Render
渲染
Tip: 提示:背景混合
If this option is enabled, the Sketch and Toon lines will blend with anything behind them, not just other Sketch and Toon lines.
如果启用此选项,草图和 Toon 线将与其后的任何线条混合,而不仅仅是其他草图和图恩线。
模型对象
You can also control which objects Sketch and Toon renders using the Sketch Render tag and Sketch Style tag. 您还可以使用 Sketch Render 标记和 Sketch Style 标记控制哪些对象 Sketch 和 Toon 呈现Here you can choose which objects are rendered by Sketch and Toon. All objects are rendered by default with Mode set to Exclude and the Objects box empty. To include or exclude specific objects, set Mode to Include or Exclude and Drag & drop the objects into the Objects box.
在这里你可以选择哪些对象是由草图和图恩渲染的。默认情况下,所有对象都呈现为 Mode 设置为 Exclude,对象框为空。若要包含或排除特定对象,请将模式设置为包含或排除,并将对象拖放到“对象”框中。
厚度尺度[0. . + ∞% ]
This is a global scale setting for line thickness. A value of 100% leaves the lines unchanged. Increase the value to make all lines in the scene thicker or decrease it for thinner lines.
这是线条厚度的全局尺度设置。如果值为100% ,则线条不变。增加值使场景中的所有线条变厚或者减少线条变细。
独立分辨率
Enable this option to switch on the Resolution Independent settings.
启用此选项以打开独立分辨率设置。
These settings are for resolution-independent output. They automatically scale pixel-based parameters such as Thickness to ensure the image looks the same at the new resolution, only larger or smaller.
这些设置用于分辨率无关的输出。它们自动缩放像素参数,比如厚度,以确保图像在新的分辨率下看起来是一样的,只是更大或更小。
基本分辨率
If the width to height proportion of the render is different to that of the base resolution, Sketch and Toon uses the best match by taking the dimension which changes the least. 如果渲染的宽度与高度的比例不同于基础分辨率,那么草图和图恩通过选择尺寸变化最小的方式使用最佳匹配The base resolution tells Sketch and Toon the resolution on which the pixel values are based. You can choose a custom resolution (Base Resolution set to Custom) or the resolution defined in the render settings on the Output tab (Base Resolution set to Render Settings).
基本分辨率告诉 Sketch 和 Toon 像素值所基于的分辨率。您可以选择自定义分辨率(基本分辨率设置为自定义)或在“输出”选项卡上的呈现设置中定义的分辨率(基本分辨率设置为呈现设置)。
For example, suppose you have set the line Thickness to 10 pixels and the image is 400 by 300 pixels when you render in the viewport and 800 by 600 pixels when you render to the Picture viewer. If Base Resolution is set to Render Settings, the lines will be five pixels thick in the viewport and ten pixels thick in the Picture viewer.
例如,假设您已经将线条粗细设置为10像素,当您在视图端口中呈现时图像为400 × 300像素,当您向图片查看器呈现时为800 × 600像素。如果基本分辨率设置为渲染设置,线条在视窗中会有5像素厚,在图片查看器中会有10像素厚。
To set the base resolution in Custom mode, do one of the following:
若要在自定义模式下设置基本分辨率,请执行以下操作之一:
基线宽度[1. . + ∞]
底部高度[1. . + ∞]
作为编辑
作为渲染设置
相机接近[0.05. . + ∞ m ]
The Camera Near value also changes the near plane clipping, so moving this away from the camera will clip the lines. Usually this is not desired. However, if you are using strokes and the Clip To Screen option is disabled, lines that go near or behind the camera can have massive projections up to millions of pixels. Moving the near plane away from the camera can reduce this.
相机附近的值也会改变近平面的剪辑,所以移动这个远离相机将剪辑线。通常情况下,这并不是人们所希望的。然而,如果你使用笔画和剪辑屏幕选项是禁用的,线,走近或背后的相机可以有大规模的投影高达百万像素。移动近平面远离相机可以减少这种情况。
Camera Far [0.05. . + ∞ m ]
Suppose the scene has many objects in the distance that are only a few pixels tall when rendered. Creating lines for these objects would probably be a waste of render time because the lines would be so small. In such cases, use the Camera Far value to ignore the objects.
假设场景在远处有很多物体,渲染时只有几个像素高。为这些对象创建代码行可能会浪费渲染时间,因为代码行太小了。在这种情况下,使用 Camera Far 值忽略对象。
Sketch and Toon ignores any objects closer to the camera than the Near value or, if the Custom Far option is enabled, any objects further away from the camera than the Camera Far value.
素描和图恩忽略任何接近相机的对象比近的值,或者,如果自定义远的选项被启用,任何远离相机的对象比相机远的值。