Collision Deformer 防撞器Basic 基础Coord.Object 对象Colliders 碰撞器Include 包括Maps 地图Cache 缓存Advanced 高级

Maps

地图

Stretch/Relax

伸展/放松

Here you can drag a vertex map to define how smooth the transition between colliding points and unaffected points should be. 100% weight will make the transition smoother.

在这里,您可以拖动顶点映射来定义碰撞点和未受影响点之间的平滑过渡。100% 的重量会让过渡更顺利。

Falloff

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If you set a falloff for the collision, you can drag a vertex map to define which area of the deformed object will be affected by the falloff.

如果您为碰撞设置了一个衰减,您可以拖动一个顶点映射来定义变形对象的哪个区域将受衰减的影响。

Left: vertex map at 0% = no falloff. Right: vertex map at 100% = 100% of the falloff effect. 左: 顶点映射在0% = 没有衰减。右: 顶点映射在100% = 100% 的衰减效果

Restore

恢复

Here you can drag a vertex map to control the influence of the parameter Restore Shape. If your Restore Shape option is set at 0%, the vertex map will have no impact (since the shape will not be restored on the object as a whole).

在这里,您可以拖动顶点映射来控制参数“还原形状”的影响。如果您的恢复形状选项设置为0% ,顶点映射将没有影响(因为形状将不会恢复对象作为一个整体)。

Here, the Restore Shape was set to 100%. You can see that where the vertex map is set to 100% (on the right), the shape is restored to its initial state. On the left, the vertex map is set to 0%, which means the geometry will stay deformed after the sphere passed over it. 在这里,还原形状被设置为100% 。您可以看到,顶点映射设置为100% (在右侧)时,形状恢复到其初始状态。在左边,顶点映射被设置为0% ,这意味着几何形状将保持变形后,球体通过它

Output

输出

The Output fields are used to generate vertex maps dynamically so they can be used with shaders or other effects (e.g., Hair).

Output 字段用于动态生成顶点映射,这样它们就可以与着色器或其他效果(例如,Hair)一起使用。

Collision

碰撞

Here, the collision detection is used to output a vertex map. Yellow shows where collisions between a Torus and a Plane object occur. 在这里,碰撞侦测图用于输出顶点映射。黄色表示环面物体和平面物体发生碰撞的位置

This option will output a vertex map dynamically based on the collision detection. The result will be applied to the vertex map contained in this field. Drag an empty vertex map into this field (caution: it will overwrite the vertex painting, so do not use a vertex map you made yourself and want to keep!).

这个选项将基于碰撞侦测动态输出顶点映射。结果将应用于该字段中包含的顶点映射。拖动一个空的顶点映射到这个字段中(注意: 它会覆盖顶点绘制,所以不要使用您自己制作的顶点映射并且想保留它!).

Invert

Inverts the resulting vertex map.

反转生成的顶点映射。

Falloff

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A vertex map is generated automatically based on the falloff settings, and output to a vertex tag. 顶点映射是基于 falloff 设置自动生成的,并输出到顶点标记

This option will output a vertex map dynamically based on the falloff settings you define in the Object tab. The result will be applied to the vertex map contained in this field. Drag an empty vertex map in this field (caution: it will overwrite the vertex painting, so do not use a vertex map you made yourself and want to keep!).

此选项将根据您在 Object 选项卡中定义的 falloff 设置动态输出顶点映射。结果将应用于该字段中包含的顶点映射。在这个字段中拖动一个空的顶点映射(注意: 它会覆盖顶点绘制,所以不要使用您自己制作的顶点映射并且想保留它!).

Invert

Inverts the resulting vertex map.

反转生成的顶点映射。