Sketch and Toon 素描和卡通Main 主要Lines 台词Render 渲染Multi-Pass 多通道Shading 阴影Editor Display 编辑器显示

Shading

阴影

The Sketch and Toon post effect has a number of shading options which you can set on the Shading tab. It is like applying a post effect in itself, but is included with the main post effect for convenience. It is an extension of using Cinema 4D’s old cell Renderer.

素描和 Toon 后期效果有许多阴影选项,你可以在阴影标签上设置它们。这就像应用后期效果本身,但包括在主要的后期效果方便。它是使用 Cinema 4D 老单元渲染器的延伸。

Background

背景

1 Background texture; 2 Background texture and the same texture used for the alpha texture with Lines enabled; 3 With Objects enabled; 4 With Lines and Objects enabled. 1背景纹理; 2背景纹理和启用线条的 alpha 纹理相同; 3启用对象; 4启用线条和对象

The Background drop-down list lets you switch off the color for the background or pick a color or texture for the background. The Texture Alpha option gives the effect of the lines or shading being absorbed by the background, like ink soaking into paper.

“背景”下拉列表可以让您关闭背景的颜色,或者为背景选择颜色或纹理。纹理 Alpha 选项提供线条或阴影被背景吸收的效果,就像墨水浸泡在纸张上一样。

You can choose whether the lines or shading or both are absorbed by the background using the Lines and Objects options. The Strength value controls the strength of absorption, i.e., how much of the texture shows through. A value of 0% means no absorption, a value of 100% means maximum absorption. Alpha is the image to use.

您可以使用“线条和对象”选项选择线条或阴影是否被背景吸收。强度值控制着吸收的强度,也就是纹理透过的程度。0% 的值表示没有吸收,100% 的值表示最大吸收。是要使用的图像。

Color

颜色

If color is selected in the background selection menu, the desired color can be defined here.

如果在背景选择菜单中选择了颜色,则可以在这里定义所需的颜色。

Texture

纹理

If texture is selected in the background selection menu, a texture or shader can be loaded here.

如果在背景选择菜单中选择了纹理,纹理或着色器可以在这里加载。

Texture Alpha

纹理 Alpha

Using the texture alpha effect results in the background lines or shading being absorbed, similar to ink being absorbed by paper.

使用纹理阿尔法效果的结果是背景线或阴影被吸收,类似于油墨被纸张吸收。

Lines

台词

Activating this option will absorb the background lines.

激活此选项将吸收背景线。

Objects

对象

Activating this setting will absorb the background shading.

激活此设置将吸收背景阴影。

Strength[0..10000%]

实力[0. . 10000% ]

Use this setting to define the strength of the absorption, e.g., the strength with which the texture shows through. A value of 0% will result in no absorption, a value of 100% will result in maximum absorption.

使用这个设置来定义吸收的强度,例如,纹理显示的强度。0% 的值不会导致吸收,100% 的值会导致最大吸收。

Alpha

阿尔法

Use this setting to define the texture for the alpha channel.

使用此设置为 alpha 通道定义纹理。

Object

对象

This controls the post effect shading for the objects.

这控制对象的后期效果阴影。

Off

关掉

Off mode switches off the post effect shading so that it does not affect the Cinema 4D rendering. This is generally the mode to use if you are using the Sketch shaders such as the Hatch shader.

关闭模式关闭后效阴影,以便它不影响C4D 渲染。这通常是模式使用,如果你使用素描着色器,如哈奇着色器。

Display Color

显示颜色

This mode uses the object’s Display Color setting, even if the object has materials. It will render as a solid color as it is shown in the viewport.

此模式使用对象的“显示颜色”设置,即使对象具有材质。它将呈现为一个纯色,因为它是显示在视口。

Custom Color

自定义颜色

Pick a custom color for the objects using the color chooser.

使用颜色选择器为对象选择自定义颜色。

Texture

纹理

Shades the objects using a texture. The texture is placed over the whole screen image like a background.

使用纹理对物体进行阴影处理,纹理像背景一样覆盖整个屏幕图像。

Background

背景

Shades the objects using the same shading as the background (i.e. this mode uses the background’s settings in the top part of the tab).

使用与背景相同的阴影对象进行阴影处理(也就是说,这种模式在选项卡的顶部使用背景设置)。

Shading

阴影

This is an extension of the old Cinema 4D cell renderer. It quantizes the illumination based on a set number of brightness levels (Model set to Quantize) or gradient (Model set to Gradient).

这是老Cinema 4d 细胞渲染器的延伸。它根据一组亮度等级(模型设置为 Quantize)或梯度(模型设置为梯度)来量化光照。

Color

颜色

If color was selected in the object selection menu, use this setting to define the desired color.

如果在对象选择菜单中选择了颜色,则使用此设置定义所需的颜色。

Texture

纹理

If texture is selected in the object selection menu, a texture or shader can be loaded here.

如果在对象选择菜单中选择了纹理,可以在这里加载纹理或着色器。

Model

模型

Quantize

量化

The Quantize model controls the number of brightness levels allowed by the post effect.

量化模型控制后期效果所允许的亮度水平的数量。

Gradient

梯度

The Gradient model does the same as Quantize except it uses a gradient to control which brightness values are allowed.

渐变模型与 Quantize 模型相同,只不过它使用了一个渐变来控制亮度值。

Quantize[1..100]

量化[1. . 100]

Use this setting to adjust the number of brightness levels.

使用此设置可以调整亮度级别的数量。

Gradient

梯度

Control the shading using a gradient. 使用渐变控制阴影

Illumination

照明

Disable the Illumination option to ignore the scene’s lighting and light all surfaces with 100% brightness instead.

禁用照明选项,忽略场景的照明,并以100% 的亮度照亮所有表面。

Shadows

阴影

Disable the Shadows option to switch off shadows.

禁用阴影选项来关闭阴影。

Colorize

着色

The Colorize option enables you to colorize the shading using a color gradient.

Colorize 选项使您能够使用颜色渐变对底纹进行着色。

Without Colorize, With Colorize 没有着色,有着色

Color

颜色

Use this setting to activate the color gradient.

使用此设置激活颜色渐变。

Strength[0..100%]

力量[0. . 100% ]

The Strength value controls the strength of the effect.

强度值控制效果的强度。

All Sketched Objects

所有素描对象

Disable the All Sketched Objects option to shade all objects in the scene, not just those with lines.

禁用所有素描对象选项来阴影场景中的所有对象,而不只是那些线条。

Mode
Objects

模型对象

To include or exclude specific objects from the post effect shading, set Mode to Include or Exclude and Drag & drop the objects into the Objects box.

若要在后效阴影中包含或排除特定对象,请将模式设置为“包含”或“排除” ,并将对象拖放到“对象”框中。