Object Properties
对象属性
仿真
If this setting is active, the Displace Deformer will attempt to emulate a displacement created by the Displacement material channel. Naturally, this can only work if a material with an active Deformation channel is applied to the object to be deformed. If this option is not active, the Displace Deformer can be assigned its own texture in the Shading tab.
如果此设置被激活,置换变形器将尝试模拟置换材质通道产生的置换。当然,这只有当一种具有主动变形通道的材质被应用到被变形的物体上时才能起作用。如果此选项不激活,置换变形器可以在底纹标签中指定它自己的纹理。
Note: 注意:强度[-∞ . . + ∞% ]
This settings should already be familiar to you from the normal Cinema 4D material displacement settings. Their functions are identical.
这种设置应该已经熟悉你从正常的Cinema 4D 材质位移设置。他们的功能是相同的。
高度[-∞ . . + ∞ m ]
Use this value to define the height of the displacement.
使用此值定义位移的高度。
类型
See Type in the Displacement material channel.
请参阅位移材质通道中的类型。
方向
Use this setting to define the direction in which the displacement should work. The following options are available:
使用此设置来确定位移应该工作的方向。可以使用以下选项:
顶点法线
The shift will take place in the direction of the vertex Normals.
移动将发生在顶点法线的方向上。
球形的
The shift will take place around an imaginary sphere whose center lies within the Displace Deformer.
移位将发生在一个假想的球体周围,该球体的中心位于移位变换器内。
平面
The shift can be made to take place in the +X, -X, +Y, -Y, +Z and -Z directions via the added Orientation setting.
通过添加的方向设置,可以在 + x,-x,+ y,-y,+ z 和-z 方向进行移位。
过程正常标签
The Displacement object moves points, with which the Vertex Normals saved in the Normal tag must also move. If this option is enabled, this will be calculated accordingly. If disabled, these will not be recalculated, which will result in incorrect shading (which, however, is required due to a functionality in the Voronoi Fracture object. In the absence of a Normal tag, this option will have no effect.
位移对象移动点,在 Normal 标签中保存的顶点法线也必须随之移动。如果启用此选项,则将相应计算此选项。如果禁用,这些将不会重新计算,这将导致不正确的阴影(然而,这是必需的,由于一个功能性的 Voronoi 断裂对象。如果没有 Normal 标记,则此选项将不起作用。
遗产模式
Prior to Cinema 4D R19, RGB (XYZ Object) was calcualted incorrectly. This has been rectified. If you load an older scene containing this type, the Legacy Mode will be activated and the scene will be displayed as originally saved. Disable this mode if you want the correct calculation to be made.
在Cinema 4D R19之前,RGB (XYZ 物体)被计算错误。这种情况已经得到了纠正。如果你加载了一个旧的包含这种类型的场景,遗产模式将被激活,场景将显示为最初保存。如果您希望进行正确的计算,请禁用此模式。