Include
包括
对象
Drag the objects you wish to be deformed here. Since Deformers can be applied to large groups of objects if they are on the same hierarchy levels, this lets you to avoid having to set one Collision Deformer for each object you wish to deform, and instead use only one deformer for the entire group as well as filter which object you want to include in the deformation.
拖动你希望变形的物体到这里。由于变形可以应用于大型组的对象,如果他们在相同的层次结构级别,这可以让你避免为每个对象设置一个碰撞变形器,而是只使用一个变形器为整个组以及过滤器,你想包括在变形中的对象。
You can also drag in polygon selections and vertex maps if you want to define only a region of a specific object to deform, which can speed up calculations on complex objects.
如果您只想定义要变形的特定对象的区域,也可以拖动多边形选择和顶点映射,这可以加快对复杂对象的计算。