Enable Axis

启用 Axis

Tip: 提示:
The previous 上一次Object Axis 对象轴 mode (now 现在Axis 轴心 mode) is no longer only a mode but can be used in combination with the 不再仅仅是一个模式,而是可以与Object 对象, Model 模型 and component (points, edges, polygons) modes. Hence, this mode also serves as an expanded modeling axis when editing points, edges and polygons (see below). 和分量(点,边,多边形)模式。因此,当编辑点、边缘和多边形时,这种模式也可以充当扩展的建模轴(见下文)

It is often necessary to move an object’s origin, for example to be able to rotate around this point in an animation. Temporarily repositioning the axis can also be useful when modeling. This is exactly what can be done with this mode. Using the L hotkey you can switch quickly to this mode and back.

通常需要移动物体的原点,例如在动画中能够围绕这一点旋转。在建模时,临时重新定位轴也是有用的。这正是在这种模式下可以做到的。使用 l 热键你可以快速切换到这种模式和回来。

When rotating or moving the axes of a hierarchical object, all axes of the child objects will be changed. If these child objects have animation tracks, errors will occur in the animation, since the axes of the parent system will have changed. This is why, before creating the animation, it is important to first define the axes.

当旋转或移动分层对象的轴时,子对象的所有轴都会改变。如果这些子对象具有动画轨迹,则动画中将发生错误,因为父系统的轴已经更改。这就是为什么在创建动画之前,首先定义轴是非常重要的。

Component Mode (points, edges, polygons)

组件模式(点,边,多边形)

A workflow example for changing the modeling axis:

一个改变建模轴的工作流示例:

When editing object components, the Axis mode can be used to temporarily move or rotate the modeling axis. Don’t mix this function up with the Move tool’s modeling axis settings (see Axis), whose settings are of a global nature and will be calculated when you make a selection.

在编辑对象组件时,可以使用 Axis 模式临时移动或旋转建模轴。不要将这个函数与 Move 工具的建模轴设置混合在一起(参见 Axis) ,后者的设置是全局性的,当您进行选择时会计算出来。

When temporarily adjusting the modeling axis (make sure to avoid multiple selections in the Object Manager – only the object to be edited should be selected), the following control options are available:

当临时调整建模轴时(确保避免在对象管理器中进行多重选择——只选择要编辑的对象) ,可以使用以下控制选项: