Collision
Deformer
防撞器
Basic 基础Coord.Object 对象Colliders 碰撞器Include 包括Maps 地图Cache 缓存Advanced 高级Collision Deformer
防撞器
Use this Deformer to emulate interaction between objects by deforming the mesh physically interacting with another defined object. Think of it as a soft surface being pushed or pulled when it collides with another surface.
使用此变形器通过变形网格物理上与另一个定义的对象交互来模拟对象之间的交互。可以把它想象成一个柔软的表面,当它与另一个表面碰撞时被推或拉。
This is a great way to make objects react to collisions, or to simply simulate soft areas being squeezed (for example, a character leaning over a table would have his fat belly deform when it collides with the table - or a character stepping on a soft ground would depress the surface under his feet).
这是一个让物体对碰撞做出反应的好方法,或者只是简单地模拟被挤压的软区域(例如,一个角色趴在桌子上,当它与桌子碰撞时,他的胖肚子会变形——或者一个角色踩在软地上,会压低他脚下的表面)。
To use the Collision Deformer, simply add it as a child of the object you wish to deform. Then define the objects it needs to collide with in the Objects list found in the Colliders tab. Once done, the object affected by the deformer will be pushed or pulled whenever it comes in contact with the other object.
要使用碰撞变形器,只需添加它作为您希望变形的对象的子对象。然后在 Colliders 选项卡中找到的 object 列表中定义需要碰撞的对象。一旦完成,受变形者影响的物体将被推或拉,只要它接触到其他物体。
Keep also in mind that colliders will work much better if they have volume, so make sure even ground planes have a slight volume if they are the objects colliding with your deformed object.
还要记住,如果碰撞器有体积,它们会工作得更好,所以如果它们是与你的变形物体碰撞的物体,确保即使是地平面也有一个轻微的体积。
A Jiggle
还可以添加一个微动变形器来模拟类似流体的变形(变形会在几何中扩展和波动)。若要结合使用微动变形器,请确保它位于碰撞变形器的上方。