Physical Sky 物理天空Basic 基础Coord.Time and Location 时间及地点Sky 天空Sun 太阳Atmosphere 大气层Clouds 云彩Details 详情Volumetric Clouds 体积云FogRainbow 彩虹Sunbeams 阳光Sky Objects 天空物体

Atmosphere

大气层

Top without, bottom with 上面没有,下面有Atmosphere 大气层. Scene © Eric Smit 。场景埃里克斯密特

Surely you have looked at a mountain panorama and noticed how mountains in the distance seem to be increasingly covered by a bluish haze.

你肯定已经看过山的全景,并且注意到远处的山脉似乎越来越多地被蓝色的雾霾所覆盖。

This atmospheric effect (also called "atmospheric perspective") is caused by two main factors:

这种大气效果(也称为“大气透视”)是由两个主要因素造成的:

Intensity[0..1000%]

强度[0. . 1000% ]

Increasing 增加Intensity 强度 value from left to right. Scene © Eric Smit 从左到右的值。场景 Eric Smit

Defines the brightness of the atmospheric haze. Larger values quickly result in an unrealistic, overexposed effect.

定义大气雾霾的亮度。数值越大,效果越不真实。

Horizon Fade[0..100%]

地平线消失[0. . 100% ]

This parameter helps you mix the color of the atmosphere with that of the sky, creating an atmospheric perspective effect. A value of 100% will result in only the horizon color being used.

这个参数帮助你混合大气和天空的颜色,创造一个大气透视效果。值为100% 将导致只有地平线颜色被使用。

Saturation Correction[0..200%]

饱和校正[0. . 200% ]

Adjusts the atmosphere’s saturation. Smaller values result in a grayish, colorless haze.

调整大气的饱和度。较小的值会产生灰色、无色的阴霾。

Hue Correction[0..100%]

色调修正[0. . 100% ]

The atmospheric haze can contain any color, depending on the value entered here.

大气霾可以包含任何颜色,这取决于输入的值。

Gamma Correction[0.1..10]

伽玛校正[0.1.10]

This setting can be used to increase the atmospheric effect depending on the lighting situation. This is certainly not the most important parameter for this effect but it can, in certain instances, help improve the overall look of the effect.

这个设置可以根据照明情况来增加大气效果。这当然不是这种效果最重要的参数,但在某些情况下,它可以帮助改善效果的整体外观。

World Scale Ratio[0..10000%]

世界比例[0.10000% ]

This algorithm assumes that 1000 meters in the real world are equal to 1000 units in Cinema 4D. This ration can be modified using this setting. Values greater than 100% will increase the atmospheric effect, e.g., 500 Cinema 4D units are equal to 1000 meters in the real world.

这个算法假设现实世界中的1000米等于Cinema 4D 中的1000个单位。这个配给量可以使用这个设置来修改。大于100% 的数值会增加大气效果,例如,在现实世界中,500个 Cinema 4D 单位等于1000米。

Dithering[0..100%]

犹豫不决[0. . 100% ]

Low "Dither" value at top, higher value at bottom. 顶部的“抖动”值较低,底部的“抖动”值较高

If color banding (sudden color transition) appears when the atmosphere is rendered, this value can be increased to add a slight noise to the sky’s gradient, which will hide such banding.

如果在渲染大气层时出现颜色条带(突然的颜色过渡) ,这个值可以增加到天空渐变中添加一个轻微的噪点,这将隐藏这样的条带。