ]最小样本[1. . 16384]最大样本[4. . 16384]

Increasing 增加Maximum Samples 最大样本数 value from left to right. Note how the shadows become increasingly smooth and homogenous. 从左到右的值。请注意阴影是如何变得越来越平滑和均匀的

These three parameters function just like the Light parameters (with Area shadow) of the same name and pertain exclusively to sun Area shadows.

这三个参数的作用就像同名的光参数(带区域阴影) ,只适用于太阳区域阴影。

An internal algorithm is used to calculate shadow samples, within the defined Minimum Samples and Maximum Samples range, based on the Accuracy and how the scene is made up. Higher values will result in better quality and correspondingly longer render times. Values that are too low will result in grainy shadows. Please refer to the link above for more details.

一个内部算法被用来计算阴影样本,在规定的最小样本和最大样本范围内,基于精度和场景是如何组成的。更高的值将导致更好的质量和相应的更长的渲染时间。太低的值会导致颗粒状的阴影。详情请参阅以上连结。

Don’t forget that the Size Ratio value is used to define the size of the sun. Otherwise no Area shadows will result.

不要忘记大小比值是用来定义太阳的大小。否则不会产生区域阴影。

Density[0..10000%]

密度[0.10000% ]

Here you can define the shadow’s intensity. A value of 100% will give the shadow full intensity; a value of 50% will make the shadow semi-transparent; and a value of 0% will make the shadow completely transparent (not visible). Values in excess of 100% can also be entered.

这里你可以定义阴影的强度。如果值为100% ,阴影的亮度将达到最大值; 如果值为50% ,阴影将达到半透明状态; 如果值为0% ,阴影将达到完全透明状态(不可见)。超过100% 的值也可以输入。