Displacer 置换器Basic 基础Coord.Object 对象Shading 阴影Falloff 女名女子名Refresh 刷新
Refresh
刷新
Object
Camera
物体照相机
Deactivating these two settings will speed up the editor view display. Some deformations will simply not be
refreshed. These settings have no influence on the final rendering. You can select from:
停用这两个设置将加快编辑器视图显示。有些变形根本不会被刷新。这些设置对最终渲染没有影响。你可以从以下选择:
- Object 对象: When the object to be deformed is moved, its deformation will be
shown when this setting is active. The deformation will not be shown if this setting is not active (imagine a
Noise Shader with the 当被变形的物体被移动时,当该设置被激活时,它的变形就会显示出来。变形将不会显示,如果这个设置是不活跃的(想象一个噪音着色器与Space 太空 option set to 选项设置为World 世界).
- Camera 相机: For camera-based mapping
methods, this setting defines whether or not deformations should be refreshed if the camera is moved (e.g., a
Noise Shader with the : 对于基于相机的映射方法,这个设置定义了当移动相机时是否应该刷新变形(例如,带有Space 太空 option set to 选项设置为Camera 相机).
Backface Cull
背面剔除
If this setting is active, object surfaces not facing the camera will not be deformed. This also serves to
speed up the editor view. This setting also has no influence on the final rendering.
如果这个设置是活动的,不面向相机的物体表面将不会变形。这也有助于加快编辑器视图。此设置对最终渲染也没有影响。