Maps
地图
伸展/放松
Here you can drag a vertex map to define how smooth the transition between colliding points and unaffected points should be. 100% weight will make the transition smoother.
在这里,您可以拖动顶点映射来定义碰撞点和未受影响点之间的平滑过渡。100% 的重量会让过渡更顺利。
女名女子名
If you set a falloff for the collision, you can drag a vertex map to define which area of the deformed object will be affected by the falloff.
如果您为碰撞设置了一个衰减,您可以拖动一个顶点映射来定义变形对象的哪个区域将受衰减的影响。
恢复
Here you can drag a vertex map to control the influence of the parameter Restore Shape. If your Restore Shape option is set at 0%, the vertex map will have no impact (since the shape will not be restored on the object as a whole).
在这里,您可以拖动顶点映射来控制参数“还原形状”的影响。如果您的恢复形状选项设置为0% ,顶点映射将没有影响(因为形状将不会恢复对象作为一个整体)。
Output
输出
The Output fields are used to generate vertex maps dynamically so they can be used with shaders or other effects (e.g., Hair).
Output 字段用于动态生成顶点映射,这样它们就可以与着色器或其他效果(例如,Hair)一起使用。
碰撞
This option will output a vertex map dynamically based on the collision detection. The result will be applied to the vertex map contained in this field. Drag an empty vertex map into this field (caution: it will overwrite the vertex painting, so do not use a vertex map you made yourself and want to keep!).
这个选项将基于碰撞侦测动态输出顶点映射。结果将应用于该字段中包含的顶点映射。拖动一个空的顶点映射到这个字段中(注意: 它会覆盖顶点绘制,所以不要使用您自己制作的顶点映射并且想保留它!).
Inverts the resulting vertex map.
反转生成的顶点映射。
女名女子名
This option will output a vertex map dynamically based on the falloff settings you define in the Object tab. The result will be applied to the vertex map contained in this field. Drag an empty vertex map in this field (caution: it will overwrite the vertex painting, so do not use a vertex map you made yourself and want to keep!).
此选项将根据您在 Object 选项卡中定义的 falloff 设置动态输出顶点映射。结果将应用于该字段中包含的顶点映射。在这个字段中拖动一个空的顶点映射(注意: 它会覆盖顶点绘制,所以不要使用您自己制作的顶点映射并且想保留它!).
Inverts the resulting vertex map.
反转生成的顶点映射。