Modeling Axis
建模轴
The modeling axis is designed to be used during the modeling stage. It works with polygon objects in the point, edge and polygon modes. 建模轴设计用于建模阶段。它以点、边和多边形模式处理多边形对象 Tip 2: 贴士二:The modeling axis settings described here will affect each newly selected element.
这里描述的建模轴设置将影响每个新选择的元素。
The Modeling Axis tab is described here and is available for each of the following tools: Move, Scale, Rotate, Live Selection, Rectangle Selection, Lasso Selection and Polygon Selection.
这里描述了建模轴标签,可用于以下工具: 移动、缩放、旋转、活动选择、矩形选择、套索选择和多边形选择。
You can adjust the position and orientation of the modeling axis interactively.
您可以交互式地调整建模轴的位置和方向。
You can also access the following Axis and Orientation settings from the context menu: right-click (Windows) or Command-click (Mac OS) on the modeling axis. 您还可以从上下文菜单中访问以下 Axis 和 Orientation 设置: 在建模轴上右键单击(Windows)或命令单击(Mac OS)轴心
Defines the position of the modeling axis. Depending on which mode you select, the modeling axis will be positioned at:
定义建模轴的位置。根据您选择的模式,建模轴将定位在:
世界
The origin of the world coordinate system.
坐标系的起源。
对象
The modeling axis will be set to the object axis of the object defined in the Object field below. If this field is empty, the currently selected object will be used.
建模轴将被设置为下面的 Object 字段中定义的对象的对象轴。如果此字段为空,则将使用当前选定的对象。
精选
The center of the selected elements.
选定元素的中心。
根
The origin of the object that is at the root of the hierarchy.
位于层次结构根部的对象的原点。
父母
The origin of the object’s immediate parent.
对象的直接父类的起源。
界限
The center of an invislbe bounding box that just fits the selected objects. You can offset the position of the modeling axis away from the bounding box center using the X, Y and Z sliders.
正好适合所选对象的隐藏边界框的中心。你可以使用 x,y 和 z 滑块偏移建模轴的位置远离包围盒中心。
积分
The center of all object points (including points that are not selected).
所有对象点(包括未选定的点)的中心。
相机
The center of the camera view.
摄像机视图的中心。
免费
If you are positioning the modeling axis freely via the Rotate or Move tools, Cinema 4D will automatically switch to this mode.
如果您是定位的建模轴自由通过旋转或移动工具,C4D 将自动切换到这种模式。
定向
Defines the orientation of the modeling axis. Depending on which mode you select, the modeling axis will point in the same direction as:
定义建模轴的方向。根据您选择的模式,建模轴将指向相同的方向:
轴心
Defined by the Axis setting. In other words, the Axis setting (see above) will also be used to control the modeling axis orientation.
由轴设置定义。换句话说,Axis 设置(见上文)也将用于控制建模轴的方向。
根目录父目录
The world axes, the object’s axes, the axes of the object that is at the root of the hierarchy, and the axes of the object’s immediate parent respectively.
世界轴、对象的轴、位于层次结构根的对象的轴以及对象的直接父级轴。
正常
The average direction of the Normals of the selected polygons (the modeling axis points with its Z axis).
选定多边形的法线平均方向(建模轴点与其 z 轴)。
相机
The camera.
相机。
保持变化
If this option is enabled, the modeling axis will temporarily retain its position after being moved or rotated. For example, suppose Axis is set to Object (in this mode, the modeling axis will be positioned at the object’s origin). You select some polygons and move them to a new position by dragging an axis arrowhead. The modeling axis will move along with the polygons while you are dragging the polygons to their new position. If Retain Changes is enabled, the modeling axis will stay where it is when you release the mouse button. If the option is disabled, the modeling axis will immediately jump back to the object’s origin as soon as you release the mouse button.
如果启用此选项,建模轴将在移动或旋转后暂时保持其位置。例如,假设 Axis 设置为 Object (在这种模式下,建模轴将定位在对象的原点)。您选择一些多边形,并移动到一个新的位置拖动一个轴箭头。当您拖动多边形到它们的新位置时,建模轴将随着多边形移动。如果启用 retainchanges,则当您释放鼠标按钮时,建模轴将保持不变。如果该选项被禁用,建模轴将在您释放鼠标按钮后立即跳回到对象的原始位置。
沿着法线
If this option is enabled, selected points, edges and polygons will be scaled or rotated around or along the average direction of their Normals.
如果启用此选项,选定的点、边和多边形将按法线的平均方向缩放或旋转。
What you should be aware of:
你应注意的事项:
对象
If Axis is set to Object, you can Drag & drop any object from the Object Manager into this box. The modeling axis will then be positioned at this object’s origin (and will also point in the same direction as this object’s axis system if Orientation is set to Object).
如果 Axis 设置为 Object,则可以将任何对象从 Object Manager 拖放到此框中。然后,建模轴将定位在该对象的原点(如果将方向设置为对象,也将指向与该对象的轴系统相同的方向)。
X [-100. . 100% ]
These sliders enable you to offset the modeling axis in the Selected and Bounds modes.
这些滑块使您可以在选择和界限模式中偏移建模轴。
Y [-100. . 100% ]
These sliders enable you to offset the modeling axis in the Selected and Bounds modes.
这些滑块使您可以在选择和界限模式中偏移建模轴。
Z [-100. . 100% ]
These sliders enable you to offset the modeling axis in the Selected and Bounds modes.
这些滑块使您可以在选择和界限模式中偏移建模轴。